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Created August 28, 2014 22:37
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int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 180;
float shutterAngle = .7;
boolean recording = true;
void setup_() {
size(500, 500, P3D);
rectMode(CENTER);
fill(255);
noStroke();
blendMode(EXCLUSION);
smooth(8);
}
float x, y, tt;
int N = 5;
float l = 100;
float d, q, qq;
void draw_() {
if (t<=.67) {
q = map(t, 0, .67, 0, 1);
q = ease(q, 3);
qq = 0;
}
else {
q = 1;
qq = map(t, .67, 1, 0, 1);
qq = ease(qq, 3);
}
background(255);
pushMatrix();
translate(width/2, height/2);
for (int i=0; i<6; i++) {
for (int a=0; a<4; a++) {
pushMatrix();
rotate((i-a*(1-qq)/4.0)*TWO_PI/6);
d = 2*l*q;
ellipse(l, 0, d, d);
popMatrix();
}
}
popMatrix();
}
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