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Created October 23, 2014 15:09
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"C:\Program Files (x86)\JetBrains\CLion 138.2344.17\bin\cmake\bin\cmake.exe" --build C:\Users\Kyle\.clion10\system\cmake\generated\7d808785\7d808785\Debug --target OpenGL -- -j 4
Scanning dependencies of target OpenGL
[100%] Building CXX object CMakeFiles/OpenGL.dir/Source/main.cpp.obj
Linking CXX executable OpenGL.exe
D:\Programming\Projects\CLion\OpenGL\Libraries\SDL2-2.0.3\lib\x64\SDL2main.lib(./x64/Release/SDL_windows_main.obj):(.text[main]+0x0): multiple definition of `main'
D:/Software/Programs/MinGW/w64/x86_64-4.9.1-posix-seh-rt_v3-rev1.7/bin/../lib/gcc/x86_64-w64-mingw32/4.9.1/../../../../x86_64-w64-mingw32/lib/../lib/libmingw32.a(lib64_libmingw32_a-crt0_c.o):crt0_c.c:(.text.startup+0x0): first defined here
Warning: corrupt .drectve at end of def file
collect2.exe: error: ld returned 1 exit status
CMakeFiles\OpenGL.dir\build.make:88: recipe for target 'OpenGL.exe' failed
mingw32-make.exe[3]: *** [OpenGL.exe] Error 1
CMakeFiles\Makefile2:59: recipe for target 'CMakeFiles/OpenGL.dir/all' failed
mingw32-make.exe[2]: *** [CMakeFiles/OpenGL.dir/all] Error 2
CMakeFiles\Makefile2:71: recipe for target 'CMakeFiles/OpenGL.dir/rule' failed
mingw32-make.exe[1]: *** [CMakeFiles/OpenGL.dir/rule] Error 2
mingw32-make.exe: *** [OpenGL] Error 2
Makefile:146: recipe for target 'OpenGL' failed
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(OpenGL)
# Use our modified FindSDL2* modules
SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/cmake)
MESSAGE("#CMake Module Path: '{CMAKE_MODULE_PATH}'")
# Set an output directory for our binaries
SET(BIN_DIR {CMAKE_SOURCE_DIR}/Bin)
SET(PROJECT_BINARY_DIR ${CMAKE_SOURCE_DIR}/Binaries)
# Bump up warning levels appropriately for clang, gcc & msvc
# Also set debug/optimization flags depending on the build type. IDE users choose this when
# selecting the build mode in their IDE
IF (${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic -std=c++11")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -std=c++11")
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -g")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -O2")
ELSEIF (${CMAKE_CXX_COMPILER_ID} STREQUAL "MSVC")
IF (CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
STRING(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
ENDIF()
ENDIF()
# Look up SDL2 and add the include directory to our include path
FIND_PACKAGE(SDL2 REQUIRED)
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
ADD_EXECUTABLE(OpenGL Source/main.cpp)
TARGET_LINK_LIBRARIES(OpenGL ${SDL2_LIBRARY})
install(TARGETS OpenGL RUNTIME DESTINATION ${BIN_DIR})
#without the set line it only searches for .dll and .a
#SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".dll" ".a")
MESSAGE("## Library suffixes are: ${CMAKE_FIND_LIBRARY_SUFFIXES}")
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2}
PATH_SUFFIXES include/SDL2 include SDL2
include/SDL2 include
i686-w64-mingw32/include/SDL2
x86_64-w64-mingw32/include/SDL2
include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
${CMAKE_SOURCE_DIR}/Libraries/SDL2-2.0.3/
)
MESSAGE("## SDL2_INCLUDE_DIR is '${SDL2_INCLUDE_DIR}'")
# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
MESSAGE("## Lookup the x64 libs")
FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
HINTS
$ENV{SDL2}
PATH_SUFFIXES lib64 lib
lib/x64
x86_64-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
${CMAKE_SOURCE_DIR}/Libraries/SDL2-2.0.3/
)
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 4)
FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
HINTS
$ENV{SDL2}
PATH_SUFFIXES lib
lib/x86
i686-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
${CMAKE_SOURCE_DIR}/Libraries/SDL2-2.0.3/
)
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
MESSAGE("SDL2_LIBRARY_TEMP is '${SDL2_LIBRARY_TEMP}'")
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2}
PATH_SUFFIXES lib64 lib
lib/x64
x86_64-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
${CMAKE_SOURCE_DIR}/Libraries/SDL2-2.0.3/
)
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 4)
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2}
PATH_SUFFIXES lib
lib/x86
i686-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
${CMAKE_SOURCE_DIR}/Libraries/SDL2-2.0.3/
)
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL2_FOUND "NO")
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_FOUND "YES")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
#include <iostream>
#include "SDL.h"
int main(int argc, char *argv[]) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Quit();
return 0;
}
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