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March 8, 2017 03:11
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(ns c.g.scratch | |
(:require-macros [cljs.core.async.macros :refer [go go-loop]] | |
[c.u.q :refer [defq qi qn]]) | |
(:require [clojure.string] | |
[oops.core :refer [ocall oget oset!]] | |
[cljs.core.async :as a] | |
[c.g.shader] | |
[c.u.spec] | |
[cljsjs.opentype] | |
[dirac.runtime] | |
[devtools.core])) | |
(dirac.runtime/install!) | |
(devtools.core/install!) | |
(let [v2 (qn :vec2 20 20) | |
d2 (qn :dim2 23 58) | |
bb (qn :bbox v2 d2) | |
x (qi bb [:bbox/vec2])]) | |
(def vertex-source | |
(clojure.string/join | |
"\n" | |
["#version 300 es" | |
"#define POSITION_LOCATION 0" | |
"precision highp float;" | |
"precision highp int;" | |
"layout(location = POSITION_LOCATION) in vec2 position;" | |
"void main() {" | |
" gl_Position = vec4(position, 0.0, 1.0);" | |
"}"])) | |
(def fragment-source | |
(clojure.string/join | |
"\n" | |
[ | |
"#version 300 es" | |
"precision highp float;" | |
"precision highp int;" | |
"uniform sampler2D diffuse;" | |
"uniform vec2 u_imageSize;" | |
"out vec4 color;" | |
"void main() {" | |
" color = vec4(1, 0, 1, 0.5);" | |
"}"])) | |
;//texture(diffuse, vec2(gl_FragCoord.x, 1.0 - gl_FragCoord.y) / u_imageSize); | |
;; (def font-chan (a/chan)) | |
;; | |
;; (defn load-opentype [fname c] | |
;; (js/opentype.load | |
;; fname | |
;; (fn [err font] | |
;; (if err | |
;; (go (a/>! c [:err err])) | |
;; (go (a/>! c [:font font])) | |
;; ;; (op-on-font font) | |
;; ) ))) | |
;; (load-opentype "kafonts/KaTeX_Typewriter-Regular.ttf" font-chan) | |
(defn gen-canvas [;; font | |
] | |
(let [;; glyphs (js->clj (oget font "glyphs.glyphs")) | |
canvas (ocall js/document "createElement" "canvas") | |
_ (oset! canvas "width" 1024) | |
_ (oset! canvas "height" 1024) | |
ctx (ocall canvas "getContext" "2d")] | |
;; (doseq [[i [asc glyph]] (keep-indexed vector (sort glyphs )) | |
;; :let [y (quot i 32) | |
;; x (rem i 32)]] | |
;; (ocall glyph "draw" ctx (* x 64) (* y 128) 64)) | |
canvas)) | |
(defn run [] | |
(go | |
(let [;; [t font] (a/<! font-chan) | |
canvas (ocall js/document "getElementById" "c") | |
_ (oset! canvas "width" 2048) | |
_ (oset! canvas "height" 2048) | |
gl (ocall canvas "getContext" "webgl2") | |
_ (assert gl) | |
vertex-shader (c.g.shader/create-shader gl (.-VERTEX_SHADER gl) vertex-source) | |
fragment-shader (c.g.shader/create-shader gl (.-FRAGMENT_SHADER gl) fragment-source) | |
program (c.g.shader/create-program gl vertex-shader fragment-shader) | |
diffuse-location (ocall gl "getUniformLocation" program "diffuse") | |
image-size-location (ocall gl "getUniformLocation" program "u_imageSize") | |
vertex-pos-buffer (ocall gl "createBuffer") | |
_ (ocall gl "bindBuffer" (oget gl "ARRAY_BUFFER") vertex-pos-buffer) | |
vertex-count 12 | |
vertices (js/Float32Array. | |
(clj->js | |
[-0.8, -0.8, | |
0.8, -0.8, | |
0.8, 0.8, | |
0.8, 0.8, | |
-0.8, 0.8, | |
-0.8, -0.8, | |
-0.5, -0.5, | |
0.5, -0.5, | |
0.5, 0.5, | |
0.5, 0.5, | |
-0.5, 0.5, | |
-0.5, -0.5,])) | |
_ (ocall gl "bufferData" | |
(oget gl "ARRAY_BUFFER") | |
vertices | |
(oget gl "STATIC_DRAW")) | |
vertex-array (ocall gl "createVertexArray") | |
_ (ocall gl "bindVertexArray" vertex-array)] | |
(ocall gl "bindVertexArray" vertex-array) | |
(ocall gl "bindVertexArray" nil) | |
(let [texture (ocall gl "createTexture") | |
canvas (gen-canvas ;; font | |
) | |
vertex-pos-location 0] | |
(ocall gl "activeTexture" (oget gl "TEXTURE0")) | |
(ocall gl "bindTexture" (oget gl "TEXTURE_2D") texture) | |
(ocall gl "pixelStorei" (oget gl "UNPACK_FLIP_Y_WEBGL") false) | |
(ocall gl "texImage2D" (oget gl "TEXTURE_2D") 0 (oget gl "RGBA") (oget gl "RGBA") (oget gl "UNSIGNED_BYTE") canvas) | |
(ocall gl "texParameteri" (oget gl "TEXTURE_2D") (oget gl "TEXTURE_MAG_FILTER") (oget gl "LINEAR")) | |
(ocall gl "texParameteri" (oget gl "TEXTURE_2D") (oget gl "TEXTURE_MIN_FILTER") (oget gl "LINEAR")) | |
(ocall gl "clearColor" 0 0 0 1) | |
(ocall gl "clear" (oget gl "COLOR_BUFFER_BIT")) | |
(ocall gl "useProgram" program) | |
(ocall gl "uniform1i" diffuse-location 0) | |
(ocall gl "uniform2f" image-size-location 1024 1024) | |
(ocall gl "enableVertexAttribArray" vertex-pos-location) | |
(ocall gl "vertexAttribPointer" vertex-pos-location 2 (oget gl "FLOAT") false 0 0) | |
(ocall gl "bindVertexArray" nil ) | |
(ocall gl "bindVertexArray" vertex-array) | |
(ocall gl "bindVertexArray" vertex-array) | |
(ocall gl "drawArrays" (oget gl "TRIANGLES") 0 (/ vertex-count 2)) | |
(ocall gl "deleteTexture" texture) | |
(ocall gl "deleteProgram" program) | |
(ocall gl "deleteVertexArray" vertex-array))))) |
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