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Created February 3, 2015 14:19
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Open Broadcaster Software v0.64b log file uploaded at 2015-02-03, 17:18:09 (local time). The log file was approximately 2 minutes old at the time it was uploaded.
17:16:19: Settings::Video: Disabling Aero
17:16:22: Open Broadcaster Software v0.64b - 64bit ( ^ω^)
17:16:22: -------------------------------
17:16:22: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
17:16:22: CPU Speed: 3502MHz
17:16:22: Physical Memory: 8128MB Total, 4130MB Free
17:16:22: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
17:16:22: monitor 1: pos={1920, 0}, size={1280, 1024}
17:16:22: monitor 2: pos={0, 0}, size={1920, 1080}
17:16:22: Windows Version: 6.1 Build 7601 S
17:16:22: Aero is Disabled
17:16:22: -------------------------------
17:16:22: OBS Modules:
17:16:22: Base Address Module
17:16:22: 000000003FF50000 OBS.exe
17:16:22: 00000000E64E0000 OBSApi.dll
17:16:22: 00000000FAC50000 DShowPlugin.dll
17:16:22: 00000000F65C0000 GraphicsCapture.dll
17:16:22: 00000000F37A0000 NoiseGate.dll
17:16:22: 00000000F2040000 PSVPlugin.dll
17:16:22: ------------------------------------------
17:16:22: Adapter 1
17:16:22: Video Adapter: NVIDIA GeForce GTS 250
17:16:22: Video Adapter Dedicated Video Memory: 1046020096
17:16:22: Video Adapter Shared System Memory: 3220779008
17:16:22: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:16:22: Video Adapter Output 2: pos={1920, 0}, size={1280, 1024}, attached=true
17:16:22: =====Stream Start: 2015-02-03, 17:16:22===============================================
17:16:22: Multithreaded optimizations: On
17:16:22: Base resolution: 1280x720
17:16:22: Output resolution: 1280x720
17:16:22: ------------------------------------------
17:16:22: Loading up D3D10 on NVIDIA GeForce GTS 250 (Adapter 1)...
17:16:22: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTS 250: 0x80004002. Trying compatibility mode
17:16:23: ------------------------------------------
17:16:23: Audio Format: 48000 Hz
17:16:23: ------------------------------------------
17:16:23: Audio Channels: 2 Ch
17:16:23: Playback device Default
17:16:23: ------------------------------------------
17:16:23: Using desktop audio input: Динамики (Realtek High Definition Audio)
17:16:23: Global Audio time adjust: 0
17:16:23: ------------------------------------------
17:16:23: Using auxilary audio input: Микрофон (Yeti Stereo Microphone)
17:16:23: Mic time offset: 0
17:16:23: ------------------------------------------
17:16:23: Audio Encoding: AAC
17:16:23: bitrate: 128
17:16:23: Using bitmap image
17:16:23: Using text output
17:16:23: Using Slide Show
17:16:23: Using graphics capture
17:16:23: Trying to hook process: TESV.exe
17:16:23: Scene buffering time set to 400
17:16:23: ------------------------------------------
17:16:23: Video Encoding: x264
17:16:23: fps: 30
17:16:23: width: 1280, height: 720
17:16:23: preset: veryfast
17:16:23: profile: high
17:16:23: keyint: 60
17:16:23: CBR: no
17:16:23: CFR: no
17:16:23: max bitrate: 2500
17:16:23: buffer size: 3000
17:16:23: quality: 7
17:16:23: ------------------------------------------
17:16:23: Audio timestamp for device 'Микрофон (Yeti Stereo Microphone)' was behind target timestamp by 9860241
17:16:29: Capture window 0x001F052C invalid or changing, terminating capture
17:16:33: SharedTexCapture hooked
17:17:16: Total frames encoded: 1572, total frames duplicated: 293 (18.64%)
17:17:16: Total frames rendered: 1380, number of late frames: 161 (11.67%) (it's okay for some frames to be late)
17:17:16:
17:17:16: Profiler time results:
17:17:16:
17:17:16: ==============================================================
17:17:16: video thread frame - [100%] [avg time: 16.8 ms] [children: 95.2%] [unaccounted: 4.77%]
17:17:16: | scene->Preprocess - [0.0357%] [avg time: 0.006 ms]
17:17:16: | GPU download and conversion - [95.2%] [avg time: 15.992 ms] [children: 95.9%] [unaccounted: -0.673%]
17:17:16: | | flush - [0.196%] [avg time: 0.033 ms]
17:17:16: | | CopyResource - [95.6%] [avg time: 16.064 ms]
17:17:16: | | conversion to 4:2:0 - [0.0476%] [avg time: 0.008 ms]
17:17:16: Convert444Threads - [100%] [avg time: 0.53 ms] [children: 99.2%] [unaccounted: 0.755%]
17:17:16: | Convert444toNV12 - [99.2%] [avg time: 0.526 ms]
17:17:16: encoder thread frame - [100%] [avg time: 0.903 ms] [children: 1.22%] [unaccounted: 98.8%]
17:17:16: | sending stuff out - [1.22%] [avg time: 0.011 ms]
17:17:16: ==============================================================
17:17:16:
17:17:16:
17:17:16: Profiler CPU results:
17:17:16:
17:17:16: ==============================================================
17:17:16: video thread frame - [cpu time: avg 2.193 ms, total 3026.42 ms] [avg calls per frame: 1]
17:17:16: | scene->Preprocess - [cpu time: avg 0.011 ms, total 15.6 ms] [avg calls per frame: 1]
17:17:16: | GPU download and conversion - [cpu time: avg 2.034 ms, total 2808.02 ms] [avg calls per frame: 1]
17:17:16: | | flush - [cpu time: avg 0.033 ms, total 46.8 ms] [avg calls per frame: 1]
17:17:16: | | CopyResource - [cpu time: avg 2.009 ms, total 2745.62 ms] [avg calls per frame: 1]
17:17:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:17:16: Convert444Threads - [cpu time: avg 0.428 ms, total 1170.01 ms] [avg calls per frame: 2]
17:17:16: | Convert444toNV12 - [cpu time: avg 0.428 ms, total 1170.01 ms] [avg calls per frame: 2]
17:17:16: encoder thread frame - [cpu time: avg 0.208 ms, total 327.602 ms] [avg calls per frame: 1]
17:17:16: | sending stuff out - [cpu time: avg 0.029 ms, total 46.8 ms] [avg calls per frame: 1]
17:17:16: ==============================================================
17:17:16:
17:17:16: =====Stream End: 2015-02-03, 17:17:16=================================================
Last Game Capture Log:
2015-02-03, 17:16:33: we're booting up:
17:16:33: CaptureThread: attached to process TESV.exe
17:16:33: D3D9 Present
17:16:33: (half life scientist) everything.. seems to be in order
17:16:33: D3D9EndScene called
17:16:33: D3DPRESENT_PARAMETERS {
17:16:33: BackBufferWidth: 1920
17:16:33: BackBufferHeight: 1080
17:16:33: BackBufferFormat: D3DFMT_X8R8G8B8
17:16:33: BackBufferCount: 1
17:16:33: MultiSampleType: D3DMULTISAMPLE_NONE
17:16:33: MultiSampleQuality: 0
17:16:33: SwapEffect: D3DSWAPEFFECT_DISCARD
17:16:33: hDeviceWindow: 2557230
17:16:33: Windowed: false
17:16:33: EnableAutoDepthStencil: false
17:16:33: AutoDepthStencilFormat: D3DFMT_D24S8
17:16:33: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
17:16:33: FullScreen_RefreshRateInHz: 60
17:16:33: PresentationInterval: 1
17:16:33: };
17:16:33: successfully set up d3d9 hooks
17:16:33: D3D9Present called
17:16:33: DoD3D9GPUHook: success
17:16:33: D3DSURFACE_DESC {
17:16:33: Format: D3DFMT_X8R8G8B8
17:16:33: Type: D3DRTYPE_SURFACE
17:16:33: Usage: D3DUSAGE_RENDERTARGET
17:16:33: Pool: D3DPOOL_DEFAULT
17:16:33: MultiSampleType: D3DMULTISAMPLE_NONE
17:16:33: MultiSampleQuality: 0
17:16:33: Width: 1920
17:16:33: Height: 1080
17:16:33: };
17:16:33: successfully capturing d3d9 frames via GPU
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