Created
June 19, 2014 18:36
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public class EntityRainbowFX extends EntityFX { | |
private static final ResourceLocation textureFile = new ResourceLocation(Reference.MODID, "textures/particle/rainbow.png"); | |
private Random rand = new Random(); | |
public EntityRainbowFX(World world, double x, double y, double z) { | |
super(world, x, y, z); | |
this.particleMaxAge = 30; | |
this.particleGravity = 20; | |
this.particleScale = 1; | |
} | |
@Override | |
public void renderParticle(Tessellator tess, float tick, float par3, float par4, float par5, float par6, float par7) { | |
Minecraft.getMinecraft().renderEngine.bindTexture(textureFile); | |
glDepthMask(false); | |
glEnable(GL_BLEND); | |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
glAlphaFunc(GL_GREATER, 0.003921569F); | |
tess.startDrawingQuads(); | |
tess.setBrightness(getBrightnessForRender(tick)); | |
float scale = 0.1F * particleScale; | |
float x = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)tick - interpPosX); | |
float y = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)tick - interpPosY); | |
float z = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)tick - interpPosZ); | |
tess.addVertexWithUV((double)(x - par3 * scale - par6 * scale), (double)(y - par4 * scale), (double)(z - par5 * scale - par7 * scale), 1, 1); | |
tess.addVertexWithUV((double)(x - par3 * scale + par6 * scale), (double)(y + par4 * scale), (double)(z - par5 * scale + par7 * scale), 1, 0); | |
tess.addVertexWithUV((double)(x + par3 * scale + par6 * scale), (double)(y + par4 * scale), (double)(z + par5 * scale + par7 * scale), 0, 0); | |
tess.addVertexWithUV((double)(x + par3 * scale - par6 * scale), (double)(y - par4 * scale), (double)(z + par5 * scale - par7 * scale), 0, 1); | |
tess.draw(); | |
glDisable(GL_BLEND); | |
glDepthMask(true); | |
glAlphaFunc(GL_GREATER, 0.1F); | |
} | |
@Override | |
public int getFXLayer() { | |
return 3; | |
} | |
@Override | |
public void onUpdate() { | |
this.motionX = rand.nextFloat() * 0.1F; | |
this.motionY = rand.nextFloat() * 0.1F; | |
this.motionZ = rand.nextFloat() * 0.1F; | |
this.prevPosX = this.posX; | |
this.prevPosY = this.posY; | |
this.prevPosZ = this.posZ; | |
if (this.particleAge++ >= this.particleMaxAge) | |
this.setDead(); | |
this.moveEntity(this.motionX, this.motionY, this.motionZ); | |
} | |
} |
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