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default
{
state_entry()
{
llOwnerSay( "Ready to test; touch me to redirect chat and emotes" );
}
touch_end( integer _ )
{
state Redirect;
@antonyfairport
antonyfairport / Z&A Flex Linkset.lsl
Last active November 6, 2017 10:04
Simple tool for experimenting with flexible path values on a whole linkset
//////////////////////////////////////////////////////////////////////
// Z&A Flex Linkset
// By Antony Fairport
//
// Z&A Flex Linkset - Apply flexible path params to a whole linkset.
//
// Revision history:
// ------------------------------------------------------------
//
// 2017-11-05
default
{
state_entry()
{
llAllowInventoryDrop( TRUE );
}
changed( integer change )
{
if ( ( change & CHANGED_INVENTORY ) || ( change & CHANGED_ALLOWED_DROP ) )
//////////////////////////////////////////////////////////////////////
// Z&A Parcel Checker
// By Antony Fairport
//
// Z&A Checker - Check that parcels are always using the right
// settings.
//
// Revision history:
// ------------------------------------------------------------
//
//////////////////////////////////////////////////////////////////////
// Z&A Light Ribbon
// By Antony Fairport
//
// Z&A Light Ribbon - Quick and simple glowstick/ribbon
//
// Revision history:
// ------------------------------------------------------------
//
// 2016-06-25
integer g_iCount;
integer g_iListen;
NextDialog()
{
g_iCount++;
llListenRemove( g_iListen );
g_iListen = llListen( -23, "", "", "" );
llDialog( llGetOwner(), "PRESS ME NOW!!!!!", [ "PRESS ME " + (string) g_iCount ], -23 );
}
This is a BODY OVERLAY texture loader for Maitreya.
Fill in a texture key where needed and leave the unused areas blank. No quotes. Do not remove any lines.
Lower Texture=
Lower Normal Map=
Lower Specular Map=
Sock Texture=
Upper Texture=89556747-24cb-43ed-920b-47caed15465f
Upper Normal Map=
Upper Specular Map=
Glove Texture=
default
{
touch_start( integer total_number )
{
llSay( 0, llGetTexture( llDetectedTouchFace( 0 ) ) );
}
}
//////////////////////////////////////////////////////////////////////
// Z&A Get Region Map Tile URLs
// By Antony Fairport
//
// Z&A Get Region Map Tile URLs - Get the map tile URLs for a given
// region; either the current region or one spoken by the object owner
// on channel 1.
//
// Revision history:
// ------------------------------------------------------------
//////////////////////////////////////////////////////////////////////
// Z&A Simple Animated Billboard Thing
// By Antony Fairport
//
// Z&A Simple Animated Billboard Thing - Quick and dirty animated
// billboard. Shows textures on a face, on a timer, from inventory,
// and also hands out other content.
//
// Revision history:
// ------------------------------------------------------------