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package com.chocolatemod.worldgen;
import java.util.List;
import java.util.Random;
import com.chocolatemod.init.ChocolateBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.SpawnerAnimals;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkPrimer;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.ChunkProviderSettings;
import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.NoiseGenerator;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.NoiseGeneratorPerlin;
import net.minecraft.world.gen.feature.WorldGenDungeons;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.structure.MapGenMineshaft;
import net.minecraft.world.gen.structure.MapGenScatteredFeature;
import net.minecraft.world.gen.structure.MapGenStronghold;
import net.minecraft.world.gen.structure.MapGenVillage;
import net.minecraft.world.gen.structure.StructureOceanMonument;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*;
import net.minecraftforge.common.*;
import net.minecraftforge.fml.common.eventhandler.Event.*;
import net.minecraftforge.event.terraingen.*;
public class ChunkProviderChocolate implements IChunkProvider
{
/** RNG. */
private Random rand;
private NoiseGeneratorOctaves field_147431_j;
private NoiseGeneratorOctaves field_147432_k;
private NoiseGeneratorOctaves field_147429_l;
private NoiseGeneratorPerlin field_147430_m;
/** A NoiseGeneratorOctaves used in generating terrain */
public NoiseGeneratorOctaves noiseGen5;
/** A NoiseGeneratorOctaves used in generating terrain */
public NoiseGeneratorOctaves noiseGen6;
public NoiseGeneratorOctaves mobSpawnerNoise;
/** Reference to the World object. */
private World worldObj;
/** are map structures going to be generated (e.g. strongholds) */
private final boolean mapFeaturesEnabled;
private WorldType field_177475_o;
private final double[] field_147434_q;
private final float[] parabolicField;
private ChunkProviderSettings settings;
private Block field_177476_s;
private double[] stoneNoise;
private MapGenBase caveGenerator;
/** Holds Stronghold Generator */
private MapGenStronghold strongholdGenerator;
/** Holds Village Generator */
private MapGenVillage villageGenerator;
/** Holds Mineshaft Generator */
private MapGenMineshaft mineshaftGenerator;
private MapGenScatteredFeature scatteredFeatureGenerator;
/** Holds ravine generator */
private MapGenBase ravineGenerator;
private StructureOceanMonument oceanMonumentGenerator;
/** The biomes that are used to generate the chunk */
private BiomeGenBase[] biomesForGeneration;
double[] field_147427_d;
double[] field_147428_e;
double[] field_147425_f;
double[] field_147426_g;
private static final String __OBFID = "CL_00000396";
public ChunkProviderChocolate(World worldIn, long p_i45636_2_, boolean p_i45636_4_, String p_i45636_5_)
{
this.field_177476_s = Blocks.water;
this.stoneNoise = new double[256];
this.caveGenerator = new MapGenChocolateCaves();
this.strongholdGenerator = new MapGenStronghold();
this.villageGenerator = new MapGenVillage();
this.mineshaftGenerator = new MapGenMineshaft();
this.scatteredFeatureGenerator = new MapGenScatteredFeature();
this.ravineGenerator = new MapGenChocolateRavine();
this.oceanMonumentGenerator = new StructureOceanMonument();
{
caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
strongholdGenerator = (MapGenStronghold)TerrainGen.getModdedMapGen(strongholdGenerator, STRONGHOLD);
villageGenerator = (MapGenVillage)TerrainGen.getModdedMapGen(villageGenerator, VILLAGE);
mineshaftGenerator = (MapGenMineshaft)TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT);
scatteredFeatureGenerator = (MapGenScatteredFeature)TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);
ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);
oceanMonumentGenerator = (StructureOceanMonument)TerrainGen.getModdedMapGen(oceanMonumentGenerator, OCEAN_MONUMENT);
}
this.worldObj = worldIn;
this.mapFeaturesEnabled = p_i45636_4_;
this.field_177475_o = worldIn.getWorldInfo().getTerrainType();
this.rand = new Random(p_i45636_2_);
this.field_147431_j = new NoiseGeneratorOctaves(this.rand, 16);
this.field_147432_k = new NoiseGeneratorOctaves(this.rand, 16);
this.field_147429_l = new NoiseGeneratorOctaves(this.rand, 8);
this.field_147430_m = new NoiseGeneratorPerlin(this.rand, 4);
this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
this.field_147434_q = new double[825];
this.parabolicField = new float[25];
for (int j = -2; j <= 2; ++j)
{
for (int k = -2; k <= 2; ++k)
{
float f = 10.0F / MathHelper.sqrt_float((float)(j * j + k * k) + 0.2F);
this.parabolicField[j + 2 + (k + 2) * 5] = f;
}
}
if (p_i45636_5_ != null)
{
this.settings = ChunkProviderSettings.Factory.func_177865_a(p_i45636_5_).func_177864_b();
this.field_177476_s = this.settings.useLavaOceans ? Blocks.lava : Blocks.water;
}
NoiseGenerator[] noiseGens = {field_147431_j, field_147432_k, field_147429_l, field_147430_m, noiseGen5, noiseGen6, mobSpawnerNoise};
noiseGens = TerrainGen.getModdedNoiseGenerators(worldIn, this.rand, noiseGens);
this.field_147431_j = (NoiseGeneratorOctaves)noiseGens[0];
this.field_147432_k = (NoiseGeneratorOctaves)noiseGens[1];
this.field_147429_l = (NoiseGeneratorOctaves)noiseGens[2];
this.field_147430_m = (NoiseGeneratorPerlin)noiseGens[3];
this.noiseGen5 = (NoiseGeneratorOctaves)noiseGens[4];
this.noiseGen6 = (NoiseGeneratorOctaves)noiseGens[5];
this.mobSpawnerNoise = (NoiseGeneratorOctaves)noiseGens[6];
}
public void setBlocksInChunk(int p_180518_1_, int p_180518_2_, ChunkPrimer p_180518_3_)
{
this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, p_180518_1_ * 4 - 2, p_180518_2_ * 4 - 2, 10, 10);
this.func_147423_a(p_180518_1_ * 4, 0, p_180518_2_ * 4);
for (int k = 0; k < 4; ++k)
{
int l = k * 5;
int i1 = (k + 1) * 5;
for (int j1 = 0; j1 < 4; ++j1)
{
int k1 = (l + j1) * 33;
int l1 = (l + j1 + 1) * 33;
int i2 = (i1 + j1) * 33;
int j2 = (i1 + j1 + 1) * 33;
for (int k2 = 0; k2 < 32; ++k2)
{
double d0 = 0.125D;
double d1 = this.field_147434_q[k1 + k2];
double d2 = this.field_147434_q[l1 + k2];
double d3 = this.field_147434_q[i2 + k2];
double d4 = this.field_147434_q[j2 + k2];
double d5 = (this.field_147434_q[k1 + k2 + 1] - d1) * d0;
double d6 = (this.field_147434_q[l1 + k2 + 1] - d2) * d0;
double d7 = (this.field_147434_q[i2 + k2 + 1] - d3) * d0;
double d8 = (this.field_147434_q[j2 + k2 + 1] - d4) * d0;
for (int l2 = 0; l2 < 8; ++l2)
{
double d9 = 0.25D;
double d10 = d1;
double d11 = d2;
double d12 = (d3 - d1) * d9;
double d13 = (d4 - d2) * d9;
for (int i3 = 0; i3 < 4; ++i3)
{
double d14 = 0.25D;
double d16 = (d11 - d10) * d14;
double d15 = d10 - d16;
for (int j3 = 0; j3 < 4; ++j3)
{
if ((d15 += d16) > 0.0D)
{
p_180518_3_.setBlockState(k * 4 + i3, k2 * 8 + l2, j1 * 4 + j3, ChocolateBlocks.chocoStone.getStateFromMeta(1));
}
else if (k2 * 8 + l2 < this.settings.seaLevel)
{
p_180518_3_.setBlockState(k * 4 + i3, k2 * 8 + l2, j1 * 4 + j3, this.field_177476_s.getDefaultState());
}
}
d10 += d12;
d11 += d13;
}
d1 += d5;
d2 += d6;
d3 += d7;
d4 += d8;
}
}
}
}
}
public void func_180517_a(int p_180517_1_, int p_180517_2_, ChunkPrimer p_180517_3_, BiomeGenBase[] p_180517_4_)
{
ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_180517_1_, p_180517_2_, p_180517_3_, this.worldObj);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return;
double d0 = 0.03125D;
this.stoneNoise = this.field_147430_m.func_151599_a(this.stoneNoise, (double)(p_180517_1_ * 16), (double)(p_180517_2_ * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
for (int k = 0; k < 16; ++k)
{
for (int l = 0; l < 16; ++l)
{
BiomeGenBase biomegenbase = p_180517_4_[l + k * 16];
biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_180517_3_, p_180517_1_ * 16 + k, p_180517_2_ * 16 + l, this.stoneNoise[l + k * 16]);
}
}
}
/**
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
* specified chunk from the map seed and chunk seed
*/
public Chunk provideChunk(int x, int z)
{
this.rand.setSeed((long)x * 341873128712L + (long)z * 132897987541L);
ChunkPrimer chunkprimer = new ChunkPrimer();
this.setBlocksInChunk(x, z, chunkprimer);
this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, x * 16, z * 16, 16, 16);
this.func_180517_a(x, z, chunkprimer, this.biomesForGeneration);
if (this.settings.useCaves)
{
this.caveGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);
}
if (this.settings.useRavines)
{
this.ravineGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);
}
if (this.settings.useMineShafts && this.mapFeaturesEnabled)
{
this.mineshaftGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);
}
if (this.settings.useVillages && this.mapFeaturesEnabled)
{
this.villageGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);
}
if (this.settings.useStrongholds && this.mapFeaturesEnabled)
{
this.strongholdGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);
}
if (this.settings.useTemples && this.mapFeaturesEnabled)
{
this.scatteredFeatureGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);
}
if (this.settings.useMonuments && this.mapFeaturesEnabled)
{
this.oceanMonumentGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);
}
Chunk chunk = new Chunk(this.worldObj, chunkprimer, x, z);
byte[] abyte = chunk.getBiomeArray();
for (int k = 0; k < abyte.length; ++k)
{
abyte[k] = (byte)this.biomesForGeneration[k].biomeID;
}
chunk.generateSkylightMap();
return chunk;
}
private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_)
{
this.field_147426_g = this.noiseGen6.generateNoiseOctaves(this.field_147426_g, p_147423_1_, p_147423_3_, 5, 5, (double)this.settings.depthNoiseScaleX, (double)this.settings.depthNoiseScaleZ, (double)this.settings.depthNoiseScaleExponent);
float f = this.settings.coordinateScale;
float f1 = this.settings.heightScale;
this.field_147427_d = this.field_147429_l.generateNoiseOctaves(this.field_147427_d, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, (double)(f / this.settings.mainNoiseScaleX), (double)(f1 / this.settings.mainNoiseScaleY), (double)(f / this.settings.mainNoiseScaleZ));
this.field_147428_e = this.field_147431_j.generateNoiseOctaves(this.field_147428_e, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, (double)f, (double)f1, (double)f);
this.field_147425_f = this.field_147432_k.generateNoiseOctaves(this.field_147425_f, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, (double)f, (double)f1, (double)f);
boolean flag1 = false;
boolean flag = false;
int l = 0;
int i1 = 0;
for (int j1 = 0; j1 < 5; ++j1)
{
for (int k1 = 0; k1 < 5; ++k1)
{
float f2 = 0.0F;
float f3 = 0.0F;
float f4 = 0.0F;
byte b0 = 2;
BiomeGenBase biomegenbase = this.biomesForGeneration[j1 + 2 + (k1 + 2) * 10];
for (int l1 = -b0; l1 <= b0; ++l1)
{
for (int i2 = -b0; i2 <= b0; ++i2)
{
BiomeGenBase biomegenbase1 = this.biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];
float f5 = this.settings.biomeDepthOffSet + biomegenbase1.minHeight * this.settings.biomeDepthWeight;
float f6 = this.settings.biomeScaleOffset + biomegenbase1.maxHeight * this.settings.biomeScaleWeight;
if (this.field_177475_o == WorldType.AMPLIFIED && f5 > 0.0F)
{
f5 = 1.0F + f5 * 2.0F;
f6 = 1.0F + f6 * 4.0F;
}
float f7 = this.parabolicField[l1 + 2 + (i2 + 2) * 5] / (f5 + 2.0F);
if (biomegenbase1.minHeight > biomegenbase.minHeight)
{
f7 /= 2.0F;
}
f2 += f6 * f7;
f3 += f5 * f7;
f4 += f7;
}
}
f2 /= f4;
f3 /= f4;
f2 = f2 * 0.9F + 0.1F;
f3 = (f3 * 4.0F - 1.0F) / 8.0F;
double d7 = this.field_147426_g[i1] / 8000.0D;
if (d7 < 0.0D)
{
d7 = -d7 * 0.3D;
}
d7 = d7 * 3.0D - 2.0D;
if (d7 < 0.0D)
{
d7 /= 2.0D;
if (d7 < -1.0D)
{
d7 = -1.0D;
}
d7 /= 1.4D;
d7 /= 2.0D;
}
else
{
if (d7 > 1.0D)
{
d7 = 1.0D;
}
d7 /= 8.0D;
}
++i1;
double d8 = (double)f3;
double d9 = (double)f2;
d8 += d7 * 0.2D;
d8 = d8 * (double)this.settings.baseSize / 8.0D;
double d0 = (double)this.settings.baseSize + d8 * 4.0D;
for (int j2 = 0; j2 < 33; ++j2)
{
double d1 = ((double)j2 - d0) * (double)this.settings.stretchY * 128.0D / 256.0D / d9;
if (d1 < 0.0D)
{
d1 *= 4.0D;
}
double d2 = this.field_147428_e[l] / (double)this.settings.lowerLimitScale;
double d3 = this.field_147425_f[l] / (double)this.settings.upperLimitScale;
double d4 = (this.field_147427_d[l] / 10.0D + 1.0D) / 2.0D;
double d5 = MathHelper.denormalizeClamp(d2, d3, d4) - d1;
if (j2 > 29)
{
double d6 = (double)((float)(j2 - 29) / 3.0F);
d5 = d5 * (1.0D - d6) + -10.0D * d6;
}
this.field_147434_q[l] = d5;
++l;
}
}
}
}
/**
* Checks to see if a chunk exists at x, z
*/
public boolean chunkExists(int x, int z)
{
return true;
}
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_)
{
BlockFalling.fallInstantly = true;
int k = p_73153_2_ * 16;
int l = p_73153_3_ * 16;
BlockPos blockpos = new BlockPos(k, 0, l);
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(blockpos.add(16, 0, 16));
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)p_73153_2_ * i1 + (long)p_73153_3_ * j1 ^ this.worldObj.getSeed());
boolean flag = false;
ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(p_73153_2_, p_73153_3_);
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag));
if (this.settings.useMineShafts && this.mapFeaturesEnabled)
{
this.mineshaftGenerator.func_175794_a(this.worldObj, this.rand, chunkcoordintpair);
}
if (this.settings.useVillages && this.mapFeaturesEnabled)
{
flag = this.villageGenerator.func_175794_a(this.worldObj, this.rand, chunkcoordintpair);
}
if (this.settings.useStrongholds && this.mapFeaturesEnabled)
{
this.strongholdGenerator.func_175794_a(this.worldObj, this.rand, chunkcoordintpair);
}
if (this.settings.useTemples && this.mapFeaturesEnabled)
{
this.scatteredFeatureGenerator.func_175794_a(this.worldObj, this.rand, chunkcoordintpair);
}
if (this.settings.useMonuments && this.mapFeaturesEnabled)
{
this.oceanMonumentGenerator.func_175794_a(this.worldObj, this.rand, chunkcoordintpair);
}
int k1;
int l1;
int i2;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && this.settings.useWaterLakes && !flag && this.rand.nextInt(this.settings.waterLakeChance) == 0
&& TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag, LAKE))
{
k1 = this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(256);
i2 = this.rand.nextInt(16) + 8;
(new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, blockpos.add(k1, l1, i2));
}
if (TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag, LAVA) && !flag && this.rand.nextInt(this.settings.lavaLakeChance / 10) == 0 && this.settings.useLavaLakes)
{
k1 = this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
i2 = this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(this.settings.lavaLakeChance / 8) == 0)
{
(new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, blockpos.add(k1, l1, i2));
}
}
if (this.settings.useDungeons)
{
boolean doGen = TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag, DUNGEON);
for (k1 = 0; doGen && k1 < this.settings.dungeonChance; ++k1)
{
l1 = this.rand.nextInt(16) + 8;
i2 = this.rand.nextInt(256);
int j2 = this.rand.nextInt(16) + 8;
(new WorldGenDungeons()).generate(this.worldObj, this.rand, blockpos.add(l1, i2, j2));
}
}
biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));
if (TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag, ANIMALS))
{
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
}
blockpos = blockpos.add(8, 0, 8);
boolean doGen = TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag, ICE);
for (k1 = 0; doGen && k1 < 16; ++k1)
{
for (l1 = 0; l1 < 16; ++l1)
{
BlockPos blockpos1 = this.worldObj.getPrecipitationHeight(blockpos.add(k1, 0, l1));
BlockPos blockpos2 = blockpos1.down();
if (this.worldObj.func_175675_v(blockpos2))
{
this.worldObj.setBlockState(blockpos2, Blocks.ice.getDefaultState(), 2);
}
if (this.worldObj.canSnowAt(blockpos1, true))
{
this.worldObj.setBlockState(blockpos1, Blocks.snow_layer.getDefaultState(), 2);
}
}
}
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag));
BlockFalling.fallInstantly = false;
}
public boolean func_177460_a(IChunkProvider p_177460_1_, Chunk p_177460_2_, int p_177460_3_, int p_177460_4_)
{
boolean flag = false;
if (this.settings.useMonuments && this.mapFeaturesEnabled && p_177460_2_.getInhabitedTime() < 3600L)
{
flag |= this.oceanMonumentGenerator.func_175794_a(this.worldObj, this.rand, new ChunkCoordIntPair(p_177460_3_, p_177460_4_));
}
return flag;
}
/**
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
* Return true if all chunks have been saved.
*/
public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_)
{
return true;
}
/**
* Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently
* unimplemented.
*/
public void saveExtraData() {}
/**
* Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
*/
public boolean unloadQueuedChunks()
{
return false;
}
/**
* Returns if the IChunkProvider supports saving.
*/
public boolean canSave()
{
return true;
}
/**
* Converts the instance data to a readable string.
*/
public String makeString()
{
return "RandomLevelSource";
}
public List func_177458_a(EnumCreatureType p_177458_1_, BlockPos p_177458_2_)
{
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(p_177458_2_);
if (this.mapFeaturesEnabled)
{
if (p_177458_1_ == EnumCreatureType.MONSTER && this.scatteredFeatureGenerator.func_175798_a(p_177458_2_))
{
return this.scatteredFeatureGenerator.getScatteredFeatureSpawnList();
}
if (p_177458_1_ == EnumCreatureType.MONSTER && this.settings.useMonuments && this.oceanMonumentGenerator.func_175796_a(this.worldObj, p_177458_2_))
{
return this.oceanMonumentGenerator.func_175799_b();
}
}
return biomegenbase.getSpawnableList(p_177458_1_);
}
public BlockPos getStrongholdGen(World worldIn, String p_180513_2_, BlockPos p_180513_3_)
{
return "Stronghold".equals(p_180513_2_) && this.strongholdGenerator != null ? this.strongholdGenerator.getClosestStrongholdPos(worldIn, p_180513_3_) : null;
}
public int getLoadedChunkCount()
{
return 0;
}
public void recreateStructures(Chunk p_180514_1_, int p_180514_2_, int p_180514_3_)
{
if (this.settings.useMineShafts && this.mapFeaturesEnabled)
{
this.mineshaftGenerator.func_175792_a(this, this.worldObj, p_180514_2_, p_180514_3_, (ChunkPrimer)null);
}
if (this.settings.useVillages && this.mapFeaturesEnabled)
{
this.villageGenerator.func_175792_a(this, this.worldObj, p_180514_2_, p_180514_3_, (ChunkPrimer)null);
}
if (this.settings.useStrongholds && this.mapFeaturesEnabled)
{
this.strongholdGenerator.func_175792_a(this, this.worldObj, p_180514_2_, p_180514_3_, (ChunkPrimer)null);
}
if (this.settings.useTemples && this.mapFeaturesEnabled)
{
this.scatteredFeatureGenerator.func_175792_a(this, this.worldObj, p_180514_2_, p_180514_3_, (ChunkPrimer)null);
}
if (this.settings.useMonuments && this.mapFeaturesEnabled)
{
this.oceanMonumentGenerator.func_175792_a(this, this.worldObj, p_180514_2_, p_180514_3_, (ChunkPrimer)null);
}
}
public Chunk provideChunk(BlockPos blockPosIn)
{
return this.provideChunk(blockPosIn.getX() >> 4, blockPosIn.getZ() >> 4);
}
}
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