Created
October 9, 2022 01:27
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A Car That Turns - Input Function
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class Game | |
attr_gtk | |
def input_game | |
return if state.scene != :game | |
if inputs.mouse.click && (inputs.mouse.intersect_rect? state.review_button_rect) | |
state.next_scene = :review | |
end | |
if inputs.keyboard.key_down.r | |
state.last_checkpoint = nil | |
state.clock = 0 | |
state.death_count = 0 | |
state.death_at = 0 | |
reset_game! | |
end | |
input_gear | |
return if state.clock - state.death_at < 30 | |
turn_magnitude = 1.0 | |
turn_magnitude = inputs.controller_one.left_analog_x_perc * 1.15 if inputs.controller_one.left_analog_x_perc.abs > 0 | |
drift_down = !!inputs.keyboard.space || | |
!!inputs.controller_one.r1 || | |
!!inputs.controller_one.r2 | |
left_down = !!inputs.left || !!inputs.keyboard.j | |
right_down = !!inputs.right || !!inputs.keyboard.k | |
state.turn_magnitude = turn_magnitude | |
if gtk.platform? :mobile | |
if inputs.finger_left | |
b = args.state.buttons.find { |b| inputs.finger_left.inside_rect? b } | |
args.outputs.primitives << b.border!(r: 255, g: 255, b: 255, a: 255) if b | |
if b && b.m == :left | |
state.input_occurred = true | |
left_down = true | |
right_down = false | |
elsif b && b.m == :right | |
state.input_occurred = true | |
left_down = false | |
right_down = true | |
end | |
end | |
if inputs.finger_right | |
b = args.state.buttons.find { |b| inputs.finger_right.inside_rect? b } | |
args.outputs.primitives << b.border!(r: 255, g: 255, b: 255, a: 255) if b | |
drift_down = false | |
if b && b.m == :drift | |
state.input_occurred = true | |
drift_down = true | |
end | |
end | |
end | |
if left_down | |
state.input_occurred = true | |
state.steering = :left | |
elsif right_down | |
state.input_occurred = true | |
state.steering = :right | |
else | |
state.steering = :released | |
end | |
if drift_down | |
state.input_occurred = true | |
state.drift_mode = :on | |
else | |
state.drift_mode = :off | |
end | |
end | |
end |
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