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Created Oct 14, 2015
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// by davey w. @beesandbombs
// i put a little colour tint on it in photoshop
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if(!recording){
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if(mousePressed)
println(c);
draw_();
}
else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("g###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 16;
int numFrames = 100;
float shutterAngle = .6;
PImage cat;
boolean recording = false;
void setup_() {
size(540,540,P3D);
smooth(8);
rectMode(CENTER);
fill(32);
noStroke();
colorMode(HSB,1);
}
float x, y, z, tt;
int N = 60;
float th, ph;
float R = 140, r = 36, d = 22;
void draw_() {
background(0);
pushMatrix();
translate(width/2, height/2 - 20);
rotateX(-.8);
for(int i=0; i<N; i++){
th = TWO_PI*(i-3*t)*3/N;
ph = th/3 + TWO_PI*t;
fill((ph/TWO_PI) % 1,1,1);
x = (R+r*cos(ph))*cos(th);
y = r*sin(ph);
z = (R+r*cos(ph))*sin(th);
pushMatrix();
translate(x,y,z);
sphere(map(cos(ph),-1,1,d*.75,d));
popMatrix();
}
popMatrix();
}
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