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| Shader "Custom/UIBlur" | |
| { | |
| Properties | |
| { | |
| [Toggle(IS_BLUR_ALPHA_MASKED)] _IsAlphaMasked("Image Alpha Masks Blur", Float) = 1 | |
| [Toggle(IS_SPRITE_VISIBLE)] _IsSpriteVisible("Show Image", Float) = 1 | |
| // Internally enforced by MAX_RADIUS | |
| _Radius("Blur Radius", Range(0, 64)) = 1 |
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| using System; | |
| using Unity.Services.Core; | |
| using Unity.Services.Mediation; | |
| // using Analytics; | |
| using UnityEngine; | |
| using UnityEngine.Advertisements; | |
| namespace Ads | |
| { |
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| using UnityEngine; | |
| namespace SocialPlatforms | |
| { | |
| public class Achievement | |
| { | |
| public AchievementType Type; | |
| public string ID; | |
| public bool Completed; | |
| public int TotalSteps; |
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| using System; | |
| using System.Collections.Generic; | |
| using Ads; | |
| using SocialPlatforms; | |
| // using Analytics; | |
| using UnityEngine; | |
| using UnityEngine.Purchasing; | |
| namespace IAP | |
| { |
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| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections.Generic; | |
| using UnityEngine.SceneManagement; //3 | |
| public class SelectGameObjectsWithMissingScripts : Editor | |
| { | |
| [MenuItem("Tools/Select GameObjects With Missing Scripts")] | |
| static void SelectGameObjects() | |
| { |
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| using System.IO; | |
| using UnityEditor; | |
| using UnityEditor.Callbacks; | |
| using UnityEditor.iOS.Xcode; | |
| using UnityEngine; | |
| #if UNITY_IOS | |
| #endif | |
| // PListiOS - Edit the PList file. |
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| using System; | |
| using AppsFlyerSDK; | |
| using Firebase; | |
| using IAP; | |
| using UnityEngine; | |
| using UnityEngine.Advertisements; | |
| using UnityEngine.Purchasing; | |
| namespace Analytics | |
| { |
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| using System; | |
| #if UNITY_IOS | |
| using Unity.Advertisement.IosSupport; | |
| #endif | |
| using UnityEngine; | |
| namespace ScriptsEEE | |
| { | |
| public class ATTRequester : MonoBehaviour | |
| { |
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| /* | |
| * Created by C.J. Kimberlin | |
| * | |
| * The MIT License (MIT) | |
| * | |
| * Copyright (c) 2019 | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| * of this software and associated documentation files (the "Software"), to deal | |
| * in the Software without restriction, including without limitation the rights |
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| using UnityEngine; | |
| public class NoClipFly : MonoBehaviour | |
| { | |
| public float mainSpeed = 1.0f; //regular speed | |
| public float shiftAdd = 250.0f; //multiplied by how long shift is held. Basically running | |
| public float maxShift = 1000.0f; //Maximum speed when holdin gshift | |
| public float camSens = 0.25f; //How sensitive it with mouse | |
| public bool invertY = true; |
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