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Shader "Custom/OutlineWhenObscured" | |
{ | |
Properties | |
{ | |
_Color("Color", Color) = (1,1,1,1) | |
_MainTex("Albedo (RGB)", 2D) = "white" {} | |
_Glossiness("Smoothness", Range(0,1)) = 0.5 | |
_Metallic("Metallic", Range(0,1)) = 0.0 | |
_ObscuredColor("ObscuredColor", Color) = (1,0,0,1) |
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[CHORUS] | |
Yo ho ho | |
it's a pirate-jam-life for me | |
We code by day | |
and at night we sleep at sea | |
[VERSE (call and response)] | |
The theme this year: | |
uncertainty |
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"accommodate", not "accomodate" | |
"which", not "wich" | |
"receive", not "recieve" | |
"until", not "untill" | |
"occurred", not "occured" | |
"separate", not "seperate" | |
"government", not "goverment" | |
"definitely", not "definately" | |
"publicly", not "publically" | |
"liaison", not "liason" |
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// Place inside your Editor folder inside of Assets for it to save the current scene(s) when you run. | |
// The folder must be called "Editor", but can be nested within something else, e.g. Scripts/Editor | |
using System; | |
using System.IO; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; |
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using UnityEngine; | |
using System.Collections; | |
using System.Text; | |
/** Add this script to an object in the first scene of your game. | |
* It doesn't do anything for non-webplayer builds. For webplayer | |
* builds, it checks the domain to make sure it contains at least | |
* one of the strings, or it will redirect the page to the proper | |
* URL for the game. | |
*/ |
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// Place inside your Editor folder inside of Assets for it to save the current scene(s) when you run. | |
// The folder must be called "Editor", but can be nested within something else, e.g. Scripts/Editor | |
using System; | |
using System.IO; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; |
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Pumpkin Chickpea No-Knead Vegan Recipe | |
Makes 2 very filling 12-inch pizzas. | |
The vegan pizza ends up with a crispy style crust with a very filling protein-filled semi-sweet pumpkin/chickpea topping. Virgin coconut oil adds a surprising and creamy taste while the red bell peppers give a nod to more traditional pizzas. | |
I came up with this alternative-pizza recipe because I'm vegan (no animal products), and also have a conditional called Interstitial Cystitis (acidic/spicy/soy foods like tomato sauce, onions, and black pepper cause me pain and discomfort), and it's almost Halloween, and had a terrible vegan-pizza craving. If you don't have Interstitial Cystitis, then I'd recommend also adding onion and black pepper for additional taste. | |
This recipe has a simple mess-free no-knead dough that can be pre-made in bulk and refrigerated ahead of time for a week or two. | |
No-knead Crust/Dough Recipe |
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using UnityEngine; | |
using System.Collections; | |
using System.Text; | |
/** | |
* WebLocationChecker by @andyman404 | |
* Licensed under Creative Commons Zero (do with it as you want, no credit needed) | |
* https://creativecommons.org/publicdomain/zero/1.0/ | |
* | |
* This script site-locks your Unity Webplayer/WebGL build. |
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using UnityEditor; | |
using UnityEngine; | |
using System.Collections; | |
public class NormalTextureTextureProcessor : AssetPostprocessor { | |
void OnPostprocessTexture(Texture2D texture) { | |
string lowerCaseAssetPath = assetPath.ToLower(); | |
if (lowerCaseAssetPath.IndexOf("_n.") >= 0 |
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using UnityEditor; | |
public class DontImportMaterials : AssetPostprocessor | |
{ | |
public void OnPreprocessModel() | |
{ | |
ModelImporter modelImporter = (ModelImporter) assetImporter; | |
modelImporter.importMaterials = false; | |
} | |
} |
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