Created
May 20, 2013 20:32
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import sys, pygame | |
import math | |
import time | |
pygame.init() | |
def display_box(screen, message, x, y): | |
fontobject=pygame.font.SysFont('Arial', 14) | |
if len(message) != 0: | |
screen.blit(fontobject.render(message, 1, (255, 255, 255)), | |
(x, y)) | |
#pygame.display.flip() | |
def move(r): | |
x = math.cos(r.angle) * r.speed | |
y = math.sin(r.angle) * r.speed | |
c = r.rect.center | |
r.rect.center=(c[0]+x, c[1]+y) | |
# print r.rect.center | |
def colisionRobot(r1, r2): | |
x1 = r1.rect.center[0] | |
y1 = r1.rect.center[1] | |
x2 = r2.rect.center[0] | |
y2 = r2.rect.center[1] | |
if math.sqrt((x1-x2)**2 + (y1-y2)**2) < 50: | |
return True | |
return False | |
def colisionSides(r, L, W): | |
x = r.rect.center[0] | |
y = r.rect.center[1] | |
d1 = math.sqrt((x)**2 + (0)**2) < 25 | |
d2 = math.sqrt((x - L)**2 + (0)**2) < 25 | |
d3 = math.sqrt((y)**2 + (0)**2) < 25 | |
d4 = math.sqrt((y - W)**2 + (0)**2) < 25 | |
if(d2 or d1): | |
print "FIM" | |
if(d1 or d2 or d3 or d4): | |
r.angle = - r.angle | |
r.speed -= r.speed*0.1 | |
print r.angle, r.speed | |
class robot(pygame.sprite.Sprite): | |
def __init__(self, location, image, angle, speed): | |
pygame.sprite.Sprite.__init__(self) | |
robot.image = pygame.image.load(image).convert() | |
robot.image.set_colorkey((0,0,0)) | |
self.image = robot.image | |
self.rect = self.image.get_rect() | |
self.rect.center = location | |
self.speed = speed | |
self.angle = angle | |
#------ | |
#L = 5 | |
#W = 1 | |
R = int(0.25 * 100) | |
#D_R1 = 45 | |
#V_R1 = 9 | |
#D_R2 = 45 | |
#V_R2 = -15 | |
L, W = map(int, raw_input().split()) | |
D_R1, V_R1 = map(int, raw_input().split()) | |
D_R2, V_R2 = map(int, raw_input().split()) | |
#------ | |
fim = 0 | |
V_R2 = -V_R2 | |
L *= 100 | |
W *= 100 | |
screen = pygame.display.set_mode((L, W)) | |
r1 = robot([R, W/2], "r1.png", D_R1, V_R1) | |
r2 = robot([L-R, W/2], "r2.png", D_R2, V_R2) | |
screen.blit(r1.image, r1.rect) | |
screen.blit(r2.image, r2.rect) | |
while 1: | |
event = pygame.event.poll() | |
if event.type == pygame.QUIT: | |
break | |
if not fim: | |
screen.fill((0,0,0)) | |
msgr1 = "R1: S:"+ "%.2f" % r1.speed + ", A: " + str(r1.angle) | |
msgr2 = "R2: S:"+ "%.2f" % r2.speed + ", A: " + str(r2.angle) | |
display_box(screen, msgr1, 10, 10) | |
display_box(screen, msgr2, L- 120, 10) | |
move(r1) | |
move(r2) | |
colisionSides(r1, L, W) | |
colisionSides(r2, L, W) | |
if colisionRobot(r1, r2): | |
fim = 1 | |
if r1.speed > math.fabs(r2.speed): | |
display_box(screen, "R1 Won!! "+ str("%.2f" % r1.speed) + " > " + str(math.fabs("%.2f" % r2.speed)), L/2-100, 10) | |
else: | |
display_box(screen, "R2 Won!! " + str("%.2f" % math.fabs(r2.speed)) + " > " + str("%.2f" % r1.speed), L/2-100, 10) | |
r1.speed = 0 | |
r2.speed = 0 | |
screen.blit(r1.image, r1.rect) | |
screen.blit(r2.image, r2.rect) | |
time.sleep(0.05) | |
pygame.display.flip() |
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