Created
August 25, 2014 11:42
-
-
Save aras-p/eab8157b41facf4543d9 to your computer and use it in GitHub Desktop.
source shader
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "GUI/Text Shader" { | |
Properties { | |
_MainTex ("Font Texture", 2D) = "white" {} | |
_Color ("Text Color", Color) = (1,1,1,1) | |
} | |
SubShader { | |
Tags { | |
"Queue"="Transparent" | |
"IgnoreProjector"="True" | |
"RenderType"="Transparent" | |
"PreviewType"="Plane" | |
} | |
Lighting Off Cull Off ZTest Always ZWrite Off | |
Blend SrcAlpha OneMinusSrcAlpha | |
Pass { | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata_t { | |
float4 vertex : POSITION; | |
fixed4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
}; | |
struct v2f { | |
float4 vertex : SV_POSITION; | |
fixed4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
}; | |
sampler2D _MainTex; | |
uniform float4 _MainTex_ST; | |
uniform fixed4 _Color; | |
v2f vert (appdata_t v) | |
{ | |
v2f o; | |
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex); | |
o.color = v.color * _Color; | |
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); | |
return o; | |
} | |
fixed4 frag (v2f i) : SV_Target | |
{ | |
fixed4 col = i.color; | |
col.a *= tex2D(_MainTex, i.texcoord).a; | |
return col; | |
} | |
ENDCG | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment