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Created May 16, 2015 11:30
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///////////////////////////////////////////////////////////////////////////
////////////////////////// Check Sudoku ///////////////////////////////
///////////////////////////////////////////////////////////////////////////
function r=OneToNine(V) // function checks if the given vector V contains 1 to 9
r = %T // this works
u = %F
index = 1
while r == %T & index < 10
for i=1 : length(V)
if V(i)==index then
u = %T
end
end
index=index+1
if u == %F then r = %F
else u = %F
end
end
if length(V) > 9 then r = %F
end
endfunction
function y=check(M) // Checks if the given matrix M is a solved sudoku
y = %T // this works too
if size(M,1)<>9 | size(M,2)<>9 then // if it has more or less than 9 rows and columns
y = %F // we return false
end
for i=1 : size(M,1) // if not all rows have 1-9 we return false
if OneToNine(M(i,:)) == %F then
y = %F
end
end
endfunction
function P=PossibilitiesPosition(board, x, y)
// this one works
// we fill the vector possibilites with 9 zeros
// 0 means empty, 1 means it already has a value, so we don't need to change it
possibilities = [] // a vector that stores the possible values for position(x,y)
for t=1 : 9 // sudoku has 9 values
possibilities(t)=0
end
// Check row f the value (x,y) for possibilities
// we fill the possibilities further by puttin '1' where the value is not possible
for i=1 : 9 // sudoku has 9 values
if board(x,i) > 0 then
possibilities(board(x,i))=1
end
end
// Check column of the value (x,y) for possibilities
// we fill the possibilities further by puttin '1' where the value is not possible
for j=1 : 9 // sudoku has 9 values
if board(j, y) > 0 then
possibilities(board(j, y))=1
end
end
// Check the 3x3 matrix of the value (x,y) for possibilities
// first we see which 3x3 matrix we need
k=0
m=0
if x >= 1 & x <=3 then
k=1
else if x >= 4 & x <= 6 then
k = 4
else k = 7
end
end
if y >= 1 & y <=3 then
m=1
else if y >= 4 & y <= 6 then
m = 4
else m = 7
end
end
// then we fill the possibilities further by puttin '1' where the value is not possible
for i=k : k+2
for j=m : m+2
if board(i,j) > 0 then
possibilities(board(i,j))=1
end
end
end
P = possibilities
// we want to see the real values of the possibilities. not just 1 and 0
for i=1 : 9 // sudoku has 9 values
if P(i)==0 then
P(i) = i
else P(i) = 0
end
end
endfunction
///////////////////////////////////////////////////////////////////////////
////////////////////////// Solve Sudoku ///////////////////////////////
///////////////////////////////////////////////////////////////////////////
function S=solve(board) // the real solving function, here must be a problem somewhere
x=1
y=1
possibilities = [] // an empty vector to put in the possible value later on
if check(board) == %T then // if it's a fully solved sudoku the function gives the solution
S = board
else
for i=1 : 9 // sudoku has 9 values
for j=1 : 9 // sudoku has 9 values
if board(i,j)==0 then // if the value board(i,j) is empty so 0
x=i // we put the coordinates in x and y
y=j // break means stop the loop
break
end
end
end
possibilities = PossibilitiesPosition(board,x,y) //we check the possibilities
for p=1 : 9 // sudoku has 9 values
if possibilities(p) > 0 then // if this is a possibility
board(x,y) = possibilities(p) // we put in that value
solve(board) // and we repeat until check(board) gives true
end
end
board(x,y)=0 // if we went trough al the possibilities
end // and there is still no solution we have to put that value back to 0
// this is called backtracking
endfunction
//////////////////////////////////////////////////////////////////////////////
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