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Created Mar 13, 2017
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// source code for dots gif by dave "beesandbombs" whyte :)
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void draw() {
if(!recording){
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if(mousePressed)
println(c);
draw_();
}
else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("d###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 360;
float shutterAngle = .35;
boolean recording = false;
void setup() {
size(800,600,P2D);
result = new int[width*height][3];
smooth(8);
rectMode(CENTER);
fill(32);
noStroke();
strokeWeight(1.3);
}
float x, y, tt;
int N = 12;
float l;
void draw_() {
background(250);
pushMatrix();
translate(width/2, 160);
for(int i=0; i<N; i++){
l = map(i,-.75,N-1,0,320);
stroke(32);
noFill();
arc(0,0,2*l,2*l,0,PI);
fill(32);
noStroke();
pushMatrix();
rotate(-HALF_PI*sin(TWO_PI*(N-i)*t));
translate(0,l);
ellipse(0,0,14,14);
popMatrix();
}
popMatrix();
}
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