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2858837790-0283-event {r}.txtp: 16
2858837790-0285-event {r}.txtp: 14
2858837790-0329-event {r}.txtp: 16
DLC2_VOBD_FB_Mumbler-0241-event {r}.txtp: 5
DLC2_VOBD_FB_Mumbler-0269-event {r}.txtp: 5
DLC2_VOBD_FB_Mumbler-0277-event {r}.txtp: 5
DLC2_VOBD_FB_Mumbler-0279-event {r}.txtp: 5
DLC2_VOBD_FB_Mumbler-0281-event {r}.txtp: 5
DLC2_VOBD_FB_Mumbler-0287-event {r}.txtp: 10
Oak_DLC1_VOBD_BanditFemale1_Dodge {r}.txtp: 5
name|bytes
Ake_Aster_VO.VO_Ep.Ep_3.Player_Lines.Ak_Play_VO_Aster_EP3_55_Grim_live_01|-10485159
Ash_P.TheWorld:PersistentLevel.StaticMeshCollectionActor_216.StaticMeshActor_SMC_3683|-10482063
Ash_P.TheWorld:PersistentLevel.StaticMeshCollectionActor_233.StaticMeshActor_SMC_1754|-10479963
BackBurner_Light.TheWorld:PersistentLevel.StaticLightCollectionActor_1.PointLight_14_LC|-10482546
BackBurner_Light.TheWorld:PersistentLevel.WiringActor_0.StaticMeshComponent_5583|-10484459
BackBUrner_Mission_Main.TheWorld:PersistentLevel.WillowAIMoveNode_48|-10485230
BanditSlaughter_P.TheWorld:PersistentLevel.StaticMeshCollectionActor_49.StaticMeshActor_SMC_494|-10480594
Boss_Cliffs_P.TheWorld:PersistentLevel.StaticMeshCollectionActor_124.StaticMeshActor_SMC_1076|-10480025
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.InterpActor_10.StaticMeshComponent_868|-10484479
@apocalyptech
apocalyptech / Engine.ini
Last active October 18, 2023 16:07
Satisfactory config files
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Compositing/LensDistortion/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
--- hotfixes-epic.json 2023-10-05 11:10:02.654764392 -0500
+++ hotfixes-steam.json 2023-10-12 11:10:02.608304376 -0500
@@ -1,7 +1,7 @@
{
"service_name": "Micropatch",
"configuration_group": "Oak_Crossplay_Default",
- "configuration_version": "1.347.585",
+ "configuration_version": "1.347.585.587.694",
"parameters": [
{
--- hotfixes-epic.json 2023-10-05 11:10:02.654764392 -0500
+++ hotfixes-steam.json 2023-10-12 11:10:02.608304376 -0500
@@ -1,7 +1,7 @@
{
"service_name": "Micropatch",
"configuration_group": "Oak_Crossplay_Default",
- "configuration_version": "1.347.585",
+ "configuration_version": "1.347.585.587.694",
"parameters": [
{
./Game/AlwaysLoadedAssets.txt
./Game/GameData/AssetMapping/OakAssetMappingData.uasset
./Game/GameData/AssetMapping/OakAssetMappingData.uexp
./Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/Model/Textures/T_ERI_HW_GUNGUN_C.uasset
./Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/Model/Textures/T_ERI_HW_GUNGUN_C.ubulk
./Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/Model/Textures/T_ERI_HW_GUNGUN_C.uexp
./Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/Model/Textures/T_ERI_HW_GUNGUN_D.uasset
./Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/Model/Textures/T_ERI_HW_GUNGUN_D.ubulk
./Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/Model/Textures/T_ERI_HW_GUNGUN_D.uexp
./Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/Model/Textures/T_ERI_HW_GUNGUN_EMISS.uasset
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextPane;
public class test
{
Steam Deck CPU flags
--------------------
fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36
clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm
constant_tsc rep_good nopl nonstop_tsc cpuid extd_apicid aperfmperf pni
pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 movbe popcnt aes xsave avx
f16c rdrand lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse
3dnowprefetch osvw ibs skinit wdt tce topoext perfctr_core perfctr_nb bpext
perfctr_llc mwaitx cpb cat_l3 cdp_l3 hw_pstate ssbd mba ibrs ibpb stibp
## Just constructed by hand here, nothin' fancy.
## Honestly could stand to be shorter, but ehhh
## pt1
../../607103432.wem #i #b 18.0 ## intro 1
../../237669557.wem #i #b 9.27272727272727 #r 0.5454545454545451 ## intro 2
../../161167485.wem #i #b 18.0 #r 0.5454545454545451 ## body random 3
../../767961630.wem #i #b 18.0 #r 0.5454545454545451 ## body random 1
../../900649380.wem #i #b 9.27272727272727 #r 0.5454545454545451 ## body random 4 intro
../../376788327.wem #i #b 9.27272727272727 #r 0.5454545454545451 #P 1 ## body random 4 option 1
../../410006905.wem #i #b 2.5531914893616996
../../125729665.wem #i #b 2.5531914893616996
../../294682057.wem #i #b 2.5531914893616996
group = -R3>1 ##fade
../../359668237.wem #i #b 2.5531914893616996 ##fade
../../454731349.wem #i #b 2.5531914893616996
../../645705913.wem #i #b 2.5531914893616996
../../776376820.wem #i #b 2.5531914893616996
../../553943951.wem #i #b 2.5531914893616996
../../59203071.wem #i #b 2.5531914893616996