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Created May 20, 2015 16:08
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package fr.ah26.futura.common;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerXFurnace extends Container
{
private IInventory tileXFurnace;
public ContainerXFurnace(TileEntityXFurnace tile, InventoryPlayer inventory)
{
this.addSlotToContainer(new Slot(tileXFurnace, 0, 49, 75)); //Lancez votre jeu en debug pour calibrer vos slots
this.addSlotToContainer(new Slot(tileXFurnace, 1, 89, 75));
this.addSlotToContainer(new Slot(tileXFurnace, 2, 129, 75));
this.addSlotToContainer(new SlotResult(tileXFurnace, 3, 89, 135)); //Ici c'est un slot que j'ai créer, on le fera après
this.bindPlayerInventory(inventory); //Les containers ont été vus dans un tutoriel de robin, merci de d'y référer
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return this.tileXFurnace.isUseableByPlayer(player);
}
private void bindPlayerInventory(InventoryPlayer inventory)
{
int i;
for (i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 17 + j * 18, 171 + i * 18));
}
}
for (i = 0; i < 9; ++i)
{
this.addSlotToContainer(new Slot(inventory, i, 17 + i * 18, 229));
}
}
public ItemStack transferStackInSlot(EntityPlayer player, int quantity)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(quantity);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (quantity < this.tileXFurnace.getSizeInventory())
{
if (!this.mergeItemStack(itemstack1, this.tileXFurnace.getSizeInventory(), this.inventorySlots.size(), true))
{
return null;
}
}
else if (!this.mergeItemStack(itemstack1, 0, this.tileXFurnace.getSizeInventory(), false))
{
return null;
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
}
return itemstack;
}
public void onContainerClosed(EntityPlayer player)
{
super.onContainerClosed(player);
this.tileXFurnace.closeInventory();
}
}
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