Kitchen ThreeJs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import { Component, OnInit } from '@angular/core'; | |
import * as THREE from 'three'; | |
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'; | |
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'; | |
@Component({ | |
selector: 'tm-customizer', | |
templateUrl: './customizer.component.html', | |
styleUrls: ['./customizer.component.scss'], | |
}) | |
export class CustomizerComponent implements OnInit { | |
public textureSrc: string; | |
public textureList = [ | |
{ id: 1, name: 'Wood 2', src: '/assets/textures/wood2.jpg' }, | |
{ id: 2, name: 'Wood 1', src: '/assets/textures/wood1.jpg' }, | |
]; | |
public selectedTexture(e): void { | |
let find = this.textureList.find((x) => x?.src === e.target.value); | |
// console.log(find?.src); | |
} | |
ngOnInit(): void { | |
let scene, | |
kitchen, | |
camera, | |
renderer, | |
canvas, | |
controls, | |
raycaster, | |
loader, | |
BACKGROUND_COLOR = 0xffffff; | |
// Scene | |
scene = new THREE.Scene(); | |
scene.background = new THREE.Color(BACKGROUND_COLOR); | |
// Set Camera | |
camera = new THREE.PerspectiveCamera( | |
75, | |
window.innerWidth / window.innerHeight, | |
0.1, | |
1000 | |
); | |
camera.position.z = 5; | |
camera.position.x = 5; | |
camera.position.y = 1; | |
// Renderer with canvas | |
canvas = document.getElementById('canvas'); | |
renderer = new THREE.WebGLRenderer({ canvas: canvas }); | |
renderer.setSize(window.innerWidth / 1.53, window.innerHeight / 1.5); | |
renderer.shadowMap.enabled = true; | |
// Controls with options | |
controls = new OrbitControls(camera, renderer.domElement); | |
controls.maxPolarAngle = Math.PI / 2; | |
controls.minPolarAngle = Math.PI / 3; | |
controls.enableDamping = true; | |
controls.enablePan = false; | |
controls.target.set(5, 1, 0); | |
controls.maxAzimuthAngle = 0.8; | |
controls.minAzimuthAngle = -0.8; | |
controls.enableZoom = false; | |
controls.dampingFactor = 0.1; | |
controls.autoRotate = false; // Toggle this if you'd like the chair to automatically rotate | |
controls.autoRotateSpeed = 0.2; // 30 | |
// Load Kitchen | |
var textureLoader = new THREE.TextureLoader(); | |
var texture = textureLoader.load('assets/textures/img.png'); | |
texture.flipY = false; | |
loader = new GLTFLoader(); | |
loader.load( | |
'assets/3d_models/kitch.glb', | |
(gltf) => { | |
kitchen = gltf.scene; | |
kitchen.traverse((node) => { | |
if (node.isMesh) { | |
node.material.map = texture; | |
console.log(node.material.map); | |
} | |
}); | |
// console.log(gltf); | |
scene.add(kitchen); | |
}, | |
undefined, | |
(err) => { | |
console.log(err); | |
} | |
); | |
// Set Lights | |
setLights(scene); | |
function animate() { | |
requestAnimationFrame(animate); | |
controls.update(); | |
renderer.render(scene, camera); | |
if (resizeRendererToDisplaySize(renderer)) { | |
const canvas = renderer.domElement; | |
camera.aspect = canvas.clientWidth / canvas.clientHeight; | |
camera.updateProjectionMatrix(); | |
} | |
} | |
animate(); | |
} | |
} | |
function setLights(scene) { | |
// Add lights | |
var hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444, 0.61); | |
hemiLight.position.set(0, 50, 0); | |
// Add hemisphere light to scene | |
scene.add(hemiLight); | |
var dirLight = new THREE.DirectionalLight(0xffffff, 0.54); | |
dirLight.position.set(-8, 12, 8); | |
// dirLight.castShadow = true; | |
dirLight.shadow.mapSize = new THREE.Vector2(1024, 1024); | |
// Add directional Light to scene | |
scene.add(dirLight); | |
var light = new THREE.DirectionalLight(0xffffff, 3); | |
light.position.set(10, 10, 10); | |
scene.add(light); | |
} | |
function resizeRendererToDisplaySize(renderer) { | |
const canvas = renderer.domElement; | |
var width = window.innerWidth; | |
var height = window.innerHeight; | |
var canvasPixelWidth = canvas.width / window.devicePixelRatio; | |
var canvasPixelHeight = canvas.height / window.devicePixelRatio; | |
const needResize = canvasPixelWidth !== width || canvasPixelHeight !== height; | |
if (needResize) { | |
renderer.setSize(width, height, false); | |
} | |
return needResize; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment