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@anchan828
Created October 2, 2013 09:25
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using UnityEditor;
using System.Collections.Generic;
public class Question9
{
private static List<string> scenePaths = new List<string>();
[MenuItem("File/AdditiveScenes")]
static void Additive()
{
scenePaths.Clear();
while (true)
{
string sceneParh = EditorUtility.OpenFilePanel("Select Additive Scene", "Assets/Question8", "unity");
if (string.IsNullOrEmpty(sceneParh))
{
break;
}
scenePaths.Add(sceneParh);
}
foreach (var scenePath in scenePaths)
{
string projectRelativePath = FileUtil.GetProjectRelativePath(scenePath);
EditorApplication.OpenSceneAdditive(projectRelativePath);
}
}
}
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