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Created Mar 23, 2017
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diamond thing
// gif by david
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop(){
popStyle();
popMatrix();
}
void draw() {
if(!recording){
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if(mousePressed)
println(c);
draw_();
}
else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 420;
float shutterAngle = .4;
boolean recording = false;
void setup() {
size(540, 500, P3D);
smooth(8);
noStroke();
colorMode(HSB, 1);
result = new int[width*height][3];
rectMode(CENTER);
//stroke(.1);
strokeWeight(2);
}
int N = 6;
int nt = 5;
float l = 180;
void gradBlock(float h1, float h2) {
for (int i=0; i<N; i++) {
pushMatrix();
translate(0, 0, map(i, 0, N-1, -.5*l+.5*l/N, .5*l-.5*l/N));
fill(map(i, 0, N-1, h1, h2)/float(nt), .9, .9);
box(l, l, l/N-16);
popMatrix();
}
}
void draw_() {
background(.1);
pushMatrix();
translate(width/2, height/2);
rotateY(-PI*((nt*t)%1));
rotateY(PI);
rotate(QUARTER_PI);
gradBlock(int(nt*t), int(nt*t)+.999999999);
popMatrix();
loadPixels();
for(int i=0; i<width/2; i++){
for(int j=0; j<height/2; j++){
pixels[j*width + width-i] = pixels[j*width + i];
}
}
updatePixels();
}
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