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Created Jun 29, 2016
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/*
everything above the "//////" line is
a motion blur hack -- use setup_() in
place of setup() and draw_() in place
of draw(). when 'recording' is set to
false, mouseX controls time. if it is
set to true, it exports frames as gif
files -- i use 'gifsicle' to assemble
the exported frames into animated gif
*/
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 2;
int numFrames = 80;
float shutterAngle = .5;
boolean recording = false;
void setup_() {
size(540, 540, P3D);
smooth(8);
rectMode(CENTER);
fill(32);
noStroke();
}
float x, y, z, tt;
int N = 26;
float R = 220, r;
int n = 32;
float th;
float ph;
void draw_() {
background(250);
pushMatrix();
translate(width/2, height/2, - 150);
rotateX(-.4);
rotateY(-PI*t/N);
for (int a=-1; a<n+1; a++) {
th = lerp(-HALF_PI, HALF_PI, 1.0*(a+t)/n);
y = R*sin(th);
r = sqrt(R*R - y*y);
for (int i=0; i<N; i++) {
pushMatrix();
ph = TWO_PI*(i+.5*((a+12)%2))/N;
x = r*cos(ph);
z = r*sin(ph);
translate(x, y, z);
fill(map(z,-r,r,210,36));
if (-HALF_PI<=th && th<=HALF_PI)
sphere(.032*r);
popMatrix();
}
}
popMatrix();
}
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