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Created December 19, 2012 18:31
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An exploration of DCI ideas in Ruby
#!/usr/bin/env ruby
class Hero
attr_reader :name, :provenance, :hit_points
def initialize(name, prov, occupation_role, init_hit_points=nil)
@name = name
@provenance = prov
@occupation_role = occupation_role
@hit_points = init_hit_points || 1;
@attributes = {}
self.extend occupation_role
end
def occupation
@occupation_role
end
def increment_hit_points(amount=1)
@hit_points += 1
end
def decrement_hit_points(amount=1)
@hit_points -= 1
end
def add_attribute(attr)
@attributes.merge!({ attr => true })
end
def attributes
@attributes.keys
end
def attributes_string
@attributes.keys.join(", ") + "[#{@hit_points}] <#{occupation}>"
end
def remove_attribute(attr)
@attributes.delete attr
end
def damage(point_loss=1, attributes=[:big, :firey])
decrement_hit_points(point_loss)
attributes.each{|attr| remove_attribute(attr)}
end
end
module PlumberRole
def occupation
'Plumber'
end
def unclog_sink; end
def unblock_toilet; end
end
module SuperheroRole
def self.extended(klass)
end
def occupation
'Superhero'
end
def apply_powerup(aPowerup)
@current_powerup = aPowerup
aPowerup.apply(self)
end
def remove_powerup
@current_powerup.strip(self)
@current_powerup = nil
end
end
class Powerup; end
class FireflowerPowerup < Powerup;
def apply(host)
host.increment_hit_points
host.add_attribute :firey
host.add_attribute :big
end
def strip(host)
host.decrement_hit_points
host.remove_attribute :firey
host.remove_attribute :big
end
end
class MagicmushroomPowerup < Powerup;
def apply(host)
host.increment_hit_points
host.add_attribute :big
end
def strip(host)
host.decrement_hit_points
host.remove_attribute :big
end
end
class Game
def initialize(name, protagonist)
@name = name
@hero = protagonist.extend SuperheroRole
end
def story
backstory
setting
puts "\n" * 2
end
def backstory
puts <<-EOS
There is a man named #{@hero.name} from #{@hero.provenance}.
He is a #{@hero.occupation}.
#{ method = :unclog_sink; @hero.respond_to?(method) ? ( "Yes, he can " + method.to_s) : ( 'No, he cannot ' + method.to_s ) }
He has #{@hero.hit_points} hit points
He is #{@hero.attributes_string}
EOS
end
def setting
puts <<-EOS
#{@hero.name} finds himself in the world of #{@name}.
Where he must rescue Princess Toadstool from Bowser, King of the Koopa, and his minions.
EOS
end
def hero_finds_powerup(aPowerup)
@powerup = aPowerup
@hero.apply_powerup aPowerup
end
def hero_loses_powerup
@hero.remove_powerup
end
def hero_status
puts @hero.attributes_string
end
def hero_takes_damage(enemy)
enemy.damage(@hero)
end
end
class Enemy; end
class Goomba < Enemy;
def damage(hero)
hero.damage(1)
end
end
game_name = "Super Mario Brothers"
man = Hero.new("Mario Mario", "Brooklyn, New York", PlumberRole)
man.add_attribute 'swarthy'
puts "He starts out like a: #{ man.attributes_string } and then begins the drama that is: #{game_name}\n\n"
smb = Game.new(game_name, man)
smb.story
puts "He beings the game like"
smb.hero_status
puts "He encounters a fire flower"
smb.hero_finds_powerup( FireflowerPowerup.new )
puts "He is now: #{man.attributes_string}"
puts "He encounters a little Goomba"
smb.hero_takes_damage(Goomba.new)
puts "He is now: #{man.attributes_string}"
puts "He then encounters a Magic mushroom!"
smb.hero_finds_powerup MagicmushroomPowerup.new
puts "He is now: #{man.attributes_string}"
He starts out like a: swarthy[1] <Plumber> and then begins the drama that is: Super Mario Brothers
There is a man named Mario Mario from Brooklyn, New York.
He is a Superhero.
Yes, he can unclog_sink
He has 1 hit points
He is swarthy[1] <Superhero>
Mario Mario finds himself in the world of Super Mario Brothers.
Where he must rescue Princess Toadstool from Bowser, King of the Koopa, and his minions.
He beings the game like
swarthy[1] <Superhero>
He encounters a fire flower
He is now: swarthy, firey, big[2] <Superhero>
He encounters a little Goomba
He is now: swarthy[1] <Superhero>
He then encounters a Magic mushroom!
He is now: swarthy, big[2] <Superhero>
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