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- categories | |
- support | |
- hardware | |
- 3d trackers | |
- rendering | |
- animation | |
- datastore | |
- cloud service | |
- account management |
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<!-- see the writeup at https://medium.com/@anselm/playing-with-gps-spatialized-web-audio-f86e45d31d10 --> | |
<canvas id="mycanvas" width=512 height=512> | |
</canvas> | |
<script> | |
// a small database of all the objects | |
let artifacts = [ |
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const http = require('http'); | |
function pushme(mydata,mytable) { | |
var postData = JSON.stringify( mydata ); | |
var options = { | |
hostname: 'localhost', | |
port: 1337, | |
path: '/parse/classes/'+mytable, |
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// | |
// a snippet for for iOS scenekit | |
// generate an open half cylinder in such a way that the texture stretches from 0->1 over the surface | |
// the idea is that this could be used for a 180' pano | |
// | |
- (SCNGeometry*) createCurve:(int)resolution width:(float)radius { | |
if(resolution<1)return nil; |
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A small bit of kvetching... | |
Imagine in Shakespeare if a sonnet didn't hew towards the core message but instead had you hold all the loose blocks of marble in working memory. | |
My mistresses eyes are like the sun in no way, but in the way they are not like the sun so is her hair like wires, and in the way they are like the sun there is nothing further to remark upon. | |
By a similar quality it bugs me when early out conditions are deferred to the end of a code block. For me this is probaby a carry over from working in assembler. In early programming environments there was both a computational and cognitive cost to jumping around a block of other code prior to ceding control. Modern compilers optimize this away but there's still a cognitive burden to having to hold a larger model in mind. If you think of a piece of code as a tree of branching possibilities then it makes sense to whittle away those branches as quickly as possible so that you're left with the minimum functionality needed to close out the responsib |
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require 'date' | |
require 'net/http' | |
require 'uri' | |
require 'open-uri' | |
require 'rubypress' | |
require 'mime' | |
require 'mime/types' | |
require 'imgkit' | |
# goals |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Collections.Specialized; | |
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
* Extensible curve object | |
**/ |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8"> | |
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<title>Web Notes</title> | |
<!-- Pull in Bootstrap to style things up a bit --> | |
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap.min.css"> | |
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap-theme.min.css"> |
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/* | |
This is a node.js application. It relies on "npm serialport". | |
Save it as penwriter.js | |
Run it using | |
node penwriter.js | |
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#!/usr/bin/env python | |
# gdal to wavefront obj | |
try: | |
from osgeo import gdal | |
except ImportError: | |
import gdal | |
import sys |