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Created December 10, 2014 13:47
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Open Broadcaster Software v0.638b log file uploaded at 2014-12-10, 14:48:07 (local time). The log file was approximately less than a minute old at the time it was uploaded.
14:47:32: CLR host plugin strings not found, dynamically loading 4 strings
14:47:32: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
14:47:32: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
14:47:32: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
14:47:32: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
14:47:32: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
14:47:32: CLRHost:: Could not find/load browser settings at location C:\Users\DaRa\AppData\Roaming\OBS\pluginData\browser.json
14:47:32: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\DaRa\AppData\Roaming\OBS\pluginData\browser.json'.
14:47:32: File name: 'C:\Users\DaRa\AppData\Roaming\OBS\pluginData\browser.json'
14:47:32: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
14:47:32: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
14:47:32: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
14:47:32: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
14:47:32: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
14:47:33: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
14:47:33: Server Ping plugin strings not found, dynamically loading 24 strings
14:47:34: Open Broadcaster Software v0.638b - 64bit ( ^ω^)
14:47:34: -------------------------------
14:47:34: CPU Name: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
14:47:34: CPU Speed: 3499MHz
14:47:34: Physical Memory: 8130MB Total, 4705MB Free
14:47:34: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
14:47:34: monitor 1: pos={0, 0}, size={1920, 1080}
14:47:34: Windows Version: 6.2 Build 9200
14:47:34: Aero is Enabled
14:47:34: -------------------------------
14:47:34: OBS Modules:
14:47:34: Base Address Module
14:47:34: 00000000E6AE0000 OBS.exe
14:47:34: 00000000F0AB0000 OBSApi.dll
14:47:34: 00000000FD320000 CLRHostPlugin.dll
14:47:34: 00000000FD2E0000 DShowPlugin.dll
14:47:34: 00000000FCAF0000 GraphicsCapture.dll
14:47:34: 00000000FF0D0000 NoiseGate.dll
14:47:34: 00000000FC5D0000 OBS_mic_dsp-1.0-x64.dll
14:47:34: 00000000FCAC0000 PSVPlugin.dll
14:47:34: 00000000FF570000 SC2SceneSwitcher.dll
14:47:34: 00000000FC570000 ServerPingPlugin.dll
14:47:34: ------------------------------------------
14:47:34: Adapter 1
14:47:34: Video Adapter: NVIDIA GeForce GTX 750 Ti
14:47:34: Video Adapter Dedicated Video Memory: 2066411520
14:47:34: Video Adapter Shared System Memory: 2147807232
14:47:34: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:47:34: =====Stream Start: 2014-12-10, 14:47:34===============================================
14:47:34: Multithreaded optimizations: On
14:47:34: Base resolution: 1920x1080
14:47:34: Output resolution: 1280x720
14:47:34: ------------------------------------------
14:47:34: Loading up D3D10 on NVIDIA GeForce GTX 750 Ti (Adapter 1)...
14:47:34: ------------------------------------------
14:47:34: Audio Format: 48000 Hz
14:47:34: ------------------------------------------
14:47:34: Audio Channels: 2 Ch
14:47:34: Playback device Default
14:47:34: ------------------------------------------
14:47:34: Using desktop audio input: Speakers (High Definition Audio Device)
14:47:34: Global Audio time adjust: 0
14:47:34: ------------------------------------------
14:47:34: Using auxilary audio input: Microphone (High Definition Audio Device)
14:47:34: Mic time offset: 0
14:47:34: ------------------------------------------
14:47:34: Audio Encoding: AAC
14:47:34: bitrate: 128
14:47:35: Using text output
14:47:35: Using text output
14:47:35: Using text output
14:47:35: Using text output
14:47:35: Using bitmap image
14:47:35: Using bitmap image
14:47:35: Using bitmap image
14:47:35: Using text output
14:47:35: Using Monitor Capture
14:47:35: CLRHost:: AssetSchemeHandler::ProcessRequest handling file C:/Users/DaRa/Documents/TeeBoard/widgets/chat/teeboard-chat.html
14:47:35: Using bitmap image
14:47:35: Scene buffering time set to 400
14:47:35: ------------------------------------------
14:47:35: Video Encoding: x264
14:47:35: fps: 60
14:47:35: width: 1280, height: 720
14:47:35: preset: ultrafast
14:47:35: profile: main
14:47:35: keyint: 120
14:47:35: CBR: yes
14:47:35: CFR: no
14:47:35: max bitrate: 12000
14:47:35: buffer size: 12000
14:47:35: ------------------------------------------
14:47:35: OBS_mic_dsp (WinVoiceCaptureDMOMethod): Using capture device: Microphone (High Definition Audio Device)
14:47:35: OBS_mic_dsp (WinVoiceCaptureDMOMethod): Using render device: Speakers (High Definition Audio Device)
14:47:35: OBS_mic_dsp (WinVoiceCaptureDMOMethod): Supplying processed microphone audio via aux audio source.
14:47:35: CLRHost:: AssetSchemeHandler::GetResponseHeadlers File C:/Users/DaRa/Documents/TeeBoard/widgets/chat/teeboard-chat.html mapped with mime type text/html
14:47:35: CLRHost:: Browser 4: Status message:
14:47:35: CLRHost:: AssetSchemeHandler::ProcessRequest handling file C:/Users/DaRa/Documents/TeeBoard/widgets/chat/teeboard-chat.swf
14:47:35: CLRHost:: AssetSchemeHandler::GetResponseHeadlers File C:/Users/DaRa/Documents/TeeBoard/widgets/chat/teeboard-chat.swf mapped with mime type application/x-shockwave-flash
14:47:35: CLRHost:: Browser 2: Status message:
14:47:35: CLRHost:: Browser 1: Status message:
14:47:35: CLRHost:: Browser 3: Status message:
14:47:35: CLRHost:: Browser 2: 4 @http://www.twitchalerts.com/widgets/donation-ticker?token=011AD4E66FF5569416E4129
14:47:36: CLRHost:: AssetSchemeHandler::ProcessRequest handling file C:/Users/DaRa/Documents/TeeBoard/widgets/chat/config.xml
14:47:36: CLRHost:: AssetSchemeHandler::GetResponseHeadlers File C:/Users/DaRa/Documents/TeeBoard/widgets/chat/config.xml mapped with mime type text/html
Error: GetVolumeControlValue called on a control that's not a volume control
Last Game Capture Log:
2014-12-07, 13:51:12: we're booting up:
13:51:12: CaptureThread: attached to process SC2.exe
13:51:12: D3D9 Present
13:51:12: DirectDraw capture: Windows 8 not supported yet
13:51:12: (half life scientist) everything.. seems to be in order
13:51:12: D3D9EndScene called
13:51:12: D3DPRESENT_PARAMETERS {
13:51:12: BackBufferWidth: 1920
13:51:12: BackBufferHeight: 1080
13:51:12: BackBufferFormat: D3DFMT_A8R8G8B8
13:51:12: BackBufferCount: 1
13:51:12: MultiSampleType: D3DMULTISAMPLE_NONE
13:51:12: MultiSampleQuality: 0
13:51:12: SwapEffect: D3DSWAPEFFECT_DISCARD
13:51:12: hDeviceWindow: 197914
13:51:12: Windowed: true
13:51:12: EnableAutoDepthStencil: false
13:51:12: AutoDepthStencilFormat: D3DFMT_UNKNOWN
13:51:12: Flags: None
13:51:12: FullScreen_RefreshRateInHz: 0
13:51:12: PresentationInterval: 2147483648
13:51:12: };
13:51:12: successfully set up d3d9 hooks
13:51:12: D3D9SwapPresent called
13:51:12: DoD3D9GPUHook: success
13:51:12: D3DSURFACE_DESC {
13:51:12: Format: D3DFMT_A8R8G8B8
13:51:12: Type: D3DRTYPE_SURFACE
13:51:12: Usage: D3DUSAGE_RENDERTARGET
13:51:12: Pool: D3DPOOL_DEFAULT
13:51:12: MultiSampleType: D3DMULTISAMPLE_NONE
13:51:12: MultiSampleQuality: 0
13:51:12: Width: 1920
13:51:12: Height: 1080
13:51:12: };
13:51:12: successfully capturing d3d9 frames via GPU
13:52:02: ---------------------- Cleared D3D9 Capture ----------------------
13:52:02: D3D9EndScene called
13:52:02: D3D9SwapPresent called
13:52:04: DirectDraw capture: Windows 8 not supported yet
13:53:13: received restart event, capturing
13:53:13: DoD3D9GPUHook: success
13:53:13: D3DSURFACE_DESC {
13:53:13: Format: D3DFMT_A8R8G8B8
13:53:13: Type: D3DRTYPE_SURFACE
13:53:13: Usage: D3DUSAGE_RENDERTARGET
13:53:13: Pool: D3DPOOL_DEFAULT
13:53:13: MultiSampleType: D3DMULTISAMPLE_NONE
13:53:13: MultiSampleQuality: 0
13:53:13: Width: 1920
13:53:13: Height: 1080
13:53:13: };
13:53:13: successfully capturing d3d9 frames via GPU
13:53:25: ---------------------- Cleared D3D9 Capture ----------------------
13:53:25: D3D9EndScene called
13:53:25: D3D9SwapPresent called
13:53:28: DirectDraw capture: Windows 8 not supported yet
13:53:40: received restart event, capturing
13:53:40: DoD3D9GPUHook: success
13:53:40: D3DSURFACE_DESC {
13:53:40: Format: D3DFMT_A8R8G8B8
13:53:40: Type: D3DRTYPE_SURFACE
13:53:40: Usage: D3DUSAGE_RENDERTARGET
13:53:40: Pool: D3DPOOL_DEFAULT
13:53:40: MultiSampleType: D3DMULTISAMPLE_NONE
13:53:40: MultiSampleQuality: 0
13:53:40: Width: 1920
13:53:40: Height: 1080
13:53:40: };
13:53:40: successfully capturing d3d9 frames via GPU
14:03:48: ---------------------- Cleared D3D9 Capture ----------------------
14:03:49: D3D9EndScene called
14:03:49: D3D9SwapPresent called
14:03:51: DirectDraw capture: Windows 8 not supported yet
14:08:20: received restart event, capturing
14:08:20: DoD3D9GPUHook: success
14:08:21: D3DSURFACE_DESC {
14:08:21: Format: D3DFMT_A8R8G8B8
14:08:21: Type: D3DRTYPE_SURFACE
14:08:21: Usage: D3DUSAGE_RENDERTARGET
14:08:21: Pool: D3DPOOL_DEFAULT
14:08:21: MultiSampleType: D3DMULTISAMPLE_NONE
14:08:21: MultiSampleQuality: 0
14:08:21: Width: 1920
14:08:21: Height: 1080
14:08:21: };
14:08:21: successfully capturing d3d9 frames via GPU
14:09:36: ---------------------- Cleared D3D9 Capture ----------------------
14:09:36: D3D9EndScene called
14:09:36: D3D9SwapPresent called
14:09:40: received restart event, capturing
14:09:40: DoD3D9GPUHook: success
14:09:40: D3DSURFACE_DESC {
14:09:40: Format: D3DFMT_A8R8G8B8
14:09:40: Type: D3DRTYPE_SURFACE
14:09:40: Usage: D3DUSAGE_RENDERTARGET
14:09:40: Pool: D3DPOOL_DEFAULT
14:09:40: MultiSampleType: D3DMULTISAMPLE_NONE
14:09:40: MultiSampleQuality: 0
14:09:40: Width: 1920
14:09:40: Height: 1080
14:09:40: };
14:09:40: successfully capturing d3d9 frames via GPU
14:09:40: DirectDraw capture: Windows 8 not supported yet
14:09:41: ---------------------- Cleared D3D9 Capture ----------------------
14:09:41: D3D9EndScene called
14:09:41: D3D9SwapPresent called
14:09:44: DirectDraw capture: Windows 8 not supported yet
14:09:53: received restart event, capturing
14:09:53: DoD3D9GPUHook: success
14:09:53: D3DSURFACE_DESC {
14:09:53: Format: D3DFMT_A8R8G8B8
14:09:53: Type: D3DRTYPE_SURFACE
14:09:53: Usage: D3DUSAGE_RENDERTARGET
14:09:53: Pool: D3DPOOL_DEFAULT
14:09:53: MultiSampleType: D3DMULTISAMPLE_NONE
14:09:53: MultiSampleQuality: 0
14:09:53: Width: 1920
14:09:53: Height: 1080
14:09:53: };
14:09:53: successfully capturing d3d9 frames via GPU
14:21:42: ---------------------- Cleared D3D9 Capture ----------------------
14:21:43: D3D9EndScene called
14:21:43: D3D9SwapPresent called
14:21:43: DirectDraw capture: Windows 8 not supported yet
14:22:24: received restart event, capturing
14:22:24: DoD3D9GPUHook: success
14:22:24: D3DSURFACE_DESC {
14:22:24: Format: D3DFMT_A8R8G8B8
14:22:24: Type: D3DRTYPE_SURFACE
14:22:24: Usage: D3DUSAGE_RENDERTARGET
14:22:24: Pool: D3DPOOL_DEFAULT
14:22:24: MultiSampleType: D3DMULTISAMPLE_NONE
14:22:24: MultiSampleQuality: 0
14:22:24: Width: 1920
14:22:24: Height: 1080
14:22:24: };
14:22:24: successfully capturing d3d9 frames via GPU
14:22:41: ---------------------- Cleared D3D9 Capture ----------------------
14:22:41: D3D9EndScene called
14:22:41: D3D9SwapPresent called
14:22:43: received restart event, capturing
14:22:43: DoD3D9GPUHook: success
14:22:43: D3DSURFACE_DESC {
14:22:43: Format: D3DFMT_A8R8G8B8
14:22:43: Type: D3DRTYPE_SURFACE
14:22:43: Usage: D3DUSAGE_RENDERTARGET
14:22:43: Pool: D3DPOOL_DEFAULT
14:22:43: MultiSampleType: D3DMULTISAMPLE_NONE
14:22:43: MultiSampleQuality: 0
14:22:43: Width: 1920
14:22:43: Height: 1080
14:22:43: };
14:22:43: successfully capturing d3d9 frames via GPU
14:22:43: ---------------------- Cleared D3D9 Capture ----------------------
14:22:43: D3D9EndScene called
14:22:43: D3D9SwapPresent called
14:22:43: DirectDraw capture: Windows 8 not supported yet
14:22:50: received restart event, capturing
14:22:50: DoD3D9GPUHook: success
14:22:50: D3DSURFACE_DESC {
14:22:50: Format: D3DFMT_A8R8G8B8
14:22:50: Type: D3DRTYPE_SURFACE
14:22:50: Usage: D3DUSAGE_RENDERTARGET
14:22:50: Pool: D3DPOOL_DEFAULT
14:22:50: MultiSampleType: D3DMULTISAMPLE_NONE
14:22:50: MultiSampleQuality: 0
14:22:50: Width: 1920
14:22:50: Height: 1080
14:22:50: };
14:22:50: successfully capturing d3d9 frames via GPU
14:23:06: ---------------------- Cleared D3D9 Capture ----------------------
14:23:06: D3D9EndScene called
14:23:06: D3D9SwapPresent called
14:23:08: DirectDraw capture: Windows 8 not supported yet
14:27:54: received restart event, capturing
14:27:54: DoD3D9GPUHook: success
14:27:54: D3DSURFACE_DESC {
14:27:54: Format: D3DFMT_A8R8G8B8
14:27:54: Type: D3DRTYPE_SURFACE
14:27:54: Usage: D3DUSAGE_RENDERTARGET
14:27:54: Pool: D3DPOOL_DEFAULT
14:27:54: MultiSampleType: D3DMULTISAMPLE_NONE
14:27:54: MultiSampleQuality: 0
14:27:54: Width: 1920
14:27:54: Height: 1080
14:27:54: };
14:27:54: successfully capturing d3d9 frames via GPU
14:39:43: ---------------------- Cleared D3D9 Capture ----------------------
14:39:44: D3D9EndScene called
14:39:44: D3D9SwapPresent called
14:39:47: DirectDraw capture: Windows 8 not supported yet
14:43:01: received restart event, capturing
14:43:01: DoD3D9GPUHook: success
14:43:01: D3DSURFACE_DESC {
14:43:01: Format: D3DFMT_A8R8G8B8
14:43:01: Type: D3DRTYPE_SURFACE
14:43:01: Usage: D3DUSAGE_RENDERTARGET
14:43:01: Pool: D3DPOOL_DEFAULT
14:43:01: MultiSampleType: D3DMULTISAMPLE_NONE
14:43:01: MultiSampleQuality: 0
14:43:01: Width: 1920
14:43:01: Height: 1080
14:43:01: };
14:43:01: successfully capturing d3d9 frames via GPU
14:43:27: ---------------------- Cleared D3D9 Capture ----------------------
14:43:27: D3D9EndScene called
14:43:27: D3D9SwapPresent called
14:43:28: DirectDraw capture: Windows 8 not supported yet
14:43:33: received restart event, capturing
14:43:33: DoD3D9GPUHook: success
14:43:33: D3DSURFACE_DESC {
14:43:33: Format: D3DFMT_A8R8G8B8
14:43:33: Type: D3DRTYPE_SURFACE
14:43:33: Usage: D3DUSAGE_RENDERTARGET
14:43:33: Pool: D3DPOOL_DEFAULT
14:43:33: MultiSampleType: D3DMULTISAMPLE_NONE
14:43:33: MultiSampleQuality: 0
14:43:33: Width: 1920
14:43:33: Height: 1080
14:43:33: };
14:43:33: successfully capturing d3d9 frames via GPU
14:45:57: ---------------------- Cleared D3D9 Capture ----------------------
14:45:57: D3D9EndScene called
14:45:57: D3D9SwapPresent called
14:45:59: received restart event, capturing
14:45:59: DoD3D9GPUHook: success
14:45:59: D3DSURFACE_DESC {
14:45:59: Format: D3DFMT_A8R8G8B8
14:45:59: Type: D3DRTYPE_SURFACE
14:45:59: Usage: D3DUSAGE_RENDERTARGET
14:45:59: Pool: D3DPOOL_DEFAULT
14:45:59: MultiSampleType: D3DMULTISAMPLE_NONE
14:45:59: MultiSampleQuality: 0
14:45:59: Width: 1920
14:45:59: Height: 1080
14:45:59: };
14:45:59: successfully capturing d3d9 frames via GPU
14:46:01: DirectDraw capture: Windows 8 not supported yet
14:46:08: ---------------------- Cleared D3D9 Capture ----------------------
14:46:08: D3D9EndScene called
14:46:08: D3D9SwapPresent called
14:46:09: DirectDraw capture: Windows 8 not supported yet
14:46:16: received restart event, capturing
14:46:16: DoD3D9GPUHook: success
14:46:16: D3DSURFACE_DESC {
14:46:16: Format: D3DFMT_A8R8G8B8
14:46:16: Type: D3DRTYPE_SURFACE
14:46:16: Usage: D3DUSAGE_RENDERTARGET
14:46:16: Pool: D3DPOOL_DEFAULT
14:46:16: MultiSampleType: D3DMULTISAMPLE_NONE
14:46:16: MultiSampleQuality: 0
14:46:16: Width: 1920
14:46:16: Height: 1080
14:46:16: };
14:46:16: successfully capturing d3d9 frames via GPU
14:57:38: ---------------------- Cleared D3D9 Capture ----------------------
14:57:39: D3D9EndScene called
14:57:39: D3D9SwapPresent called
14:57:40: DirectDraw capture: Windows 8 not supported yet
14:59:43: received restart event, capturing
14:59:43: DoD3D9GPUHook: success
14:59:43: D3DSURFACE_DESC {
14:59:43: Format: D3DFMT_A8R8G8B8
14:59:43: Type: D3DRTYPE_SURFACE
14:59:43: Usage: D3DUSAGE_RENDERTARGET
14:59:43: Pool: D3DPOOL_DEFAULT
14:59:43: MultiSampleType: D3DMULTISAMPLE_NONE
14:59:43: MultiSampleQuality: 0
14:59:43: Width: 1920
14:59:43: Height: 1080
14:59:43: };
14:59:43: successfully capturing d3d9 frames via GPU
15:29:35: ---------------------- Cleared D3D9 Capture ----------------------
15:29:35: DirectDraw capture: Windows 8 not supported yet
15:29:36: D3D9EndScene called
15:29:36: D3D9SwapPresent called
15:37:12: received restart event, capturing
15:37:12: DoD3D9GPUHook: success
15:37:12: D3DSURFACE_DESC {
15:37:12: Format: D3DFMT_A8R8G8B8
15:37:12: Type: D3DRTYPE_SURFACE
15:37:12: Usage: D3DUSAGE_RENDERTARGET
15:37:12: Pool: D3DPOOL_DEFAULT
15:37:12: MultiSampleType: D3DMULTISAMPLE_NONE
15:37:12: MultiSampleQuality: 0
15:37:12: Width: 1920
15:37:12: Height: 1080
15:37:12: };
15:37:12: successfully capturing d3d9 frames via GPU
15:50:48: ---------------------- Cleared D3D9 Capture ----------------------
15:50:48: DirectDraw capture: Windows 8 not supported yet
15:50:49: D3D9EndScene called
15:50:49: D3D9SwapPresent called
15:55:35: received restart event, capturing
15:55:35: DoD3D9GPUHook: success
15:55:35: D3DSURFACE_DESC {
15:55:35: Format: D3DFMT_A8R8G8B8
15:55:35: Type: D3DRTYPE_SURFACE
15:55:35: Usage: D3DUSAGE_RENDERTARGET
15:55:35: Pool: D3DPOOL_DEFAULT
15:55:35: MultiSampleType: D3DMULTISAMPLE_NONE
15:55:35: MultiSampleQuality: 0
15:55:35: Width: 1920
15:55:35: Height: 1080
15:55:35: };
15:55:35: successfully capturing d3d9 frames via GPU
15:57:07: ---------------------- Cleared D3D9 Capture ----------------------
15:57:07: D3D9EndScene called
15:57:07: D3D9SwapPresent called
15:57:08: received restart event, capturing
15:57:08: DoD3D9GPUHook: success
15:57:08: D3DSURFACE_DESC {
15:57:08: Format: D3DFMT_A8R8G8B8
15:57:08: Type: D3DRTYPE_SURFACE
15:57:08: Usage: D3DUSAGE_RENDERTARGET
15:57:08: Pool: D3DPOOL_DEFAULT
15:57:08: MultiSampleType: D3DMULTISAMPLE_NONE
15:57:08: MultiSampleQuality: 0
15:57:08: Width: 1920
15:57:08: Height: 1080
15:57:08: };
15:57:08: successfully capturing d3d9 frames via GPU
15:57:09: DirectDraw capture: Windows 8 not supported yet
16:00:22: ---------------------- Cleared D3D9 Capture ----------------------
16:00:22: DirectDraw capture: Windows 8 not supported yet
16:00:22: D3D9EndScene called
16:00:22: D3D9SwapPresent called
16:03:15: received restart event, capturing
16:03:15: DoD3D9GPUHook: success
16:03:15: D3DSURFACE_DESC {
16:03:15: Format: D3DFMT_A8R8G8B8
16:03:15: Type: D3DRTYPE_SURFACE
16:03:15: Usage: D3DUSAGE_RENDERTARGET
16:03:15: Pool: D3DPOOL_DEFAULT
16:03:15: MultiSampleType: D3DMULTISAMPLE_NONE
16:03:15: MultiSampleQuality: 0
16:03:15: Width: 1920
16:03:15: Height: 1080
16:03:15: };
16:03:15: successfully capturing d3d9 frames via GPU
16:03:22: ---------------------- Cleared D3D9 Capture ----------------------
16:03:22: D3D9EndScene called
16:03:22: D3D9SwapPresent called
16:03:22: DirectDraw capture: Windows 8 not supported yet
16:03:23: received restart event, capturing
16:03:23: DoD3D9GPUHook: success
16:03:23: ---------------------- Cleared D3D9 Capture ----------------------
16:03:23: D3D9EndScene called
16:03:23: D3D9SwapPresent called
16:03:25: received restart event, capturing
16:03:25: DoD3D9GPUHook: success
16:03:26: D3DSURFACE_DESC {
16:03:26: Format: D3DFMT_A8R8G8B8
16:03:26: Type: D3DRTYPE_SURFACE
16:03:26: Usage: D3DUSAGE_RENDERTARGET
16:03:26: Pool: D3DPOOL_DEFAULT
16:03:26: MultiSampleType: D3DMULTISAMPLE_NONE
16:03:26: MultiSampleQuality: 0
16:03:26: Width: 1920
16:03:26: Height: 1080
16:03:26: };
16:03:26: successfully capturing d3d9 frames via GPU
16:03:26: DirectDraw capture: Windows 8 not supported yet
16:14:40: ---------------------- Cleared D3D9 Capture ----------------------
16:14:41: D3D9EndScene called
16:14:41: D3D9SwapPresent called
16:14:41: DirectDraw capture: Windows 8 not supported yet
16:21:14: received restart event, capturing
16:21:14: DoD3D9GPUHook: success
16:21:14: D3DSURFACE_DESC {
16:21:14: Format: D3DFMT_A8R8G8B8
16:21:14: Type: D3DRTYPE_SURFACE
16:21:14: Usage: D3DUSAGE_RENDERTARGET
16:21:14: Pool: D3DPOOL_DEFAULT
16:21:14: MultiSampleType: D3DMULTISAMPLE_NONE
16:21:14: MultiSampleQuality: 0
16:21:14: Width: 1920
16:21:14: Height: 1080
16:21:14: };
16:21:14: successfully capturing d3d9 frames via GPU
16:39:41: ---------------------- Cleared D3D9 Capture ----------------------
16:39:42: D3D9EndScene called
16:39:42: D3D9SwapPresent called
16:39:43: DirectDraw capture: Windows 8 not supported yet
16:41:25: received restart event, capturing
16:41:25: DoD3D9GPUHook: success
16:41:25: D3DSURFACE_DESC {
16:41:25: Format: D3DFMT_A8R8G8B8
16:41:25: Type: D3DRTYPE_SURFACE
16:41:25: Usage: D3DUSAGE_RENDERTARGET
16:41:25: Pool: D3DPOOL_DEFAULT
16:41:25: MultiSampleType: D3DMULTISAMPLE_NONE
16:41:25: MultiSampleQuality: 0
16:41:25: Width: 1920
16:41:25: Height: 1080
16:41:25: };
16:41:25: successfully capturing d3d9 frames via GPU
17:00:23: ---------------------- Cleared D3D9 Capture ----------------------
17:00:23: DirectDraw capture: Windows 8 not supported yet
17:00:24: D3D9EndScene called
17:00:24: D3D9SwapPresent called
17:05:10: received restart event, capturing
17:05:10: DoD3D9GPUHook: success
17:05:10: D3DSURFACE_DESC {
17:05:10: Format: D3DFMT_A8R8G8B8
17:05:10: Type: D3DRTYPE_SURFACE
17:05:10: Usage: D3DUSAGE_RENDERTARGET
17:05:10: Pool: D3DPOOL_DEFAULT
17:05:10: MultiSampleType: D3DMULTISAMPLE_NONE
17:05:10: MultiSampleQuality: 0
17:05:10: Width: 1920
17:05:10: Height: 1080
17:05:10: };
17:05:10: successfully capturing d3d9 frames via GPU
17:17:31: ---------------------- Cleared D3D9 Capture ----------------------
17:17:31: D3D9EndScene called
17:17:31: D3D9SwapPresent called
17:17:31: received restart event, capturing
17:17:31: DoD3D9GPUHook: success
17:17:31: D3DSURFACE_DESC {
17:17:31: Format: D3DFMT_A8R8G8B8
17:17:31: Type: D3DRTYPE_SURFACE
17:17:31: Usage: D3DUSAGE_RENDERTARGET
17:17:31: Pool: D3DPOOL_DEFAULT
17:17:31: MultiSampleType: D3DMULTISAMPLE_NONE
17:17:31: MultiSampleQuality: 0
17:17:31: Width: 1920
17:17:31: Height: 1080
17:17:31: };
17:17:31: successfully capturing d3d9 frames via GPU
17:17:35: DirectDraw capture: Windows 8 not supported yet
17:19:14: ---------------------- Cleared D3D9 Capture ----------------------
17:19:15: D3D9EndScene called
17:19:15: D3D9SwapPresent called
17:19:15: DirectDraw capture: Windows 8 not supported yet
17:20:16: received restart event, capturing
17:20:16: DoD3D9GPUHook: success
17:20:16: D3DSURFACE_DESC {
17:20:16: Format: D3DFMT_A8R8G8B8
17:20:16: Type: D3DRTYPE_SURFACE
17:20:16: Usage: D3DUSAGE_RENDERTARGET
17:20:16: Pool: D3DPOOL_DEFAULT
17:20:16: MultiSampleType: D3DMULTISAMPLE_NONE
17:20:16: MultiSampleQuality: 0
17:20:16: Width: 1920
17:20:16: Height: 1080
17:20:16: };
17:20:16: successfully capturing d3d9 frames via GPU
17:29:52: ---------------------- Cleared D3D9 Capture ----------------------
17:29:52: D3D9EndScene called
17:29:52: D3D9SwapPresent called
17:29:53: DirectDraw capture: Windows 8 not supported yet
17:29:58: received restart event, capturing
17:29:58: DoD3D9GPUHook: success
17:29:58: D3DSURFACE_DESC {
17:29:58: Format: D3DFMT_A8R8G8B8
17:29:58: Type: D3DRTYPE_SURFACE
17:29:58: Usage: D3DUSAGE_RENDERTARGET
17:29:58: Pool: D3DPOOL_DEFAULT
17:29:58: MultiSampleType: D3DMULTISAMPLE_NONE
17:29:58: MultiSampleQuality: 0
17:29:58: Width: 1920
17:29:58: Height: 1080
17:29:58: };
17:29:58: successfully capturing d3d9 frames via GPU
17:29:59: ---------------------- Cleared D3D9 Capture ----------------------
17:29:59: D3D9EndScene called
17:29:59: D3D9SwapPresent called
17:30:01: received restart event, capturing
17:30:01: DoD3D9GPUHook: success
17:30:01: D3DSURFACE_DESC {
17:30:01: Format: D3DFMT_A8R8G8B8
17:30:01: Type: D3DRTYPE_SURFACE
17:30:01: Usage: D3DUSAGE_RENDERTARGET
17:30:01: Pool: D3DPOOL_DEFAULT
17:30:01: MultiSampleType: D3DMULTISAMPLE_NONE
17:30:01: MultiSampleQuality: 0
17:30:01: Width: 1920
17:30:01: Height: 1080
17:30:01: };
17:30:01: successfully capturing d3d9 frames via GPU
17:30:01: DirectDraw capture: Windows 8 not supported yet
17:32:10: ---------------------- Cleared D3D9 Capture ----------------------
17:32:10: DirectDraw capture: Windows 8 not supported yet
17:32:10: D3D9EndScene called
17:32:10: D3D9SwapPresent called
17:32:51: received restart event, capturing
17:32:51: DoD3D9GPUHook: success
17:32:51: D3DSURFACE_DESC {
17:32:51: Format: D3DFMT_A8R8G8B8
17:32:51: Type: D3DRTYPE_SURFACE
17:32:51: Usage: D3DUSAGE_RENDERTARGET
17:32:51: Pool: D3DPOOL_DEFAULT
17:32:51: MultiSampleType: D3DMULTISAMPLE_NONE
17:32:51: MultiSampleQuality: 0
17:32:51: Width: 1920
17:32:51: Height: 1080
17:32:51: };
17:32:51: successfully capturing d3d9 frames via GPU
17:36:21: ---------------------- Cleared D3D9 Capture ----------------------
17:36:21: D3D9EndScene called
17:36:21: D3D9SwapPresent called
17:36:23: DirectDraw capture: Windows 8 not supported yet
17:36:23: received restart event, capturing
17:36:23: DoD3D9GPUHook: success
17:36:23: D3DSURFACE_DESC {
17:36:23: Format: D3DFMT_A8R8G8B8
17:36:23: Type: D3DRTYPE_SURFACE
17:36:23: Usage: D3DUSAGE_RENDERTARGET
17:36:23: Pool: D3DPOOL_DEFAULT
17:36:23: MultiSampleType: D3DMULTISAMPLE_NONE
17:36:23: MultiSampleQuality: 0
17:36:23: Width: 1920
17:36:23: Height: 1080
17:36:23: };
17:36:23: successfully capturing d3d9 frames via GPU
17:40:12: ---------------------- Cleared D3D9 Capture ----------------------
17:40:12: D3D9EndScene called
17:40:12: D3D9SwapPresent called
17:40:16: DirectDraw capture: Windows 8 not supported yet
17:40:16: received restart event, capturing
17:40:16: DoD3D9GPUHook: success
17:40:17: D3DSURFACE_DESC {
17:40:17: Format: D3DFMT_A8R8G8B8
17:40:17: Type: D3DRTYPE_SURFACE
17:40:17: Usage: D3DUSAGE_RENDERTARGET
17:40:17: Pool: D3DPOOL_DEFAULT
17:40:17: MultiSampleType: D3DMULTISAMPLE_NONE
17:40:17: MultiSampleQuality: 0
17:40:17: Width: 1920
17:40:17: Height: 1080
17:40:17: };
17:40:17: successfully capturing d3d9 frames via GPU
17:45:00: ---------------------- Cleared D3D9 Capture ----------------------
17:45:01: DirectDraw capture: Windows 8 not supported yet
17:45:01: D3D9EndScene called
17:45:01: D3D9SwapPresent called
17:50:37: received restart event, capturing
17:50:37: DoD3D9GPUHook: success
17:50:38: D3DSURFACE_DESC {
17:50:38: Format: D3DFMT_A8R8G8B8
17:50:38: Type: D3DRTYPE_SURFACE
17:50:38: Usage: D3DUSAGE_RENDERTARGET
17:50:38: Pool: D3DPOOL_DEFAULT
17:50:38: MultiSampleType: D3DMULTISAMPLE_NONE
17:50:38: MultiSampleQuality: 0
17:50:38: Width: 1920
17:50:38: Height: 1080
17:50:38: };
17:50:38: successfully capturing d3d9 frames via GPU
17:50:40: ---------------------- Cleared D3D9 Capture ----------------------
17:50:40: D3D9EndScene called
17:50:40: D3D9SwapPresent called
17:50:41: DirectDraw capture: Windows 8 not supported yet
17:50:42: received restart event, capturing
17:50:42: DoD3D9GPUHook: success
17:50:43: D3DSURFACE_DESC {
17:50:43: Format: D3DFMT_A8R8G8B8
17:50:43: Type: D3DRTYPE_SURFACE
17:50:43: Usage: D3DUSAGE_RENDERTARGET
17:50:43: Pool: D3DPOOL_DEFAULT
17:50:43: MultiSampleType: D3DMULTISAMPLE_NONE
17:50:43: MultiSampleQuality: 0
17:50:43: Width: 1920
17:50:43: Height: 1080
17:50:43: };
17:50:43: successfully capturing d3d9 frames via GPU
17:58:05: ---------------------- Cleared D3D9 Capture ----------------------
17:58:05: D3D9EndScene called
17:58:05: D3D9SwapPresent called
17:58:05: received restart event, capturing
17:58:05: DoD3D9GPUHook: success
17:58:05: D3DSURFACE_DESC {
17:58:05: Format: D3DFMT_A8R8G8B8
17:58:05: Type: D3DRTYPE_SURFACE
17:58:05: Usage: D3DUSAGE_RENDERTARGET
17:58:05: Pool: D3DPOOL_DEFAULT
17:58:05: MultiSampleType: D3DMULTISAMPLE_NONE
17:58:05: MultiSampleQuality: 0
17:58:05: Width: 1920
17:58:05: Height: 1080
17:58:05: };
17:58:05: successfully capturing d3d9 frames via GPU
17:58:07: DirectDraw capture: Windows 8 not supported yet
18:05:56: ---------------------- Cleared D3D9 Capture ----------------------
18:05:57: DirectDraw capture: Windows 8 not supported yet
18:05:57: D3D9EndScene called
18:05:57: D3D9SwapPresent called
18:08:14: received restart event, capturing
18:08:14: DoD3D9GPUHook: success
18:08:14: D3DSURFACE_DESC {
18:08:14: Format: D3DFMT_A8R8G8B8
18:08:14: Type: D3DRTYPE_SURFACE
18:08:14: Usage: D3DUSAGE_RENDERTARGET
18:08:14: Pool: D3DPOOL_DEFAULT
18:08:14: MultiSampleType: D3DMULTISAMPLE_NONE
18:08:14: MultiSampleQuality: 0
18:08:14: Width: 1920
18:08:14: Height: 1080
18:08:14: };
18:08:14: successfully capturing d3d9 frames via GPU
18:22:44: ---------------------- Cleared D3D9 Capture ----------------------
18:22:44: DirectDraw capture: Windows 8 not supported yet
18:22:45: D3D9EndScene called
18:22:45: D3D9SwapPresent called
18:25:55: received restart event, capturing
18:25:55: DoD3D9GPUHook: success
18:25:55: D3DSURFACE_DESC {
18:25:55: Format: D3DFMT_A8R8G8B8
18:25:55: Type: D3DRTYPE_SURFACE
18:25:55: Usage: D3DUSAGE_RENDERTARGET
18:25:55: Pool: D3DPOOL_DEFAULT
18:25:55: MultiSampleType: D3DMULTISAMPLE_NONE
18:25:55: MultiSampleQuality: 0
18:25:55: Width: 1920
18:25:55: Height: 1080
18:25:55: };
18:25:55: successfully capturing d3d9 frames via GPU
18:34:40: ---------------------- Cleared D3D9 Capture ----------------------
18:34:41: D3D9EndScene called
18:34:41: D3D9SwapPresent called
18:34:43: DirectDraw capture: Windows 8 not supported yet
18:35:56: received restart event, capturing
18:35:56: DoD3D9GPUHook: success
18:35:56: D3DSURFACE_DESC {
18:35:56: Format: D3DFMT_A8R8G8B8
18:35:56: Type: D3DRTYPE_SURFACE
18:35:56: Usage: D3DUSAGE_RENDERTARGET
18:35:56: Pool: D3DPOOL_DEFAULT
18:35:56: MultiSampleType: D3DMULTISAMPLE_NONE
18:35:56: MultiSampleQuality: 0
18:35:56: Width: 1920
18:35:56: Height: 1080
18:35:56: };
18:35:56: successfully capturing d3d9 frames via GPU
19:00:14: ---------------------- Cleared D3D9 Capture ----------------------
19:00:15: D3D9EndScene called
19:00:15: D3D9SwapPresent called
19:00:17: DirectDraw capture: Windows 8 not supported yet
19:03:03: received restart event, capturing
19:03:03: DoD3D9GPUHook: success
19:03:03: D3DSURFACE_DESC {
19:03:03: Format: D3DFMT_A8R8G8B8
19:03:03: Type: D3DRTYPE_SURFACE
19:03:03: Usage: D3DUSAGE_RENDERTARGET
19:03:03: Pool: D3DPOOL_DEFAULT
19:03:03: MultiSampleType: D3DMULTISAMPLE_NONE
19:03:03: MultiSampleQuality: 0
19:03:03: Width: 1920
19:03:03: Height: 1080
19:03:03: };
19:03:03: successfully capturing d3d9 frames via GPU
19:08:24: ---------------------- Cleared D3D9 Capture ----------------------
19:08:24: D3D9EndScene called
19:08:24: D3D9SwapPresent called
19:08:25: received restart event, capturing
19:08:25: DoD3D9GPUHook: success
19:08:25: D3DSURFACE_DESC {
19:08:25: Format: D3DFMT_A8R8G8B8
19:08:25: Type: D3DRTYPE_SURFACE
19:08:25: Usage: D3DUSAGE_RENDERTARGET
19:08:25: Pool: D3DPOOL_DEFAULT
19:08:25: MultiSampleType: D3DMULTISAMPLE_NONE
19:08:25: MultiSampleQuality: 0
19:08:25: Width: 1920
19:08:25: Height: 1080
19:08:25: };
19:08:25: successfully capturing d3d9 frames via GPU
19:08:27: DirectDraw capture: Windows 8 not supported yet
19:19:43: ---------------------- Cleared D3D9 Capture ----------------------
19:19:43: D3D9EndScene called
19:19:43: D3D9SwapPresent called
19:19:44: received restart event, capturing
19:19:44: DoD3D9GPUHook: success
19:19:44: D3DSURFACE_DESC {
19:19:44: Format: D3DFMT_A8R8G8B8
19:19:44: Type: D3DRTYPE_SURFACE
19:19:44: Usage: D3DUSAGE_RENDERTARGET
19:19:44: Pool: D3DPOOL_DEFAULT
19:19:44: MultiSampleType: D3DMULTISAMPLE_NONE
19:19:44: MultiSampleQuality: 0
19:19:44: Width: 1920
19:19:44: Height: 1080
19:19:44: };
19:19:44: successfully capturing d3d9 frames via GPU
19:19:45: ---------------------- Cleared D3D9 Capture ----------------------
19:19:45: D3D9EndScene called
19:19:45: D3D9SwapPresent called
19:19:45: DirectDraw capture: Windows 8 not supported yet
19:19:46: received restart event, capturing
19:19:46: DoD3D9GPUHook: success
19:19:46: D3DSURFACE_DESC {
19:19:46: Format: D3DFMT_A8R8G8B8
19:19:46: Type: D3DRTYPE_SURFACE
19:19:46: Usage: D3DUSAGE_RENDERTARGET
19:19:46: Pool: D3DPOOL_DEFAULT
19:19:46: MultiSampleType: D3DMULTISAMPLE_NONE
19:19:46: MultiSampleQuality: 0
19:19:46: Width: 1920
19:19:46: Height: 1080
19:19:46: };
19:19:46: successfully capturing d3d9 frames via GPU
19:19:47: ---------------------- Cleared D3D9 Capture ----------------------
19:19:47: D3D9EndScene called
19:19:47: D3D9SwapPresent called
19:19:48: received restart event, capturing
19:19:48: DoD3D9GPUHook: success
19:19:48: D3DSURFACE_DESC {
19:19:48: Format: D3DFMT_A8R8G8B8
19:19:48: Type: D3DRTYPE_SURFACE
19:19:48: Usage: D3DUSAGE_RENDERTARGET
19:19:48: Pool: D3DPOOL_DEFAULT
19:19:48: MultiSampleType: D3DMULTISAMPLE_NONE
19:19:48: MultiSampleQuality: 0
19:19:48: Width: 1920
19:19:48: Height: 1080
19:19:48: };
19:19:48: successfully capturing d3d9 frames via GPU
19:19:49: ---------------------- Cleared D3D9 Capture ----------------------
19:19:49: D3D9EndScene called
19:19:49: D3D9SwapPresent called
19:19:49: DirectDraw capture: Windows 8 not supported yet
19:19:53: received restart event, capturing
19:19:53: DoD3D9GPUHook: success
19:19:53: D3DSURFACE_DESC {
19:19:53: Format: D3DFMT_A8R8G8B8
19:19:53: Type: D3DRTYPE_SURFACE
19:19:53: Usage: D3DUSAGE_RENDERTARGET
19:19:53: Pool: D3DPOOL_DEFAULT
19:19:53: MultiSampleType: D3DMULTISAMPLE_NONE
19:19:53: MultiSampleQuality: 0
19:19:53: Width: 1920
19:19:53: Height: 1080
19:19:53: };
19:19:53: successfully capturing d3d9 frames via GPU
19:26:23: ---------------------- Cleared D3D9 Capture ----------------------
19:26:23: D3D9EndScene called
19:26:23: D3D9SwapPresent called
19:26:27: DirectDraw capture: Windows 8 not supported yet
19:26:27: received restart event, capturing
19:26:27: DoD3D9GPUHook: success
19:26:27: D3DSURFACE_DESC {
19:26:27: Format: D3DFMT_A8R8G8B8
19:26:27: Type: D3DRTYPE_SURFACE
19:26:27: Usage: D3DUSAGE_RENDERTARGET
19:26:27: Pool: D3DPOOL_DEFAULT
19:26:27: MultiSampleType: D3DMULTISAMPLE_NONE
19:26:27: MultiSampleQuality: 0
19:26:27: Width: 1920
19:26:27: Height: 1080
19:26:27: };
19:26:27: successfully capturing d3d9 frames via GPU
19:30:27: ---------------------- Cleared D3D9 Capture ----------------------
19:30:27: D3D9EndScene called
19:30:27: D3D9SwapPresent called
19:30:28: DirectDraw capture: Windows 8 not supported yet
19:30:28: received restart event, capturing
19:30:28: DoD3D9GPUHook: success
19:30:28: D3DSURFACE_DESC {
19:30:28: Format: D3DFMT_A8R8G8B8
19:30:28: Type: D3DRTYPE_SURFACE
19:30:28: Usage: D3DUSAGE_RENDERTARGET
19:30:28: Pool: D3DPOOL_DEFAULT
19:30:28: MultiSampleType: D3DMULTISAMPLE_NONE
19:30:28: MultiSampleQuality: 0
19:30:28: Width: 1920
19:30:28: Height: 1080
19:30:28: };
19:30:28: successfully capturing d3d9 frames via GPU
19:33:40: ---------------------- Cleared D3D9 Capture ----------------------
19:33:40: DirectDraw capture: Windows 8 not supported yet
19:33:41: D3D9EndScene called
19:33:41: D3D9SwapPresent called
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