View firebase_workers.js
var Firebase = require("./firebase-node.js"); | |
function Queue(ref) { | |
this._ref = ref; | |
} | |
Queue.prototype.pop = function(cb) { | |
this._ref.startAt().limit(1).once("child_added", this._pop.bind(this, cb)); | |
} |
View firebase_queue_pop.js
var Firebase = require("./firebase-node.js"); | |
function Queue(ref) { | |
this._ref = ref; | |
} | |
Queue.prototype.pop = function(cb) { | |
this._ref.startAt().limit(1).once("child_added", this._pop.bind(this, cb)); | |
} |
View firebase_remove_pushed.js
function pushSomething(ref) { | |
// Let's push something. push() returns a reference that you can hold onto! | |
var justPushed = ref.push({test: "push"}); | |
// We return a reference, but you can also return the name of the newly | |
// created object with .name(). | |
return justPushed; | |
} | |
function removeItem(ref) { | |
// Now we can get back to that item we just pushed via .child(). |
View firebase_first_item.js
function makeList(ref) { | |
var fruits = ["banana", "apple", "grape", "orange"]; | |
for (var i = 0; i < fruits.length; i++) { | |
ref.push(fruits[i]); | |
} | |
} | |
function getFirstFromList(ref, cb) { | |
ref.startAt().limit(1).once("child_added", function(snapshot) { | |
cb(snapshot.val()); |
View firebase_player_assignment.js
function go() { | |
var userId = prompt('Username?', 'Guest'); | |
// Consider adding '/<unique id>' if you have multiple games. | |
var gameRef = new Firebase(GAME_LOCATION); | |
assignPlayerNumberAndPlayGame(userId, gameRef); | |
}; | |
// The maximum number of players. If there are already | |
// NUM_PLAYERS assigned, users won't be able to join the game. | |
var NUM_PLAYERS = 4; |
View firebase_create.js
function go() { | |
var userId = prompt('Username?', 'Guest'); | |
var userData = { name: userId }; | |
tryCreateUser(userId, userData); | |
} | |
var USERS_LOCATION = 'https://SampleChat.firebaseIO-demo.com/users'; | |
function userCreated(userId, success) { | |
if (!success) { |
View firebase_detect_data.js
function go() { | |
var userId = prompt('Username?', 'Guest'); | |
checkIfUserExists(userId); | |
} | |
var USERS_LOCATION = 'https://SampleChat.firebaseIO-demo.com/users'; | |
function userExistsCallback(userId, exists) { | |
if (exists) { | |
alert('user ' + userId + ' exists!'); |
View datachannels.js
/** | |
* Assume we've connected a PeerConnection with a friend - usually with audio | |
* and/or video. For the time being, always at least include a 'fake' audio | |
* stream - this will be fixed soon. | |
* | |
* connectDataConnection is a temporary function that will soon disappear. | |
* The two sides need to use inverted copies of the two numbers (eg. 5000, 5001 | |
* on one side, 5001, 5000 on the other) | |
*/ | |
pc.connectDataConnection(5001, 5000); |
View tamejs_gum.js
function myGetUserMedia(constraints, cb) | |
{ | |
function errCb(code) | |
{ | |
cb(code, null); | |
} | |
function successCb(stream) | |
{ |
View getUserMediaDevices.html
<html> | |
<body> | |
<h1>Device Test</h1> | |
<ul id="contents"> | |
</ul> | |
<video id="tehvideo"/> | |
<audio id="tehaudio"/> | |
<script> | |
var devices; | |
var nav = navigator.QueryInterface(Components.interfaces.nsINavigatorUserMedia); |