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public class Question8_Setting_practical
{
public static uint Version = 123;
}
using UnityEditor;
public class Question8Editor_practical : AssetPostprocessor
{
public override uint GetVersion()
{
return Question8_Setting_practical.Version;
}
void OnPreprocessAudio()
{
AudioImporter audioInpoter = (AudioImporter)assetImporter;
audioInpoter.threeD = false;
audioInpoter.loadType = AudioImporterLoadType.StreamFromDisc;
}
}
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