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| Initialise logo... | |
| ____LOADED_TEXTURE VHUD_logo, TEXTURES_LOADED: 1 | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_RED - #C25050FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOR_GREEN - #669868FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_BLUEDARK - #2F5C73FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_BLUELIGHT - #AEDBF2FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_WHITE - #F0F0F0FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_BLACK - #000FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_YELLOWDARK - #7E6B29FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_PURPLE - #644F8EFF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_GREY - #9B9B9BFF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_REDDARK - #612828FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_GREENDARK - #344D35FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_YELLOW - #F0C850FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_GREYDARK - #4D4D4DFF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_BLUE - #5DB6E5FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_YELLOWLIGHT - #FEEBA9FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_PURE_WHITE - #FFFFFFFF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_RADAR_HEALTH - #359A47FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_RADAR_ARMOUR - #5DB6E5FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_RADAR_BREATH - #EBEC27FF | |
| CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_RADAR_DAMAGE - #FD294FFF | |
| Initialise hud... | |
| CControls.cpp: Registered control key: WEAPON_WHEEL_DISPLAY with type SCRIPT | |
| CControls.cpp: Registered control key: WEAPON_WHEEL_DISPLAY with type VK | |
| CControls.cpp: Registered control key: WEAPON_WHEEL_DISPLAY with type VK | |
| CControls.cpp: Registered control key: WEAPON_WHEEL_WEAPON_NEXT with type SCRIPT | |
| CControls.cpp: Registered control key: WEAPON_WHEEL_WEAPON_PREV with type SCRIPT | |
| CControls.cpp: Registered control key: WEAPON_WHEEL_WEAPON_PREV with type VK | |
| CControls.cpp: Registered control key: WEAPON_WHEEL_WEAPON_NEXT with type VK | |
| CControls.cpp: Registered control key: WEAPON_PARACHUTE with type VK | |
| CControls.cpp: Registered control key: WEAPON_PARACHUTE with type SCRIPT | |
| CControls.cpp: Registered control key: WEAPON_SELECT_SLOT with type MOUSE | |
| CControls.cpp: Registered control key: WEAPON_SELECT_SLOT with type VK | |
| CControls.cpp: Registered control key: PHONE_DISPLAY with type VK | |
| Initialise weapon selector... | |
| ____**ALLOCATED**: tWeaponInSlotData[20] @ CWeaponSelector::m_aSlots[0].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot | |
| Loading slot 0 | |
| Loading weapon Unarmed | |
| ____LOADED_TEXTURE VHUD_UNARMED, TEXTURES_LOADED: 2 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\unarmed.png | |
| Loading weapon Brass Knuckles | |
| ____LOADED_TEXTURE VHUD_BRASSKNUCKLE, TEXTURES_LOADED: 3 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\brass_knuckles.png | |
| Loading weapon Golf Club | |
| ____LOADED_TEXTURE VHUD_GOLFCLUB, TEXTURES_LOADED: 4 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\golf_club.png | |
| Loading weapon Night Stick | |
| ____LOADED_TEXTURE VHUD_NIGHTSTICK, TEXTURES_LOADED: 5 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\night_stick.png | |
| Loading weapon Knife | |
| ____LOADED_TEXTURE VHUD_KNIFE, TEXTURES_LOADED: 6 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\knife.png | |
| Loading weapon Baseball Bat | |
| ____LOADED_TEXTURE VHUD_BASEBALLBAT, TEXTURES_LOADED: 7 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\baseball_bat.png | |
| Loading weapon Shovel | |
| ____LOADED_TEXTURE VHUD_SHOVEL, TEXTURES_LOADED: 8 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\shovel.png | |
| Loading weapon Pool cue | |
| ____LOADED_TEXTURE VHUD_POOLCUE, TEXTURES_LOADED: 9 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\pool_cue.png | |
| Loading weapon Katana | |
| ____LOADED_TEXTURE VHUD_KATANA, TEXTURES_LOADED: 10 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\katana.png | |
| Loading weapon Chainsaw | |
| ____LOADED_TEXTURE VHUD_CHAINSAW, TEXTURES_LOADED: 11 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\chainsaw.png | |
| Loading weapon Dildo 1 | |
| ____LOADED_TEXTURE VHUD_DILDO1, TEXTURES_LOADED: 12 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\dildo_1.png | |
| Loading weapon Dildo 2 | |
| ____LOADED_TEXTURE VHUD_DILDO2, TEXTURES_LOADED: 13 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\dildo_2.png | |
| Loading weapon Vibe 1 | |
| ____LOADED_TEXTURE VHUD_VIBE1, TEXTURES_LOADED: 14 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\vibe_1.png | |
| Loading weapon Vibe 2 | |
| ____LOADED_TEXTURE VHUD_VIBE2, TEXTURES_LOADED: 15 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\vibe_2.png | |
| Loading weapon Flowers | |
| ____LOADED_TEXTURE VHUD_FLOWERS, TEXTURES_LOADED: 16 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\flowers.png | |
| Loading weapon Cane | |
| ____LOADED_TEXTURE VHUD_CANE, TEXTURES_LOADED: 17 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\cane.png | |
| Loading weapon Spray Paint | |
| ____LOADED_TEXTURE VHUD_SPRAYCAN, TEXTURES_LOADED: 18 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\spray_paint.png | |
| Loading weapon Camera | |
| ____LOADED_TEXTURE VHUD_CAMERA, TEXTURES_LOADED: 19 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\camera.png | |
| Loading weapon Nightvision Goggles | |
| ____LOADED_TEXTURE VHUD_NIGHTVISION, TEXTURES_LOADED: 20 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\nightvision_goggles.png | |
| Loading weapon Thermal Goggles | |
| ____LOADED_TEXTURE VHUD_INFRARED, TEXTURES_LOADED: 21 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\thermal_goggles.png | |
| ____**ALLOCATED**: tWeaponInSlotData[3] @ CWeaponSelector::m_aSlots[1].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot | |
| Loading slot 1 | |
| Loading weapon Shotgun | |
| ____LOADED_TEXTURE VHUD_SHOTGUN, TEXTURES_LOADED: 22 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\shotgun.png | |
| Loading weapon Sawn Off | |
| ____LOADED_TEXTURE VHUD_SAWNOFF, TEXTURES_LOADED: 23 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\sawn_off.png | |
| ____LOADED_TEXTURE VHUD_2SAWNOFF, TEXTURES_LOADED: 24 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\sawn_off_double.png | |
| Loading weapon Spas 12 | |
| ____LOADED_TEXTURE VHUD_SPAS12, TEXTURES_LOADED: 25 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\spas_12.png | |
| ____**ALLOCATED**: tWeaponInSlotData[5] @ CWeaponSelector::m_aSlots[2].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot | |
| Loading slot 2 | |
| Loading weapon RPG | |
| ____LOADED_TEXTURE VHUD_RLAUNCHER, TEXTURES_LOADED: 26 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\rpg.png | |
| Loading weapon Missile Launcher | |
| ____LOADED_TEXTURE VHUD_RLAUNCHER_HS, TEXTURES_LOADED: 27 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\missile_launcher.png | |
| Loading weapon Minigun | |
| ____LOADED_TEXTURE VHUD_MINIGUN, TEXTURES_LOADED: 28 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\minigun.png | |
| Loading weapon Flame Thrower | |
| ____LOADED_TEXTURE VHUD_FTHROWER, TEXTURES_LOADED: 29 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\flame_thrower.png | |
| Loading weapon Fire Extinguisher | |
| ____LOADED_TEXTURE VHUD_EXTINGUISHER, TEXTURES_LOADED: 30 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\fire_extinguisher.png | |
| ____**ALLOCATED**: tWeaponInSlotData[5] @ CWeaponSelector::m_aSlots[3].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot | |
| Loading slot 3 | |
| Loading weapon Grenade | |
| ____LOADED_TEXTURE VHUD_GRENADE, TEXTURES_LOADED: 31 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\grenade.png | |
| Loading weapon Tear Gas | |
| ____LOADED_TEXTURE VHUD_TEARGAS, TEXTURES_LOADED: 32 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\tear_gas.png | |
| Loading weapon Molotov | |
| ____LOADED_TEXTURE VHUD_MOLOTOV, TEXTURES_LOADED: 33 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\molotov.png | |
| Loading weapon Sachet Charge | |
| ____LOADED_TEXTURE VHUD_SATCHEL_CHARGE, TEXTURES_LOADED: 34 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\sachet_charge.png | |
| Loading weapon Detonator | |
| ____LOADED_TEXTURE VHUD_DETONATOR, TEXTURES_LOADED: 35 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\detonator.png | |
| ____**ALLOCATED**: tWeaponInSlotData[3] @ CWeaponSelector::m_aSlots[4].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot | |
| Loading slot 4 | |
| Loading weapon Pistol | |
| ____LOADED_TEXTURE VHUD_PISTOL, TEXTURES_LOADED: 36 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\pistol.png | |
| ____LOADED_TEXTURE VHUD_2PISTOL, TEXTURES_LOADED: 37 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\pistol_double.png | |
| Loading weapon Silenced Pistol | |
| ____LOADED_TEXTURE VHUD_PISTOL_SILENCED, TEXTURES_LOADED: 38 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\silenced_pistol.png | |
| Loading weapon Desert Eagle | |
| ____LOADED_TEXTURE VHUD_DESERT_EAGLE, TEXTURES_LOADED: 39 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\desert_eagle.png | |
| ____**ALLOCATED**: tWeaponInSlotData[3] @ CWeaponSelector::m_aSlots[5].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot | |
| Loading slot 5 | |
| Loading weapon Micro Uzi | |
| ____LOADED_TEXTURE VHUD_MICRO_UZI, TEXTURES_LOADED: 40 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\micro_uzi.png | |
| ____LOADED_TEXTURE VHUD_2MICRO_UZI, TEXTURES_LOADED: 41 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\micro_uzi_double.png | |
| Loading weapon MP5 | |
| ____LOADED_TEXTURE VHUD_MP5, TEXTURES_LOADED: 42 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\mp5.png | |
| Loading weapon Tec 9 | |
| ____LOADED_TEXTURE VHUD_TEC9, TEXTURES_LOADED: 43 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\tec_9.png | |
| ____LOADED_TEXTURE VHUD_2TEC9, TEXTURES_LOADED: 44 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\tec_9_double.png | |
| ____**ALLOCATED**: tWeaponInSlotData[2] @ CWeaponSelector::m_aSlots[6].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot | |
| Loading slot 6 | |
| Loading weapon AK-47 | |
| ____LOADED_TEXTURE VHUD_AK47, TEXTURES_LOADED: 45 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\ak-47.png | |
| Loading weapon M4 | |
| ____LOADED_TEXTURE VHUD_M4, TEXTURES_LOADED: 46 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\m4.png | |
| ____**ALLOCATED**: tWeaponInSlotData[2] @ CWeaponSelector::m_aSlots[7].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot | |
| Loading slot 7 | |
| Loading weapon Rifle | |
| ____LOADED_TEXTURE VHUD_COUNTRYRIFLE, TEXTURES_LOADED: 47 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\rifle.png | |
| Loading weapon Sniper Rifle | |
| ____LOADED_TEXTURE VHUD_SNIPERRIFLE, TEXTURES_LOADED: 48 | |
| Loading texture GTAVHud_by_DK22Pac\weapon\weapons\sniper_rifle.png | |
| CWeaponSelector.cpp: Registered sound: SWITCH_ON with id 14 volume -5.000000 | |
| CWeaponSelector.cpp: Registered sound: SWITCH_OFF with id 7 volume -0.500000 | |
| CWeaponSelector.cpp: Registered sound: CHANGE_SLOT with id 38 volume -0.500000 | |
| CWeaponSelector.cpp: Registered sound: CHANGE_WEAPON with id 41 volume -20.000000 | |
| ____LOADED_TEXTURE VHUD_wheelPart, TEXTURES_LOADED: 49 | |
| ____LOADED_TEXTURE VHUD_wheelCurrent, TEXTURES_LOADED: 50 | |
| ____LOADED_TEXTURE VHUD_wheelSelected, TEXTURES_LOADED: 51 | |
| ____LOADED_TEXTURE VHUD_wepPara, TEXTURES_LOADED: 52 | |
| Initialise radar... | |
| ____LOADED_TEXTURE VHUD_radarRect, TEXTURES_LOADED: 53 | |
| ____LOADED_TEXTURE VHUD_radarRect2p, TEXTURES_LOADED: 54 | |
| ____LOADED_TEXTURE VHUD_radarPlaneMask, TEXTURES_LOADED: 55 | |
| ____LOADED_TEXTURE VHUD_radarLower, TEXTURES_LOADED: 56 | |
| ____LOADED_TEXTURE VHUD_radarHigher, TEXTURES_LOADED: 57 | |
| ____LOADED_TEXTURE VHUD_radarLevel, TEXTURES_LOADED: 58 | |
| Initialise panels... | |
| ____LOADED_TEXTURE VHUD_menuSelector, TEXTURES_LOADED: 59 | |
| ____LOADED_TEXTURE VHUD_menuBought, TEXTURES_LOADED: 60 | |
| ____LOADED_TEXTURE VHUD_menu_iconWeapon, TEXTURES_LOADED: 61 | |
| ____LOADED_TEXTURE VHUD_menu_iconClothes, TEXTURES_LOADED: 62 | |
| ____LOADED_TEXTURE VHUD_menu_iconCar, TEXTURES_LOADED: 63 | |
| ____LOADED_TEXTURE VHUD_panelTitleTex63, TEXTURES_LOADED: 64 | |
| CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\ammu-nation.png | |
| ____LOADED_TEXTURE VHUD_panelTitleTex64, TEXTURES_LOADED: 65 | |
| CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\ammu-nation_pattern.png | |
| ____LOADED_TEXTURE VHUD_panelTitleTex65, TEXTURES_LOADED: 66 | |
| CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\binco.png | |
| ____LOADED_TEXTURE VHUD_panelTitleTex66, TEXTURES_LOADED: 67 | |
| CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\binco_pattern.png | |
| ____LOADED_TEXTURE VHUD_panelTitleTex67, TEXTURES_LOADED: 68 | |
| CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\car_spawner.png | |
| ____LOADED_TEXTURE VHUD_panelTitleTex68, TEXTURES_LOADED: 69 | |
| CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\car_spawner_pattern.png | |
| ____LOADED_TEXTURE VHUD_boxCorner, TEXTURES_LOADED: 70 | |
| ____LOADED_TEXTURE VHUD_timerRect, TEXTURES_LOADED: 71 | |
| Initialising RadioHud... | |
| ____LOADED_TEXTURE VHUD_radioCurrent, TEXTURES_LOADED: 72 | |
| ____LOADED_TEXTURE VHUD_radio_1, TEXTURES_LOADED: 73 | |
| ____LOADED_TEXTURE VHUD_radio_2, TEXTURES_LOADED: 74 | |
| ____LOADED_TEXTURE VHUD_radio_3, TEXTURES_LOADED: 75 | |
| ____LOADED_TEXTURE VHUD_radio_4, TEXTURES_LOADED: 76 | |
| ____LOADED_TEXTURE VHUD_radio_5, TEXTURES_LOADED: 77 | |
| ____LOADED_TEXTURE VHUD_radio_6, TEXTURES_LOADED: 78 | |
| ____LOADED_TEXTURE VHUD_radio_7, TEXTURES_LOADED: 79 | |
| ____LOADED_TEXTURE VHUD_radio_8, TEXTURES_LOADED: 80 | |
| ____LOADED_TEXTURE VHUD_radio_9, TEXTURES_LOADED: 81 | |
| ____LOADED_TEXTURE VHUD_radio_10, TEXTURES_LOADED: 82 | |
| ____LOADED_TEXTURE VHUD_radio_11, TEXTURES_LOADED: 83 | |
| ____LOADED_TEXTURE VHUD_radio_12, TEXTURES_LOADED: 84 | |
| ____LOADED_TEXTURE VHUD_radio_13, TEXTURES_LOADED: 85 | |
| CRadioHud: Station 0 num songs 12 | |
| CRadioHud: Station 1 num songs 15 | |
| CRadioHud: Station 2 num songs 17 | |
| CRadioHud: Station 3 num songs 17 | |
| CRadioHud: Station 4 num songs 16 | |
| CRadioHud: Station 5 num songs 16 | |
| CRadioHud: Station 6 num songs 15 | |
| CRadioHud: Station 7 num songs 13 | |
| CRadioHud: Station 8 num songs 16 | |
| CRadioHud: Station 9 num songs 18 | |
| COverlayLayer::Init: Detected pixel shader model version 3.0, loading shader... | |
| Initialising GPS... | |
| ____LOADED_TEXTURE VHUD_pathDir, TEXTURES_LOADED: 86 | |
| ____LOADED_TEXTURE VHUD_blipHeli, TEXTURES_LOADED: 87 | |
| ____LOADED_TEXTURE VHUD_phone, TEXTURES_LOADED: 88 | |
| ____LOADED_TEXTURE VHUD_charMain, TEXTURES_LOADED: 89 | |
| Reading crosshairs.dat... | |
| ____LOADED_TEXTURE VHUD_chair_1, TEXTURES_LOADED: 90 | |
| Crosshair 255 255 w 16.00 h 16.00 dot 6.00 texture GTAVHud_by_DK22Pac\crosshair\crosshairs\pistol.png | |
| 22 | |
| 23 | |
| 24 | |
| Reading crosshairs.dat... | |
| ____LOADED_TEXTURE VHUD_chair_2, TEXTURES_LOADED: 91 | |
| Crosshair 255 255 w 16.00 h 16.00 dot 6.00 texture GTAVHud_by_DK22Pac\crosshair\crosshairs\smg.png | |
| 28 | |
| 29 | |
| 32 | |
| Reading crosshairs.dat... | |
| ____LOADED_TEXTURE VHUD_chair_3, TEXTURES_LOADED: 92 | |
| Crosshair 0 255 w 16.00 h 16.00 dot 6.00 texture GTAVHud_by_DK22Pac\crosshair\crosshairs\assault.png | |
| 30 | |
| 31 | |
| Reading crosshairs.dat... | |
| ____LOADED_TEXTURE VHUD_chair_4, TEXTURES_LOADED: 93 | |
| Crosshair 255 255 w 32.00 h 32.00 dot 6.00 texture GTAVHud_by_DK22Pac\crosshair\crosshairs\shotgun.png | |
| 25 | |
| 26 | |
| 27 | |
| Reading crosshairs.dat... | |
| ____LOADED_TEXTURE VHUD_dotChair, TEXTURES_LOADED: 94 | |
| ____LOADED_TEXTURE VHUD_redDot, TEXTURES_LOADED: 95 | |
| ____LOADED_TEXTURE VHUD_sniperChair, TEXTURES_LOADED: 96 | |
| ____LOADED_TEXTURE VHUD_rocketChair, TEXTURES_LOADED: 97 | |
| ____LOADED_TEXTURE VHUD_sniperTarget, TEXTURES_LOADED: 98 | |
| ____LOADED_TEXTURE VHUD_star1, TEXTURES_LOADED: 99 | |
| ____LOADED_TEXTURE VHUD_star2, TEXTURES_LOADED: 100 | |
| Restart hud... | |
| Shutdown hud... | |
| ____UNLOADED_TEXTURE VHUD_star1, TEXTURES_LEFT: 99 | |
| ____UNLOADED_TEXTURE VHUD_star2, TEXTURES_LEFT: 98 | |
| Shutdown weapon selector... | |
| ____UNLOADED_TEXTURE VHUD_wheelPart, TEXTURES_LEFT: 97 | |
| ____UNLOADED_TEXTURE VHUD_wheelCurrent, TEXTURES_LEFT: 96 | |
| ____UNLOADED_TEXTURE VHUD_wheelSelected, TEXTURES_LEFT: 95 | |
| ____UNLOADED_TEXTURE VHUD_wepPara, TEXTURES_LEFT: 94 | |
| ____UNLOADED_TEXTURE VHUD_UNARMED, TEXTURES_LEFT: 93 | |
| ____UNLOADED_TEXTURE VHUD_BRASSKNUCKLE, TEXTURES_LEFT: 92 | |
| ____UNLOADED_TEXTURE VHUD_GOLFCLUB, TEXTURES_LEFT: 91 | |
| ____UNLOADED_TEXTURE VHUD_NIGHTSTICK, TEXTURES_LEFT: 90 | |
| ____UNLOADED_TEXTURE VHUD_KNIFE, TEXTURES_LEFT: 89 | |
| ____UNLOADED_TEXTURE VHUD_BASEBALLBAT, TEXTURES_LEFT: 88 | |
| ____UNLOADED_TEXTURE VHUD_SHOVEL, TEXTURES_LEFT: 87 | |
| ____UNLOADED_TEXTURE VHUD_POOLCUE, TEXTURES_LEFT: 86 | |
| ____UNLOADED_TEXTURE VHUD_KATANA, TEXTURES_LEFT: 85 | |
| ____UNLOADED_TEXTURE VHUD_CHAINSAW, TEXTURES_LEFT: 84 | |
| ____UNLOADED_TEXTURE VHUD_DILDO1, TEXTURES_LEFT: 83 | |
| ____UNLOADED_TEXTURE VHUD_DILDO2, TEXTURES_LEFT: 82 | |
| ____UNLOADED_TEXTURE VHUD_VIBE1, TEXTURES_LEFT: 81 | |
| ____UNLOADED_TEXTURE VHUD_VIBE2, TEXTURES_LEFT: 80 | |
| ____UNLOADED_TEXTURE VHUD_FLOWERS, TEXTURES_LEFT: 79 | |
| ____UNLOADED_TEXTURE VHUD_CANE, TEXTURES_LEFT: 78 | |
| ____UNLOADED_TEXTURE VHUD_SPRAYCAN, TEXTURES_LEFT: 77 | |
| ____UNLOADED_TEXTURE VHUD_CAMERA, TEXTURES_LEFT: 76 | |
| ____UNLOADED_TEXTURE VHUD_NIGHTVISION, TEXTURES_LEFT: 75 | |
| ____UNLOADED_TEXTURE VHUD_INFRARED, TEXTURES_LEFT: 74 | |
| ____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[0].m_pWeaponList @ CWeaponSelector::Shutdown | |
| ____UNLOADED_TEXTURE VHUD_SHOTGUN, TEXTURES_LEFT: 73 | |
| ____UNLOADED_TEXTURE VHUD_SAWNOFF, TEXTURES_LEFT: 72 | |
| ____UNLOADED_TEXTURE VHUD_2SAWNOFF, TEXTURES_LEFT: 71 | |
| ____UNLOADED_TEXTURE VHUD_SPAS12, TEXTURES_LEFT: 70 | |
| ____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[1].m_pWeaponList @ CWeaponSelector::Shutdown | |
| ____UNLOADED_TEXTURE VHUD_RLAUNCHER, TEXTURES_LEFT: 69 | |
| ____UNLOADED_TEXTURE VHUD_RLAUNCHER_HS, TEXTURES_LEFT: 68 | |
| ____UNLOADED_TEXTURE VHUD_MINIGUN, TEXTURES_LEFT: 67 | |
| ____UNLOADED_TEXTURE VHUD_FTHROWER, TEXTURES_LEFT: 66 | |
| ____UNLOADED_TEXTURE VHUD_EXTINGUISHER, TEXTURES_LEFT: 65 | |
| ____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[2].m_pWeaponList @ CWeaponSelector::Shutdown | |
| ____UNLOADED_TEXTURE VHUD_GRENADE, TEXTURES_LEFT: 64 | |
| ____UNLOADED_TEXTURE VHUD_TEARGAS, TEXTURES_LEFT: 63 | |
| ____UNLOADED_TEXTURE VHUD_MOLOTOV, TEXTURES_LEFT: 62 | |
| ____UNLOADED_TEXTURE VHUD_SATCHEL_CHARGE, TEXTURES_LEFT: 61 | |
| ____UNLOADED_TEXTURE VHUD_DETONATOR, TEXTURES_LEFT: 60 | |
| ____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[3].m_pWeaponList @ CWeaponSelector::Shutdown | |
| ____UNLOADED_TEXTURE VHUD_PISTOL, TEXTURES_LEFT: 59 | |
| ____UNLOADED_TEXTURE VHUD_2PISTOL, TEXTURES_LEFT: 58 | |
| ____UNLOADED_TEXTURE VHUD_PISTOL_SILENCED, TEXTURES_LEFT: 57 | |
| ____UNLOADED_TEXTURE VHUD_DESERT_EAGLE, TEXTURES_LEFT: 56 | |
| ____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[4].m_pWeaponList @ CWeaponSelector::Shutdown | |
| ____UNLOADED_TEXTURE VHUD_MICRO_UZI, TEXTURES_LEFT: 55 | |
| ____UNLOADED_TEXTURE VHUD_2MICRO_UZI, TEXTURES_LEFT: 54 | |
| ____UNLOADED_TEXTURE VHUD_MP5, TEXTURES_LEFT: 53 | |
| ____UNLOADED_TEXTURE VHUD_TEC9, TEXTURES_LEFT: 52 | |
| ____UNLOADED_TEXTURE VHUD_2TEC9, TEXTURES_LEFT: 51 | |
| ____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[5].m_pWeaponList @ CWeaponSelector::Shutdown | |
| ____UNLOADED_TEXTURE VHUD_AK47, TEXTURES_LEFT: 50 | |
| ____UNLOADED_TEXTURE VHUD_M4, TEXTURES_LEFT: 49 | |
| ____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[6].m_pWeaponList @ CWeaponSelector::Shutdown | |
| ____UNLOADED_TEXTURE VHUD_COUNTRYRIFLE, TEXTURES_LEFT: 48 | |
| ____UNLOADED_TEXTURE VHUD_SNIPERRIFLE, TEXTURES_LEFT: 47 | |
| ____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[7].m_pWeaponList @ CWeaponSelector::Shutdown | |
| Shutdown logo... | |
| ____UNLOADED_TEXTURE VHUD_logo, TEXTURES_LEFT: 46 | |
| Shutdown panels... | |
| ____UNLOADED_TEXTURE VHUD_menuSelector, TEXTURES_LEFT: 45 | |
| ____UNLOADED_TEXTURE VHUD_menuBought, TEXTURES_LEFT: 44 | |
| ____UNLOADED_TEXTURE VHUD_menu_iconWeapon, TEXTURES_LEFT: 43 | |
| ____UNLOADED_TEXTURE VHUD_menu_iconClothes, TEXTURES_LEFT: 42 | |
| ____UNLOADED_TEXTURE VHUD_menu_iconCar, TEXTURES_LEFT: 41 | |
| ____UNLOADED_TEXTURE VHUD_panelTitleTex63, TEXTURES_LEFT: 40 | |
| ____UNLOADED_TEXTURE VHUD_panelTitleTex64, TEXTURES_LEFT: 39 | |
| ____UNLOADED_TEXTURE VHUD_panelTitleTex67, TEXTURES_LEFT: 38 | |
| ____UNLOADED_TEXTURE VHUD_panelTitleTex68, TEXTURES_LEFT: 37 | |
| ____UNLOADED_TEXTURE VHUD_panelTitleTex65, TEXTURES_LEFT: 36 | |
| ____UNLOADED_TEXTURE VHUD_panelTitleTex66, TEXTURES_LEFT: 35 | |
| Shutdown radar... | |
| ____UNLOADED_TEXTURE VHUD_radarRect, TEXTURES_LEFT: 34 | |
| ____UNLOADED_TEXTURE VHUD_radarRect2p, TEXTURES_LEFT: 33 | |
| ____UNLOADED_TEXTURE VHUD_radarPlaneMask, TEXTURES_LEFT: 32 | |
| ____UNLOADED_TEXTURE VHUD_radarLower, TEXTURES_LEFT: 31 | |
| ____UNLOADED_TEXTURE VHUD_radarHigher, TEXTURES_LEFT: 30 | |
| ____UNLOADED_TEXTURE VHUD_radarLevel, TEXTURES_LEFT: 29 | |
| ____UNLOADED_TEXTURE VHUD_boxCorner, TEXTURES_LEFT: 28 | |
| ____UNLOADED_TEXTURE VHUD_timerRect, TEXTURES_LEFT: 27 | |
| Shutdown RadioHud... | |
| ____UNLOADED_TEXTURE VHUD_radioCurrent, TEXTURES_LEFT: 26 | |
| ____UNLOADED_TEXTURE VHUD_radio_1, TEXTURES_LEFT: 25 | |
| ____UNLOADED_TEXTURE VHUD_radio_2, TEXTURES_LEFT: 24 | |
| ____UNLOADED_TEXTURE VHUD_radio_3, TEXTURES_LEFT: 23 | |
| ____UNLOADED_TEXTURE VHUD_radio_4, TEXTURES_LEFT: 22 | |
| ____UNLOADED_TEXTURE VHUD_radio_5, TEXTURES_LEFT: 21 | |
| ____UNLOADED_TEXTURE VHUD_radio_6, TEXTURES_LEFT: 20 | |
| ____UNLOADED_TEXTURE VHUD_radio_7, TEXTURES_LEFT: 19 | |
| ____UNLOADED_TEXTURE VHUD_radio_8, TEXTURES_LEFT: 18 | |
| ____UNLOADED_TEXTURE VHUD_radio_9, TEXTURES_LEFT: 17 | |
| ____UNLOADED_TEXTURE VHUD_radio_10, TEXTURES_LEFT: 16 | |
| ____UNLOADED_TEXTURE VHUD_radio_11, TEXTURES_LEFT: 15 | |
| ____UNLOADED_TEXTURE VHUD_radio_12, TEXTURES_LEFT: 14 | |
| ____UNLOADED_TEXTURE VHUD_radio_13, TEXTURES_LEFT: 13 | |
| ____UNLOADED_TEXTURE VHUD_blipHeli, TEXTURES_LEFT: 12 | |
| ____UNLOADED_TEXTURE VHUD_pathDir, TEXTURES_LEFT: 11 | |
| Shutdown GPS | |
| ____UNLOADED_TEXTURE VHUD_phone, TEXTURES_LEFT: 10 | |
| ____UNLOADED_TEXTURE VHUD_charMain, TEXTURES_LEFT: 9 | |
| ____UNLOADED_TEXTURE VHUD_dotChair, TEXTURES_LEFT: 8 | |
| ____UNLOADED_TEXTURE VHUD_sniperChair, TEXTURES_LEFT: 7 | |
| ____UNLOADED_TEXTURE VHUD_rocketChair, TEXTURES_LEFT: 6 | |
| ____UNLOADED_TEXTURE VHUD_sniperTarget, TEXTURES_LEFT: 5 | |
| ____UNLOADED_TEXTURE VHUD_redDot, TEXTURES_LEFT: 4 | |
| ____UNLOADED_TEXTURE VHUD_chair_1, TEXTURES_LEFT: 3 | |
| ____UNLOADED_TEXTURE VHUD_chair_2, TEXTURES_LEFT: 2 | |
| ____UNLOADED_TEXTURE VHUD_chair_3, TEXTURES_LEFT: 1 | |
| ____UNLOADED_TEXTURE VHUD_chair_4, TEXTURES_LEFT: 0 | |
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