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/VHUD_debug.log Secret

Created September 6, 2014 10:39
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Initialise logo...
____LOADED_TEXTURE VHUD_logo, TEXTURES_LOADED: 1
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_RED - #C25050FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOR_GREEN - #669868FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_BLUEDARK - #2F5C73FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_BLUELIGHT - #AEDBF2FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_WHITE - #F0F0F0FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_BLACK - #000FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_YELLOWDARK - #7E6B29FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_PURPLE - #644F8EFF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_GREY - #9B9B9BFF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_REDDARK - #612828FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_GREENDARK - #344D35FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_YELLOW - #F0C850FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_GREYDARK - #4D4D4DFF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_BLUE - #5DB6E5FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_YELLOWLIGHT - #FEEBA9FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_PURE_WHITE - #FFFFFFFF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_RADAR_HEALTH - #359A47FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_RADAR_ARMOUR - #5DB6E5FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_RADAR_BREATH - #EBEC27FF
CColors::ReadColorsFromFile: Registered color: HUD_COLOUR_RADAR_DAMAGE - #FD294FFF
Initialise hud...
CControls.cpp: Registered control key: WEAPON_WHEEL_DISPLAY with type SCRIPT
CControls.cpp: Registered control key: WEAPON_WHEEL_DISPLAY with type VK
CControls.cpp: Registered control key: WEAPON_WHEEL_DISPLAY with type VK
CControls.cpp: Registered control key: WEAPON_WHEEL_WEAPON_NEXT with type SCRIPT
CControls.cpp: Registered control key: WEAPON_WHEEL_WEAPON_PREV with type SCRIPT
CControls.cpp: Registered control key: WEAPON_WHEEL_WEAPON_PREV with type VK
CControls.cpp: Registered control key: WEAPON_WHEEL_WEAPON_NEXT with type VK
CControls.cpp: Registered control key: WEAPON_PARACHUTE with type VK
CControls.cpp: Registered control key: WEAPON_PARACHUTE with type SCRIPT
CControls.cpp: Registered control key: WEAPON_SELECT_SLOT with type MOUSE
CControls.cpp: Registered control key: WEAPON_SELECT_SLOT with type VK
CControls.cpp: Registered control key: PHONE_DISPLAY with type VK
Initialise weapon selector...
____**ALLOCATED**: tWeaponInSlotData[20] @ CWeaponSelector::m_aSlots[0].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot
Loading slot 0
Loading weapon Unarmed
____LOADED_TEXTURE VHUD_UNARMED, TEXTURES_LOADED: 2
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\unarmed.png
Loading weapon Brass Knuckles
____LOADED_TEXTURE VHUD_BRASSKNUCKLE, TEXTURES_LOADED: 3
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\brass_knuckles.png
Loading weapon Golf Club
____LOADED_TEXTURE VHUD_GOLFCLUB, TEXTURES_LOADED: 4
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\golf_club.png
Loading weapon Night Stick
____LOADED_TEXTURE VHUD_NIGHTSTICK, TEXTURES_LOADED: 5
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\night_stick.png
Loading weapon Knife
____LOADED_TEXTURE VHUD_KNIFE, TEXTURES_LOADED: 6
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\knife.png
Loading weapon Baseball Bat
____LOADED_TEXTURE VHUD_BASEBALLBAT, TEXTURES_LOADED: 7
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\baseball_bat.png
Loading weapon Shovel
____LOADED_TEXTURE VHUD_SHOVEL, TEXTURES_LOADED: 8
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\shovel.png
Loading weapon Pool cue
____LOADED_TEXTURE VHUD_POOLCUE, TEXTURES_LOADED: 9
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\pool_cue.png
Loading weapon Katana
____LOADED_TEXTURE VHUD_KATANA, TEXTURES_LOADED: 10
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\katana.png
Loading weapon Chainsaw
____LOADED_TEXTURE VHUD_CHAINSAW, TEXTURES_LOADED: 11
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\chainsaw.png
Loading weapon Dildo 1
____LOADED_TEXTURE VHUD_DILDO1, TEXTURES_LOADED: 12
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\dildo_1.png
Loading weapon Dildo 2
____LOADED_TEXTURE VHUD_DILDO2, TEXTURES_LOADED: 13
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\dildo_2.png
Loading weapon Vibe 1
____LOADED_TEXTURE VHUD_VIBE1, TEXTURES_LOADED: 14
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\vibe_1.png
Loading weapon Vibe 2
____LOADED_TEXTURE VHUD_VIBE2, TEXTURES_LOADED: 15
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\vibe_2.png
Loading weapon Flowers
____LOADED_TEXTURE VHUD_FLOWERS, TEXTURES_LOADED: 16
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\flowers.png
Loading weapon Cane
____LOADED_TEXTURE VHUD_CANE, TEXTURES_LOADED: 17
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\cane.png
Loading weapon Spray Paint
____LOADED_TEXTURE VHUD_SPRAYCAN, TEXTURES_LOADED: 18
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\spray_paint.png
Loading weapon Camera
____LOADED_TEXTURE VHUD_CAMERA, TEXTURES_LOADED: 19
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\camera.png
Loading weapon Nightvision Goggles
____LOADED_TEXTURE VHUD_NIGHTVISION, TEXTURES_LOADED: 20
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\nightvision_goggles.png
Loading weapon Thermal Goggles
____LOADED_TEXTURE VHUD_INFRARED, TEXTURES_LOADED: 21
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\thermal_goggles.png
____**ALLOCATED**: tWeaponInSlotData[3] @ CWeaponSelector::m_aSlots[1].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot
Loading slot 1
Loading weapon Shotgun
____LOADED_TEXTURE VHUD_SHOTGUN, TEXTURES_LOADED: 22
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\shotgun.png
Loading weapon Sawn Off
____LOADED_TEXTURE VHUD_SAWNOFF, TEXTURES_LOADED: 23
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\sawn_off.png
____LOADED_TEXTURE VHUD_2SAWNOFF, TEXTURES_LOADED: 24
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\sawn_off_double.png
Loading weapon Spas 12
____LOADED_TEXTURE VHUD_SPAS12, TEXTURES_LOADED: 25
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\spas_12.png
____**ALLOCATED**: tWeaponInSlotData[5] @ CWeaponSelector::m_aSlots[2].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot
Loading slot 2
Loading weapon RPG
____LOADED_TEXTURE VHUD_RLAUNCHER, TEXTURES_LOADED: 26
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\rpg.png
Loading weapon Missile Launcher
____LOADED_TEXTURE VHUD_RLAUNCHER_HS, TEXTURES_LOADED: 27
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\missile_launcher.png
Loading weapon Minigun
____LOADED_TEXTURE VHUD_MINIGUN, TEXTURES_LOADED: 28
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\minigun.png
Loading weapon Flame Thrower
____LOADED_TEXTURE VHUD_FTHROWER, TEXTURES_LOADED: 29
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\flame_thrower.png
Loading weapon Fire Extinguisher
____LOADED_TEXTURE VHUD_EXTINGUISHER, TEXTURES_LOADED: 30
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\fire_extinguisher.png
____**ALLOCATED**: tWeaponInSlotData[5] @ CWeaponSelector::m_aSlots[3].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot
Loading slot 3
Loading weapon Grenade
____LOADED_TEXTURE VHUD_GRENADE, TEXTURES_LOADED: 31
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\grenade.png
Loading weapon Tear Gas
____LOADED_TEXTURE VHUD_TEARGAS, TEXTURES_LOADED: 32
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\tear_gas.png
Loading weapon Molotov
____LOADED_TEXTURE VHUD_MOLOTOV, TEXTURES_LOADED: 33
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\molotov.png
Loading weapon Sachet Charge
____LOADED_TEXTURE VHUD_SATCHEL_CHARGE, TEXTURES_LOADED: 34
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\sachet_charge.png
Loading weapon Detonator
____LOADED_TEXTURE VHUD_DETONATOR, TEXTURES_LOADED: 35
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\detonator.png
____**ALLOCATED**: tWeaponInSlotData[3] @ CWeaponSelector::m_aSlots[4].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot
Loading slot 4
Loading weapon Pistol
____LOADED_TEXTURE VHUD_PISTOL, TEXTURES_LOADED: 36
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\pistol.png
____LOADED_TEXTURE VHUD_2PISTOL, TEXTURES_LOADED: 37
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\pistol_double.png
Loading weapon Silenced Pistol
____LOADED_TEXTURE VHUD_PISTOL_SILENCED, TEXTURES_LOADED: 38
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\silenced_pistol.png
Loading weapon Desert Eagle
____LOADED_TEXTURE VHUD_DESERT_EAGLE, TEXTURES_LOADED: 39
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\desert_eagle.png
____**ALLOCATED**: tWeaponInSlotData[3] @ CWeaponSelector::m_aSlots[5].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot
Loading slot 5
Loading weapon Micro Uzi
____LOADED_TEXTURE VHUD_MICRO_UZI, TEXTURES_LOADED: 40
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\micro_uzi.png
____LOADED_TEXTURE VHUD_2MICRO_UZI, TEXTURES_LOADED: 41
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\micro_uzi_double.png
Loading weapon MP5
____LOADED_TEXTURE VHUD_MP5, TEXTURES_LOADED: 42
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\mp5.png
Loading weapon Tec 9
____LOADED_TEXTURE VHUD_TEC9, TEXTURES_LOADED: 43
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\tec_9.png
____LOADED_TEXTURE VHUD_2TEC9, TEXTURES_LOADED: 44
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\tec_9_double.png
____**ALLOCATED**: tWeaponInSlotData[2] @ CWeaponSelector::m_aSlots[6].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot
Loading slot 6
Loading weapon AK-47
____LOADED_TEXTURE VHUD_AK47, TEXTURES_LOADED: 45
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\ak-47.png
Loading weapon M4
____LOADED_TEXTURE VHUD_M4, TEXTURES_LOADED: 46
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\m4.png
____**ALLOCATED**: tWeaponInSlotData[2] @ CWeaponSelector::m_aSlots[7].m_pWeaponList @ CWeaponSelector.cpp:ReadSlot
Loading slot 7
Loading weapon Rifle
____LOADED_TEXTURE VHUD_COUNTRYRIFLE, TEXTURES_LOADED: 47
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\rifle.png
Loading weapon Sniper Rifle
____LOADED_TEXTURE VHUD_SNIPERRIFLE, TEXTURES_LOADED: 48
Loading texture GTAVHud_by_DK22Pac\weapon\weapons\sniper_rifle.png
CWeaponSelector.cpp: Registered sound: SWITCH_ON with id 14 volume -5.000000
CWeaponSelector.cpp: Registered sound: SWITCH_OFF with id 7 volume -0.500000
CWeaponSelector.cpp: Registered sound: CHANGE_SLOT with id 38 volume -0.500000
CWeaponSelector.cpp: Registered sound: CHANGE_WEAPON with id 41 volume -20.000000
____LOADED_TEXTURE VHUD_wheelPart, TEXTURES_LOADED: 49
____LOADED_TEXTURE VHUD_wheelCurrent, TEXTURES_LOADED: 50
____LOADED_TEXTURE VHUD_wheelSelected, TEXTURES_LOADED: 51
____LOADED_TEXTURE VHUD_wepPara, TEXTURES_LOADED: 52
Initialise radar...
____LOADED_TEXTURE VHUD_radarRect, TEXTURES_LOADED: 53
____LOADED_TEXTURE VHUD_radarRect2p, TEXTURES_LOADED: 54
____LOADED_TEXTURE VHUD_radarPlaneMask, TEXTURES_LOADED: 55
____LOADED_TEXTURE VHUD_radarLower, TEXTURES_LOADED: 56
____LOADED_TEXTURE VHUD_radarHigher, TEXTURES_LOADED: 57
____LOADED_TEXTURE VHUD_radarLevel, TEXTURES_LOADED: 58
Initialise panels...
____LOADED_TEXTURE VHUD_menuSelector, TEXTURES_LOADED: 59
____LOADED_TEXTURE VHUD_menuBought, TEXTURES_LOADED: 60
____LOADED_TEXTURE VHUD_menu_iconWeapon, TEXTURES_LOADED: 61
____LOADED_TEXTURE VHUD_menu_iconClothes, TEXTURES_LOADED: 62
____LOADED_TEXTURE VHUD_menu_iconCar, TEXTURES_LOADED: 63
____LOADED_TEXTURE VHUD_panelTitleTex63, TEXTURES_LOADED: 64
CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\ammu-nation.png
____LOADED_TEXTURE VHUD_panelTitleTex64, TEXTURES_LOADED: 65
CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\ammu-nation_pattern.png
____LOADED_TEXTURE VHUD_panelTitleTex65, TEXTURES_LOADED: 66
CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\binco.png
____LOADED_TEXTURE VHUD_panelTitleTex66, TEXTURES_LOADED: 67
CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\binco_pattern.png
____LOADED_TEXTURE VHUD_panelTitleTex67, TEXTURES_LOADED: 68
CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\car_spawner.png
____LOADED_TEXTURE VHUD_panelTitleTex68, TEXTURES_LOADED: 69
CNewPanels.cpp: LoadTexture: Loaded texture GTAVHud_by_DK22Pac\menus\car_spawner_pattern.png
____LOADED_TEXTURE VHUD_boxCorner, TEXTURES_LOADED: 70
____LOADED_TEXTURE VHUD_timerRect, TEXTURES_LOADED: 71
Initialising RadioHud...
____LOADED_TEXTURE VHUD_radioCurrent, TEXTURES_LOADED: 72
____LOADED_TEXTURE VHUD_radio_1, TEXTURES_LOADED: 73
____LOADED_TEXTURE VHUD_radio_2, TEXTURES_LOADED: 74
____LOADED_TEXTURE VHUD_radio_3, TEXTURES_LOADED: 75
____LOADED_TEXTURE VHUD_radio_4, TEXTURES_LOADED: 76
____LOADED_TEXTURE VHUD_radio_5, TEXTURES_LOADED: 77
____LOADED_TEXTURE VHUD_radio_6, TEXTURES_LOADED: 78
____LOADED_TEXTURE VHUD_radio_7, TEXTURES_LOADED: 79
____LOADED_TEXTURE VHUD_radio_8, TEXTURES_LOADED: 80
____LOADED_TEXTURE VHUD_radio_9, TEXTURES_LOADED: 81
____LOADED_TEXTURE VHUD_radio_10, TEXTURES_LOADED: 82
____LOADED_TEXTURE VHUD_radio_11, TEXTURES_LOADED: 83
____LOADED_TEXTURE VHUD_radio_12, TEXTURES_LOADED: 84
____LOADED_TEXTURE VHUD_radio_13, TEXTURES_LOADED: 85
CRadioHud: Station 0 num songs 12
CRadioHud: Station 1 num songs 15
CRadioHud: Station 2 num songs 17
CRadioHud: Station 3 num songs 17
CRadioHud: Station 4 num songs 16
CRadioHud: Station 5 num songs 16
CRadioHud: Station 6 num songs 15
CRadioHud: Station 7 num songs 13
CRadioHud: Station 8 num songs 16
CRadioHud: Station 9 num songs 18
COverlayLayer::Init: Detected pixel shader model version 3.0, loading shader...
Initialising GPS...
____LOADED_TEXTURE VHUD_pathDir, TEXTURES_LOADED: 86
____LOADED_TEXTURE VHUD_blipHeli, TEXTURES_LOADED: 87
____LOADED_TEXTURE VHUD_phone, TEXTURES_LOADED: 88
____LOADED_TEXTURE VHUD_charMain, TEXTURES_LOADED: 89
Reading crosshairs.dat...
____LOADED_TEXTURE VHUD_chair_1, TEXTURES_LOADED: 90
Crosshair 255 255 w 16.00 h 16.00 dot 6.00 texture GTAVHud_by_DK22Pac\crosshair\crosshairs\pistol.png
22
23
24
Reading crosshairs.dat...
____LOADED_TEXTURE VHUD_chair_2, TEXTURES_LOADED: 91
Crosshair 255 255 w 16.00 h 16.00 dot 6.00 texture GTAVHud_by_DK22Pac\crosshair\crosshairs\smg.png
28
29
32
Reading crosshairs.dat...
____LOADED_TEXTURE VHUD_chair_3, TEXTURES_LOADED: 92
Crosshair 0 255 w 16.00 h 16.00 dot 6.00 texture GTAVHud_by_DK22Pac\crosshair\crosshairs\assault.png
30
31
Reading crosshairs.dat...
____LOADED_TEXTURE VHUD_chair_4, TEXTURES_LOADED: 93
Crosshair 255 255 w 32.00 h 32.00 dot 6.00 texture GTAVHud_by_DK22Pac\crosshair\crosshairs\shotgun.png
25
26
27
Reading crosshairs.dat...
____LOADED_TEXTURE VHUD_dotChair, TEXTURES_LOADED: 94
____LOADED_TEXTURE VHUD_redDot, TEXTURES_LOADED: 95
____LOADED_TEXTURE VHUD_sniperChair, TEXTURES_LOADED: 96
____LOADED_TEXTURE VHUD_rocketChair, TEXTURES_LOADED: 97
____LOADED_TEXTURE VHUD_sniperTarget, TEXTURES_LOADED: 98
____LOADED_TEXTURE VHUD_star1, TEXTURES_LOADED: 99
____LOADED_TEXTURE VHUD_star2, TEXTURES_LOADED: 100
Restart hud...
Shutdown hud...
____UNLOADED_TEXTURE VHUD_star1, TEXTURES_LEFT: 99
____UNLOADED_TEXTURE VHUD_star2, TEXTURES_LEFT: 98
Shutdown weapon selector...
____UNLOADED_TEXTURE VHUD_wheelPart, TEXTURES_LEFT: 97
____UNLOADED_TEXTURE VHUD_wheelCurrent, TEXTURES_LEFT: 96
____UNLOADED_TEXTURE VHUD_wheelSelected, TEXTURES_LEFT: 95
____UNLOADED_TEXTURE VHUD_wepPara, TEXTURES_LEFT: 94
____UNLOADED_TEXTURE VHUD_UNARMED, TEXTURES_LEFT: 93
____UNLOADED_TEXTURE VHUD_BRASSKNUCKLE, TEXTURES_LEFT: 92
____UNLOADED_TEXTURE VHUD_GOLFCLUB, TEXTURES_LEFT: 91
____UNLOADED_TEXTURE VHUD_NIGHTSTICK, TEXTURES_LEFT: 90
____UNLOADED_TEXTURE VHUD_KNIFE, TEXTURES_LEFT: 89
____UNLOADED_TEXTURE VHUD_BASEBALLBAT, TEXTURES_LEFT: 88
____UNLOADED_TEXTURE VHUD_SHOVEL, TEXTURES_LEFT: 87
____UNLOADED_TEXTURE VHUD_POOLCUE, TEXTURES_LEFT: 86
____UNLOADED_TEXTURE VHUD_KATANA, TEXTURES_LEFT: 85
____UNLOADED_TEXTURE VHUD_CHAINSAW, TEXTURES_LEFT: 84
____UNLOADED_TEXTURE VHUD_DILDO1, TEXTURES_LEFT: 83
____UNLOADED_TEXTURE VHUD_DILDO2, TEXTURES_LEFT: 82
____UNLOADED_TEXTURE VHUD_VIBE1, TEXTURES_LEFT: 81
____UNLOADED_TEXTURE VHUD_VIBE2, TEXTURES_LEFT: 80
____UNLOADED_TEXTURE VHUD_FLOWERS, TEXTURES_LEFT: 79
____UNLOADED_TEXTURE VHUD_CANE, TEXTURES_LEFT: 78
____UNLOADED_TEXTURE VHUD_SPRAYCAN, TEXTURES_LEFT: 77
____UNLOADED_TEXTURE VHUD_CAMERA, TEXTURES_LEFT: 76
____UNLOADED_TEXTURE VHUD_NIGHTVISION, TEXTURES_LEFT: 75
____UNLOADED_TEXTURE VHUD_INFRARED, TEXTURES_LEFT: 74
____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[0].m_pWeaponList @ CWeaponSelector::Shutdown
____UNLOADED_TEXTURE VHUD_SHOTGUN, TEXTURES_LEFT: 73
____UNLOADED_TEXTURE VHUD_SAWNOFF, TEXTURES_LEFT: 72
____UNLOADED_TEXTURE VHUD_2SAWNOFF, TEXTURES_LEFT: 71
____UNLOADED_TEXTURE VHUD_SPAS12, TEXTURES_LEFT: 70
____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[1].m_pWeaponList @ CWeaponSelector::Shutdown
____UNLOADED_TEXTURE VHUD_RLAUNCHER, TEXTURES_LEFT: 69
____UNLOADED_TEXTURE VHUD_RLAUNCHER_HS, TEXTURES_LEFT: 68
____UNLOADED_TEXTURE VHUD_MINIGUN, TEXTURES_LEFT: 67
____UNLOADED_TEXTURE VHUD_FTHROWER, TEXTURES_LEFT: 66
____UNLOADED_TEXTURE VHUD_EXTINGUISHER, TEXTURES_LEFT: 65
____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[2].m_pWeaponList @ CWeaponSelector::Shutdown
____UNLOADED_TEXTURE VHUD_GRENADE, TEXTURES_LEFT: 64
____UNLOADED_TEXTURE VHUD_TEARGAS, TEXTURES_LEFT: 63
____UNLOADED_TEXTURE VHUD_MOLOTOV, TEXTURES_LEFT: 62
____UNLOADED_TEXTURE VHUD_SATCHEL_CHARGE, TEXTURES_LEFT: 61
____UNLOADED_TEXTURE VHUD_DETONATOR, TEXTURES_LEFT: 60
____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[3].m_pWeaponList @ CWeaponSelector::Shutdown
____UNLOADED_TEXTURE VHUD_PISTOL, TEXTURES_LEFT: 59
____UNLOADED_TEXTURE VHUD_2PISTOL, TEXTURES_LEFT: 58
____UNLOADED_TEXTURE VHUD_PISTOL_SILENCED, TEXTURES_LEFT: 57
____UNLOADED_TEXTURE VHUD_DESERT_EAGLE, TEXTURES_LEFT: 56
____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[4].m_pWeaponList @ CWeaponSelector::Shutdown
____UNLOADED_TEXTURE VHUD_MICRO_UZI, TEXTURES_LEFT: 55
____UNLOADED_TEXTURE VHUD_2MICRO_UZI, TEXTURES_LEFT: 54
____UNLOADED_TEXTURE VHUD_MP5, TEXTURES_LEFT: 53
____UNLOADED_TEXTURE VHUD_TEC9, TEXTURES_LEFT: 52
____UNLOADED_TEXTURE VHUD_2TEC9, TEXTURES_LEFT: 51
____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[5].m_pWeaponList @ CWeaponSelector::Shutdown
____UNLOADED_TEXTURE VHUD_AK47, TEXTURES_LEFT: 50
____UNLOADED_TEXTURE VHUD_M4, TEXTURES_LEFT: 49
____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[6].m_pWeaponList @ CWeaponSelector::Shutdown
____UNLOADED_TEXTURE VHUD_COUNTRYRIFLE, TEXTURES_LEFT: 48
____UNLOADED_TEXTURE VHUD_SNIPERRIFLE, TEXTURES_LEFT: 47
____**DELETED**: tWeaponInSlotData @ CWeaponSelector::m_aSlots[7].m_pWeaponList @ CWeaponSelector::Shutdown
Shutdown logo...
____UNLOADED_TEXTURE VHUD_logo, TEXTURES_LEFT: 46
Shutdown panels...
____UNLOADED_TEXTURE VHUD_menuSelector, TEXTURES_LEFT: 45
____UNLOADED_TEXTURE VHUD_menuBought, TEXTURES_LEFT: 44
____UNLOADED_TEXTURE VHUD_menu_iconWeapon, TEXTURES_LEFT: 43
____UNLOADED_TEXTURE VHUD_menu_iconClothes, TEXTURES_LEFT: 42
____UNLOADED_TEXTURE VHUD_menu_iconCar, TEXTURES_LEFT: 41
____UNLOADED_TEXTURE VHUD_panelTitleTex63, TEXTURES_LEFT: 40
____UNLOADED_TEXTURE VHUD_panelTitleTex64, TEXTURES_LEFT: 39
____UNLOADED_TEXTURE VHUD_panelTitleTex67, TEXTURES_LEFT: 38
____UNLOADED_TEXTURE VHUD_panelTitleTex68, TEXTURES_LEFT: 37
____UNLOADED_TEXTURE VHUD_panelTitleTex65, TEXTURES_LEFT: 36
____UNLOADED_TEXTURE VHUD_panelTitleTex66, TEXTURES_LEFT: 35
Shutdown radar...
____UNLOADED_TEXTURE VHUD_radarRect, TEXTURES_LEFT: 34
____UNLOADED_TEXTURE VHUD_radarRect2p, TEXTURES_LEFT: 33
____UNLOADED_TEXTURE VHUD_radarPlaneMask, TEXTURES_LEFT: 32
____UNLOADED_TEXTURE VHUD_radarLower, TEXTURES_LEFT: 31
____UNLOADED_TEXTURE VHUD_radarHigher, TEXTURES_LEFT: 30
____UNLOADED_TEXTURE VHUD_radarLevel, TEXTURES_LEFT: 29
____UNLOADED_TEXTURE VHUD_boxCorner, TEXTURES_LEFT: 28
____UNLOADED_TEXTURE VHUD_timerRect, TEXTURES_LEFT: 27
Shutdown RadioHud...
____UNLOADED_TEXTURE VHUD_radioCurrent, TEXTURES_LEFT: 26
____UNLOADED_TEXTURE VHUD_radio_1, TEXTURES_LEFT: 25
____UNLOADED_TEXTURE VHUD_radio_2, TEXTURES_LEFT: 24
____UNLOADED_TEXTURE VHUD_radio_3, TEXTURES_LEFT: 23
____UNLOADED_TEXTURE VHUD_radio_4, TEXTURES_LEFT: 22
____UNLOADED_TEXTURE VHUD_radio_5, TEXTURES_LEFT: 21
____UNLOADED_TEXTURE VHUD_radio_6, TEXTURES_LEFT: 20
____UNLOADED_TEXTURE VHUD_radio_7, TEXTURES_LEFT: 19
____UNLOADED_TEXTURE VHUD_radio_8, TEXTURES_LEFT: 18
____UNLOADED_TEXTURE VHUD_radio_9, TEXTURES_LEFT: 17
____UNLOADED_TEXTURE VHUD_radio_10, TEXTURES_LEFT: 16
____UNLOADED_TEXTURE VHUD_radio_11, TEXTURES_LEFT: 15
____UNLOADED_TEXTURE VHUD_radio_12, TEXTURES_LEFT: 14
____UNLOADED_TEXTURE VHUD_radio_13, TEXTURES_LEFT: 13
____UNLOADED_TEXTURE VHUD_blipHeli, TEXTURES_LEFT: 12
____UNLOADED_TEXTURE VHUD_pathDir, TEXTURES_LEFT: 11
Shutdown GPS
____UNLOADED_TEXTURE VHUD_phone, TEXTURES_LEFT: 10
____UNLOADED_TEXTURE VHUD_charMain, TEXTURES_LEFT: 9
____UNLOADED_TEXTURE VHUD_dotChair, TEXTURES_LEFT: 8
____UNLOADED_TEXTURE VHUD_sniperChair, TEXTURES_LEFT: 7
____UNLOADED_TEXTURE VHUD_rocketChair, TEXTURES_LEFT: 6
____UNLOADED_TEXTURE VHUD_sniperTarget, TEXTURES_LEFT: 5
____UNLOADED_TEXTURE VHUD_redDot, TEXTURES_LEFT: 4
____UNLOADED_TEXTURE VHUD_chair_1, TEXTURES_LEFT: 3
____UNLOADED_TEXTURE VHUD_chair_2, TEXTURES_LEFT: 2
____UNLOADED_TEXTURE VHUD_chair_3, TEXTURES_LEFT: 1
____UNLOADED_TEXTURE VHUD_chair_4, TEXTURES_LEFT: 0
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