Skip to content

Instantly share code, notes, and snippets.

Created Dec 16, 2016
Embed
What would you like to do?
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("t-###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 294;
float shutterAngle = .6;
boolean recording = false;
void setup_() {
size(540, 540, P3D);
rectMode(CENTER);
fill(32);
smooth(8);
noStroke();
}
float x, y, z, tt;
int N = 10, n = 160;
float q, r;
void draw_() {
background(250);
pushMatrix();
translate(width/2, height/2);
for (int i=0; i<N; i++) {
pushMatrix();
rotateY(TWO_PI*i/N + PI*t);
stroke(32);
noFill();
strokeWeight(1.25);
beginShape(LINES);
for (int a=0; a<n; a++) {
q = a/float(n-1);
y = lerp(-height*.65, height*.65, q);
r = map(sin(PI*q), 0, 1, 150, 75);
x = r*cos(TWO_PI*q);
z = r*sin(TWO_PI*q);
vertex(x, y, z);
}
endShape();
fill(32);
noStroke();
q = (1.25*t + .5*i/float(N))%1;
pushMatrix();
y = lerp(-height*.65, height*.65, q);
r = map(sin(PI*q), 0, 1, 150, 75);
x = r*cos(TWO_PI*q);
z = r*sin(TWO_PI*q);
translate(x, y, z);
sphere(6);
popMatrix();
q = (1.25*t + .5+.5*i/float(N))%1;
pushMatrix();
y = lerp(-height*.65, height*.65, q);
r = map(sin(PI*q), 0, 1, 150, 75);
x = r*cos(TWO_PI*q);
z = r*sin(TWO_PI*q);
translate(x, y, z);
sphere(6);
popMatrix();
popMatrix();
}
popMatrix();
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment