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anonymous /make
Created Sep 7, 2011

#include <nds.h>
#include <stdio.h>
#include <nds/input.h>
//-----------------sprites and bg----------------
#include "Mrhop.h"
#include "Grass_Type.h"
#include "carrot.h"
//--------------------------------------------------
int checkCollision();
int Carrot_X = 45;
int Carrot_Y = 45;
int Carrot_W = 16;
int Carrot_H = 16;
int Bunny_X = 0;
int Bunny_Y = 0;
int Bunny_W = 32;
int Bunny_H = 32;
int processEvents();
int HideBunny(void);
int keyPressed();
int screenTouched();
int moveBunny(touchPosition * touch);
int readInput(touchPosition * touch);
bool checkBunnyCarrotCol()
{
bool hit = false;
if (Bunny_X <= Carrot_X + Carrot_W)
{
if (Bunny_X + Bunny_W >= Carrot_X)
{
if (Bunny_Y <= Carrot_Y + Carrot_H)
{
if (Bunny_Y + Bunny_H >= Carrot_Y)
{
hit = true;
}
}
}
}
return(hit);
}
bool checkCollision(touchPosition * touch)
{
bool hit = false;
hit = checkBunnyCarrotCol();
return(hit);
}
int HideBunny(void)
{
oamClearSprite(&oamSub,0);
return 0;
}
int HideCarrot(void)
{
oamClearSprite(&oamSub,1);
return 0;
}
int moveBunny(touchPosition * touch)
{
//--------------------------------bunny sprite------------------------------
oamSet(&oamSub, 0,Bunny_X,Bunny_Y, 0, 0, SpriteSize_32x32, SpriteColorFormat_16Color, Bunny, -1, false, false, false, false, false);
}
int moveCarrot(touchPosition * touch)
{
//--------------------------------Carrot sprite------------------------------
oamSet(&oamSub, 1,Carrot_X,Carrot_Y, 0, 0, SpriteSize_16x16, SpriteColorFormat_16Color, Carrot, 0, false, false, false, false, false);
}
int screenTouched()
{
touchPosition touch;
readInput(&touch);
Bunny_X = touch.px;
Bunny_Y = touch.py;
if (checkCollision(&touch) == true)
{
HideBunny();
}
else
{
moveBunny(&touch);
}
moveCarrot(&touch);
swiWaitForVBlank();
oamUpdate(&oamSub);
return 0;
}
int keyPressed()
{
touchPosition touch;
readInput(&touch);
if(keysHeld() & KEY_Y)
{
HideBunny();
}
if(keysHeld() & KEY_DOWN)
{
Bunny_Y += 2;
if (checkCollision(&touch) == true)
{
HideBunny();
}
else
{
moveBunny(&touch);
}
}
if(keysHeld() & KEY_UP)
{
Bunny_Y -= 2;
if (checkCollision(&touch) == true)
{
HideBunny();
}
else
{
moveBunny(&touch);
}
}
if(keysHeld() & KEY_LEFT)
{
Bunny_X -= 2;
if (checkCollision(&touch) == true)
{
HideBunny();
}
else
{
moveBunny(&touch);
}
}
if(keysHeld() & KEY_RIGHT)
{
Bunny_X += 2;
if (checkCollision(&touch) == true)
{
HideBunny();
}
else
{
moveBunny(&touch);
}
}
moveCarrot(&touch);
swiWaitForVBlank();
oamUpdate(&oamSub);
return 0;
}
int readInput(touchPosition * touch)
{
scanKeys();
touchRead(touch);
}
int startup()
{
videoSetModeSub(MODE_5_2D);
vramSetBankC(VRAM_C_SUB_BG);
touchPosition touch;
//----------------------------------set the Vram for sprites
vramSetBankD(VRAM_D_SUB_SPRITE);
//--------------------------------bunny sprite prep.
oamInit(&oamSub, SpriteMapping_1D_128, false);
consoleInit(NULL, 0, BgType_Text4bpp, BgSize_T_256x256, 22, 3, false, true);
u16* Bunny = oamAllocateGfx(&oamSub, SpriteSize_32x32, SpriteColorFormat_16Color);
dmaCopy(MrhopTiles, Bunny, MrhopTilesLen);
dmaCopy(MrhopPal, SPRITE_PALETTE_SUB, MrhopPalLen);
//--------------------------------carrot sprite prep.
oamInit(&oamSub, SpriteMapping_1D_128, false);
consoleInit(NULL, 1, BgType_Text4bpp, BgSize_T_256x256, 22, 3, false, true);
u16* Carrot = oamAllocateGfx(&oamSub, SpriteSize_16x16, SpriteColorFormat_16Color);
dmaCopy(carrotTiles, Carrot, carrotTilesLen);
dmaCopy(carrotPal, SPRITE_PALETTE_SUB, carrotPalLen);
int bg3 = bgInitSub(3, BgType_Bmp8, BgSize_B8_256x256, 4,0);
dmaCopy(Grass_TypeBitmap, bgGetGfxPtr(bg3), 256*256);
dmaCopy(Grass_TypePal, BG_PALETTE_SUB, 256*2);
BG_PALETTE_SUB[255]=RGB15(31,31,31);
processEvents();
}
int processEvents()
{
touchPosition touch;
iprintf("welcome to test1\n ");
iprintf("Touch the screen\n ");
iprintf("press Y to hide the bunny\n ");
while(1)
{
readInput(&touch);
keyPressed();
if(keysHeld() & KEY_TOUCH)
{
screenTouched();
}
swiWaitForVBlank();
oamUpdate(&oamSub);
}
return 0;
}
int main(void)
{
startup();
}
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