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Created May 10, 2014 12:30
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float th1, th2, r1 = 110, r2 = 100;
float d;
float x, y, t;
int N = 66;
float s = .0015;
int nf = 320;
float tt;
void setup() {
size(500, 500, P2D);
smooth(8);
colorMode(HSB,1);
noStroke();
}
void draw() {
t = frameCount/float(nf);
background(0);
for (int i=0; i<N; i++) {
tt = (frameCount + i/3.0)/float(nf);
th1 = TWO_PI*(tt);
fill((th1/TWO_PI)%1,0.65,1);
th2 = -10*TWO_PI*(tt);
x = width/2 + r1*cos(th1) + r2*cos(th2);
y = height/2 + r1*sin(th1) + r2*sin(th2);
d = map(cos(TWO_PI*i/N),1,-1,0,6);
pushMatrix();
translate(x,y);
rotate(-QUARTER_PI);
ellipse(0, 0, d, d*1.25);
popMatrix();
}
saveFrame("f###.gif");
if(frameCount==nf)
exit();
}
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