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November 7, 2011 01:47
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Conway's Game of Life. Made in Codify
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--- main | |
--[[ Original program | |
Gilberto Ribeiro de Queiroz <gribeiro@dpi.inpe.br> | |
Lab1: Lua Programming | |
Ex3: Implement Conway’s Game of Life in LUA. | |
http://www.dpi.inpe.br/~gribeiro/doutorado/cap342/lab1/ | |
I made some changes for iPad Codify. | |
Alex alex812@gmail.com | |
--]] | |
live = 0 | |
dead = 1 | |
size = 30 | |
dx = 22 | |
dy = 22 | |
xleft = 40 | |
yleft = 40 | |
generation = 0 | |
-- Use this function to perform your initial setup | |
function setup() | |
print("LIFE") | |
iparameter("auto",0,1) | |
game = SpatialGrid(size) | |
x = {17,11,12,12,16,17,18} | |
y = {14,15,15,16,16,16,16} | |
for i = 1, #x do | |
game.grid[y[i]][x[i]].past = live | |
end | |
watch("generation") | |
end | |
-- This function gets called once every frame | |
function draw() | |
game:draw() | |
if auto == 1 or CurrentTouch.state == BEGAN then | |
game:play() | |
game:synchronize() | |
sound("shoot", 50) | |
generation = generation + 1 | |
end | |
end | |
SpatialGrid = class() | |
function SpatialGrid:init(size) | |
-- you can accept and set parameters here | |
self.grid = {} | |
self.size = size | |
for i = 0, size + 1 do | |
self.grid[i] = {} | |
for j = 0, size + 1 do | |
self.grid[i][j] = {past = dead, present = dead} | |
end | |
end | |
end | |
function SpatialGrid:synchronize() | |
for i = 1, self.size do | |
for j = 1, self.size do | |
self.grid[i][j].past = self.grid[i][j].present | |
end | |
self.grid[i][self.size+1].past = live | |
self.grid[i][0].past = live | |
end | |
for j = 1, self.size do | |
self.grid[self.size+1][j].past = live | |
self.grid[0][j].past = live | |
end | |
end | |
function SpatialGrid:play() | |
for i = 1, self.size do | |
for j = 1, self.size do | |
n = self:liveNeighbours(i, j) | |
if (self.grid[i][j].past == live) and (n < 2) then | |
self.grid[i][j].present = dead | |
elseif (self.grid[i][j].past == live) and (n > 3) then | |
self.grid[i][j].present = dead | |
elseif (self.grid[i][j].past == live) and ((n == 2) or (n == 3)) then | |
self.grid[i][j].present = live | |
elseif (self.grid[i][j].past == dead) and (n == 3) then | |
self.grid[i][j].present = live | |
else | |
self.grid[i][j].present = self.grid[i][j].past | |
end | |
end | |
end | |
end | |
function SpatialGrid:liveNeighbours(i, j) | |
count = 0 | |
if self.grid[i-1][j-1].past == live then count = count + 1 end | |
if self.grid[i-1][j].past == live then count = count + 1 end | |
if self.grid[i-1][j+1].past == live then count = count + 1 end | |
if self.grid[i][j-1].past == live then count = count + 1 end | |
if self.grid[i][j+1].past == live then count = count + 1 end | |
if self.grid[i+1][j-1].past == live then count = count + 1 end | |
if self.grid[i+1][j].past == live then count = count + 1 end | |
if self.grid[i+1][j+1].past == live then count = count + 1 end | |
return count | |
end | |
function SpatialGrid:draw() | |
-- Codify does not automatically call this method | |
local x = xleft | |
local y = yleft | |
background(0,0,0) | |
for i = 0, self.size + 1 do | |
for j= 0, self.size + 1 do | |
if self.grid[i][j].past == dead then | |
fill(0, 0, 255, 255) | |
else | |
fill(0, 255, 209, 255) | |
end | |
rect(x, y, dx, dy) | |
x = x + dx | |
end | |
x = xleft | |
y = y + dy | |
end | |
end | |
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