-
-
Save anonymous/080bb2d34909913408d9 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
PrefabFiles = { | |
"chr", | |
} | |
Assets = { | |
Asset( "IMAGE", "images/saveslot_portraits/chr.tex" ), | |
Asset( "ATLAS", "images/saveslot_portraits/chr.xml" ), | |
Asset( "IMAGE", "images/selectscreen_portraits/chr.tex" ), | |
Asset( "ATLAS", "images/selectscreen_portraits/chr.xml" ), | |
Asset( "IMAGE", "images/selectscreen_portraits/chr_silho.tex" ), | |
Asset( "ATLAS", "images/selectscreen_portraits/chr_silho.xml" ), | |
Asset( "IMAGE", "bigportraits/chr.tex" ), | |
Asset( "ATLAS", "bigportraits/chr.xml" ), | |
} | |
-- strings! Any "WOD" below would have to be replaced by the prefab name of your character. | |
-- The character select screen lines | |
-- note: these are lower-case character name | |
GLOBAL.STRINGS.CHARACTER_TITLES.chr = "Chris Wonders" | |
GLOBAL.STRINGS.CHARACTER_NAMES.chr = "chr" -- Note! This line is especially important as some parts of the game require | |
-- the character to have a valid name. | |
GLOBAL.STRINGS.CHARACTER_DESCRIPTIONS.chr = "* An example of how to create a mod character." | |
GLOBAL.STRINGS.CHARACTER_QUOTES.chr = "\"I am a blank slate.\"" | |
-- You can also add any kind of custom dialogue that you would like. Don't forget to make | |
-- categores that don't exist yet using = {} | |
-- note: these are UPPER-CASE charcacter name | |
GLOBAL.STRINGS.CHARACTERS.CHR = {} | |
GLOBAL.STRINGS.CHARACTERS.CHR.DESCRIBE = {} | |
GLOBAL.STRINGS.CHARACTERS.CHR.DESCRIBE.EVERGREEN = "A template description of a tree." | |
-- Let the game know Wod is a male, for proper pronouns during the end-game sequence. | |
-- Possible genders here are MALE, FEMALE, or ROBOT | |
table.insert(GLOBAL.CHARACTER_GENDERS.MALE, "chr") | |
AddModCharacter("chr") | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment