You need to provide some classes and decorators yourself to maintain the same style as typeorm@2.x
.
@EntityRepository(UserEntity)
export class UserRepository extends Repository<UserEntity> {}
↓
//参考: http://wiki.unity3d.com/index.php?title=Singleton | |
using UnityEngine; | |
public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T> | |
{ | |
private static T instance = null; | |
public static T Instance { | |
get { | |
//Scene内にあったら取得 |
import { performance } from 'perf_hooks'; | |
export function timerify<T = any>() { | |
return function( | |
target: any, | |
propertyKey: string, | |
descriptor: TypedPropertyDescriptor<any>, | |
) { | |
const oldDescriptor = descriptor.value; | |
if (!oldDescriptor) { |
using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
[InitializeOnLoad] | |
public class CompileError | |
{ | |
// 効果音。自由に変更する | |
// http://commons.nicovideo.jp/material/nc32797 | |
const string musicPath = "Assets/Editor/nc32797.wav"; |
import * as bodyParser from "body-parser"; | |
import * as crypto from "crypto"; | |
import {default as express, Request} from "express"; | |
const app = express(); | |
app.use(bodyParser.json()).post("/", (req: Request, res) => { | |
const secretKey = "1234"; | |
const str = req.body.payloadId + req.body.hook.url; | |
const sha1 = crypto.createHmac("sha1", secretKey); |
using UnityEngine; | |
public class SceneAttribute : PropertyAttribute | |
{ | |
public int selectedValue = 0; | |
public SceneAttribute () | |
{ | |
} | |
} |
using UnityEngine; | |
using System.Collections; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
[InitializeOnLoad] | |
// 大草原クラス | |
class WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | |
{ |
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> | |
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=27C6C585F2A2204D93E825FAE7479170/@KeyIndexDefined">True</s:Boolean> | |
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=27C6C585F2A2204D93E825FAE7479170/Shortcut/@EntryValue">AssetDeleteResult</s:String> | |
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=27C6C585F2A2204D93E825FAE7479170/Text/@EntryValue"> static AssetDeleteResult OnWillDeleteAsset (string $assetPath$, RemoveAssetOptions $option$)
 | |
{
 | |
$END$
 | |
}</s:String> | |
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=27C6C585F2A2204D93E825FAE7479170/Reformat/@EntryValue">True</s:Boolean> | |
<s:Boolean x:Key="/Default/PatternsAndTemplate |
using UnityEngine; | |
using System.Collections; | |
using Uniduino; | |
public class Sample : MonoBehaviour | |
{ | |
//3.3V | |
private Arduino arduino; | |
using UnityEngine; | |
using System.Collections; | |
using Uniduino; | |
public class Sample : MonoBehaviour | |
{ | |
private Arduino arduino; | |
private int angle; | |
void Start () |