View MaterialColorConverterInspector.cs
// Material color conversion inspector options for Unity - Base version | |
// by Andy Miira (Andrei Müller), January 2020 | |
// | |
// | |
// [INSTRUCTIONS] | |
// 0) Add this script inside an "Editor" folder in your project. | |
// You must create this folder if it doesn't already exist. | |
// | |
// 1) Select ONE OR MORE Materials in your project, | |
// then click on the small gear icon at the top-right corner of the material(s)'s Inspector. |
View ModelToPrefabBatchConverter.cs
// Model to Prefab Batch Converter for Unity | |
// Loads all 3D models from a folder and saves them as prefabs. | |
// by Andy Miira (Andrei Müller), October 2019 | |
// | |
// | |
// [INSTRUCTIONS] | |
// 0) Add this script inside an "Editor" folder in your project. | |
// You must create this folder if it doesn't already exist. | |
// | |
// 1) Open Unity, then click on |
View MaterialColorConverterInspector_RealToon.cs
// Material color conversion inspector options for Unity - RealToon version | |
// by Andy Miira (Andrei Müller), January 2020 | |
// | |
// | |
// [INSTRUCTIONS] | |
// 0) Add this script inside an "Editor" folder in your project. | |
// You must create this folder if it doesn't already exist. | |
// | |
// 1) Select ONE OR MORE Materials in your project, | |
// then click on the small gear icon at the top-right corner of the material(s)'s Inspector. |
View RealToonPropertiesOverrider.cs
// RealToon Properties Overrider for Unity | |
// by Andy Miira (Andrei Müller), October 2019 | |
// | |
// | |
// [IMPORTANT] | |
// You must add the file RenderPipelineHelper.cs to your project, linked below: | |
// https://gist.github.com/andreiagmu/b862ae47ef91be05f61ae2da26627a01 | |
// | |
// | |
// [INSTRUCTIONS] |
View FastPlatformSwitcherSymlink_Windows.cs
// Improved FastPlatformSwitcher for Unity 2018 (and maybe other Unity versions) | |
// For Asset Database v1 | |
// Symlink version (for Windows systems) | |
// by Andy Miira (Andrei Müller), October 2019 | |
// | |
// Based on: | |
// Unity – fast build platform switcher script! (by Aymeric - Da Viking Code) | |
// https://davikingcode.com/blog/unity-fast-build-platform-switcher-script/ | |
// | |
// A simple fast platform switcher for Unity (by Waldo Bronchart) |
View MToonToRealToonShaderSwapper.cs
// MToon to RealToon Shader Swapper for Unity | |
// by Andy Miira (Andrei Müller), October 2019 | |
// | |
// | |
// [IMPORTANT] | |
// You must add the file RenderPipelineHelper.cs to your project, linked below: | |
// https://gist.github.com/andreiagmu/b862ae47ef91be05f61ae2da26627a01 | |
// | |
// | |
// [INSTRUCTIONS] |
View RenderPipelineHelper.cs
// RenderPipelineHelper | |
// by Andy Miira (Andrei Müller), November 2020 | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
namespace MirrorMirai.Helpers | |
{ | |
public enum RenderPipelines | |
{ |
View FastPlatformSwitcher.cs
// Improved FastPlatformSwitcher for Unity 2018 (and maybe other Unity versions) | |
// For Asset Database v1 | |
// by Andy Miira (Andrei Müller), October 2019 | |
// | |
// Based on: | |
// Unity – fast build platform switcher script! (by Aymeric - Da Viking Code) | |
// https://davikingcode.com/blog/unity-fast-build-platform-switcher-script/ | |
// | |
// A simple fast platform switcher for Unity (by Waldo Bronchart) | |
// https://gist.github.com/waldobronchart/b3cb789c028c199e2855 |