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#version 300 es | |
precision mediump float; | |
uniform vec4 uMyUniform; | |
in vec2 textureCoord; | |
out vec4 fragColor; | |
void main() { | |
fragColor = vec4(textureCoord.x, textureCoord.y, 1.0, 1.0) * uMyUniform; | |
} |
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