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anonymous /gist:d58ccf562e32573d5f70 Secret
Created Jul 13, 2013

import pygame, sys, random
skier_images = ["skier_down.png", "skier_right1.png",
"skier_right2.png", "skier_left2.png",
"skier_left1.png"]
#This part is to create the skier
class SkierClass(pygame.sprite.Sprite) :
def __init__(self) :
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("skier_down.png")
self.rect = self.image.get_rect()
self.rect.center = [320, 100]
self.angle = 0
#This part is to turn the skier
def turn(self, direction) :
self.angle = self.angle + direction
if self.angle < -2: self.angle = -2
if self.angle > 2: self.angle = 2
center = self.rect.center
self.image = pygame.image.load(skier_images[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle, 6 - abs(self.angle) * 2]
return speed
#This part is to move the skier left and right
def move(self, speed):
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx < 20: self.rect.centerx = 20
if self.rect.centerx > 620: self.rect.centerx = 620
#This part is to create the trees and flags
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self, image_file, location, type):
pygame.sprite.Sprite.__init__(self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.location = location
self.rect = self.image.get_rect()
self.rect.center = location
self.type = type
self.passed = False
#This part is to make the scenery scroll up
def scroll(self, terrainPos):
self.rect.centery = self.location[1] - terrainPos
#This part creates one window of random trees and flags
def create_map(start, end):
obstacles = pygame.sprite.Group()
locations = []
gates = pygame.sprite.Group()
for i in range(10):
row = random.randint (start, end)
col = random.randint (0,9)
location = [col * 64 + 20, row * 64 + 20]
if not (location in locations):
locations.append(location)
type = random.choice(["tree", "flag"])
if type == "tree": img = "skier_tree.png"
elif type == "flag": img = "skier_flag.png"
obstacle = ObstacleClass(img, location, type)
obstacles.add(obstacle)
return obstacles
#This part redraws screen when things move
def animate ():
screen.fill([255, 255, 255])
pygame.display.update(obstacles.draw(screen))
screen.blit(skier.image, skier.rect)
screen.blit(score_text, [10, 10])
pygame.display.flip()
#This part changes to next screen of scenery
def updateObstacleGroup (map0, map1):
obstacles = pygame.sprite.Group()
for ob in map0: obstacles.add(ob)
for ob in map1: obstacles.add(ob)
return obstacles
#This part gets everything ready
pygame.init()
screen = pygame.display.set_mode([640, 640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0, 6]
map_position = 0
points = 0
map0 = create_map(20, 29)
map1 = create_map(10, 19)
activeMap = 0
#Group for all obstacles to do collision detection
obstacles = updateObstacleGroup(map0, map1)
#Font object for score
font = pygame.font.Font(None, 50)
#This part checks for keypresses or window close
while True: #This part starts the main loop
clock.tick(30) #this part updates graphics 30 times per second
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn(1)
elif event.key == pygame.K_RIGHT:
speed = skier.turn(1)
skier.move(speed) #This part moves the skier
map_position += speed[1] #This part scrolls the scenery
#This part changes from one window of scenery to the next
if map_position >=640 and activeMap == 0:
activeMap = 1
map0 = create_map(20, 29)
obstacles = updateObstacleGroup(map0, map1)
if map_position >=1280 and activeMap == 1:
activeMap = 0
for ob in map0:
ob.location[1] = ob.location[1] - 1280
map_position = map_position - 1280
map1 = create_map(10, 19)
obstacles = updateObstacleGroup (map0, map1)
for obstacle in obstacles:
obstacle.scroll(map_position)
#This part checks for hitting trees and getting flags
hit = pygame.sprite.spritecollide(skier, obstacles, False)
if hit:
if hit[0].type == "tree" and not hit[0].passed:
points = points - 100
skier.image = pygame.image.load("skier_crash.png")
animate()
pygame.time.delay(1000)
skier.image = pygame.image.load("skier_down.png")
skier.angle = 0
speed = [0, 6]
hit[0].passed = True
elif hit[0].type == "flag" and not hit[0].passed:
points += 10
obstacles.remove(hit[0])
score_text = font.render("Score: " +str(points), 1, (0, 0, 0)) #This part displays score
animate()
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