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@Reedbeta
Reedbeta / interesting-libs.txt
Last active July 4, 2023 02:38
Interesting libraries I might like to use in a project
Interesting libraries I might like to use in a project...
Asset loading:
assetsys.h - virtual filesystem with ZIP backing, overlaying, etc https://github.com/mattiasgustavsson/libs/blob/master/docs/assetsys.md
cute_filewatch.h - file modification watching, for runtime reloading etc https://github.com/RandyGaul/cute_headers/blob/master/cute_filewatch.h
flatbuffers - data serialization, zero-copy deserialization, extensible schemas https://github.com/google/flatbuffers
stb_image - https://github.com/nothings/stb/blob/master/stb_image.h
tinyexr - https://github.com/syoyo/tinyexr
tinygltf - https://github.com/syoyo/tinygltf
tinyobjloader - https://github.com/syoyo/tinyobjloader

State of Roblox graphics API across all platforms, with percentage deltas since EOY 2018. Updated December 29 2019.

Windows

API Share
Direct3D 11+ 85% (+5%)
Direct3D 10.1 8.5% (-1.5%)
Direct3D 10.0 5.5% (-2.5%)
Direct3D 9 1% (-1%)
@davidgyu
davidgyu / displayOsdFVarCoord.cpp
Created February 5, 2013 20:48
OpenSubdiv Example: Uniform Subdivision with Face-varying Data
//
// This is a simple example that uses face-varying u,v data
// with uniform catmull-clark subdivision using OpenSubdiv
//
// c++ -o displayOsdFVarCoord displayOsdFVarCoord.cpp -I$OPENSUBDIV/include -L$OPENSUBDIV/lib -losdCPU -lglut -lGL
//
#if defined(__APPLE__)
#include <GLUT/glut.h>
#else
@rygorous
rygorous / Stats.js
Created April 25, 2012 03:48
Half-space tri rasterizers in JS
// stats.js r9 - http://github.com/mrdoob/stats.js
var Stats=function(){var h,a,r=0,s=0,i=Date.now(),u=i,t=i,l=0,n=1E3,o=0,e,j,f,b=[[16,16,48],[0,255,255]],m=0,p=1E3,q=0,d,k,g,c=[[16,48,16],[0,255,0]];h=document.createElement("div");h.style.cursor="pointer";h.style.width="80px";h.style.opacity="0.9";h.style.zIndex="10001";h.addEventListener("mousedown",function(a){a.preventDefault();r=(r+1)%2;0==r?(e.style.display="block",d.style.display="none"):(e.style.display="none",d.style.display="block")},!1);e=document.createElement("div");e.style.textAlign=
"left";e.style.lineHeight="1.2em";e.style.backgroundColor="rgb("+Math.floor(b[0][0]/2)+","+Math.floor(b[0][1]/2)+","+Math.floor(b[0][2]/2)+")";e.style.padding="0 0 3px 3px";h.appendChild(e);j=document.createElement("div");j.style.fontFamily="Helvetica, Arial, sans-serif";j.style.fontSize="9px";j.style.color="rgb("+b[1][0]+","+b[1][1]+","+b[1][2]+")";j.style.fontWeight="bold";j.innerHTML="FPS";e.appendChild(j);f=document.createElement("div");f.style.position="relati
@rygorous
rygorous / gist:2156668
Last active April 16, 2024 11:18
float->half variants
// float->half variants.
// by Fabian "ryg" Giesen.
//
// I hereby place this code in the public domain, as per the terms of the
// CC0 license:
//
// https://creativecommons.org/publicdomain/zero/1.0/
//
// float_to_half_full: This is basically the ISPC stdlib code, except
// I preserve the sign of NaNs (any good reason not to?)
@rygorous
rygorous / gist:2144712
Created March 21, 2012 05:20
half->float variants
// half->float variants.
// by Fabian "ryg" Giesen.
//
// I hereby place this code in the public domain.
//
// half_to_float_fast: table based
// tables could be done in a more compact fashion (in particular, can store tab2 in low word of tab1!)
// but something of a dead end since not very SIMD-friendly. pretty much abandoned at this point.
//
// half_to_float_fast2: use FP adder hardware to deal with denormals.