using UnityEngine; | |
public class Question5_practical : MonoBehaviour { | |
} |
using UnityEditor; | |
using UnityEngine; | |
public class Question5Editor_practical | |
{ | |
[DrawGizmo(GizmoType.NotSelected | GizmoType.Selected)] | |
static void OnDrawGizmos(Question5_practical target, GizmoType type) | |
{ | |
Collider[] overlapSphere = Physics.OverlapSphere(target.transform.position, 0.1f); | |
if (overlapSphere.Length != 0) | |
{ | |
Gizmos.color = Color.red; | |
} | |
Gizmos.DrawWireSphere(target.transform.position, 0.1f); | |
} | |
} |
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