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import { Component, OnInit } from '@angular/core'; | |
import * as THREE from 'three'; | |
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'; | |
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'; | |
@Component({ | |
selector: 'tm-customizer', | |
templateUrl: './customizer.component.html', | |
styleUrls: ['./customizer.component.scss'], | |
}) | |
export class CustomizerComponent implements OnInit { | |
public textureSrc: string; | |
public textureList = [ | |
{ id: 1, name: 'Wood 2', src: '/assets/textures/wood2.jpg' }, | |
{ id: 2, name: 'Wood 1', src: '/assets/textures/wood1.jpg' }, | |
]; | |
public selectedTexture(e): void { | |
let find = this.textureList.find((x) => x?.src === e.target.value); | |
// console.log(find?.src); | |
} | |
ngOnInit(): void { | |
let scene, kitchen, camera, renderer, canvas, controls, mouse, raycaster, loader, BACKGROUND_COLOR = 0xffffff; | |
// Scene | |
scene = new THREE.Scene(); | |
scene.background = new THREE.Color(BACKGROUND_COLOR); | |
// Renderer with canvas | |
canvas = document.getElementById('canvas'); | |
renderer = new THREE.WebGLRenderer({ canvas: canvas }); | |
renderer.setSize(canvas.width * 3.5, canvas.height * 5); | |
console.log(canvas.clientWidth); | |
renderer.shadowMap.enabled = true; | |
// Set Camera | |
camera = new THREE.PerspectiveCamera( | |
75, | |
canvas.clientWidth / canvas.clientHeight, | |
0.1, | |
1000 | |
); | |
camera.position.z = 5; | |
camera.position.x = 5; | |
camera.position.y = 1; | |
mouse = new THREE.Vector2(); | |
raycaster = new THREE.Raycaster(); | |
// Controls with options | |
controls = new OrbitControls(camera, renderer.domElement); | |
controls.maxPolarAngle = Math.PI / 2; | |
controls.minPolarAngle = Math.PI / 3; | |
controls.enableDamping = true; | |
controls.enablePan = false; | |
controls.target.set(5, 1, 0); | |
controls.maxAzimuthAngle = 0.8; | |
controls.minAzimuthAngle = -0.8; | |
controls.enableZoom = false; | |
controls.dampingFactor = 0.1; | |
controls.autoRotate = false; | |
controls.autoRotateSpeed = 0.2; // 30 | |
loader = new GLTFLoader(); | |
loader.load( | |
'assets/3d_models/kitch.glb', | |
(gltf) => { | |
kitchen = gltf.scene; | |
scene.add(kitchen); | |
console.log(kitchen); | |
}, | |
undefined, | |
(err) => { | |
console.log(err); | |
} | |
); | |
function hoverPieces() { | |
const material = new THREE.MeshBasicMaterial({ color: 0xffff00 }); | |
raycaster.setFromCamera(mouse, camera); | |
const intersects = raycaster.intersectObjects(scene.children); | |
// console.log(intersects); | |
for (let i = 0; i < intersects.length; i++) { | |
intersects[i].object.material = material; | |
} | |
console.log(intersects); | |
} | |
// Set Lights | |
setLights(scene); | |
function animate() { | |
requestAnimationFrame(animate); | |
controls.update(); | |
renderer.render(scene, camera); | |
hoverPieces(); | |
if (resizeRendererToDisplaySize(renderer)) { | |
const canvas = renderer.domElement; | |
camera.aspect = canvas.clientWidth / canvas.clientHeight; | |
camera.updateProjectionMatrix(); | |
} | |
} | |
animate(); | |
function onMouseMove(event) { | |
// calculate pointer position in normalized device coordinates | |
// (-1 to +1) for both components | |
mouse.x = ((event.clientX - 250) / canvas.clientWidth) * 2 - 1; | |
mouse.y = -(event.clientY / canvas.clientHeight) * 2 + 1; | |
} | |
window.addEventListener('mousemove', onMouseMove); | |
} | |
} | |
function setLights(scene) { | |
// Add lights | |
var hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444, 0.61); | |
hemiLight.name = 'hemiLight'; | |
hemiLight.position.set(0, 50, 0); | |
// Add hemisphere light to scene | |
scene.add(hemiLight); | |
var dirLight = new THREE.DirectionalLight(0xffffff, 0.54); | |
dirLight.name = 'dirLight'; | |
dirLight.position.set(-8, 12, 8); | |
// dirLight.castShadow = true; | |
dirLight.shadow.mapSize = new THREE.Vector2(1024, 1024); | |
// Add directional Light to scene | |
scene.add(dirLight); | |
var light = new THREE.DirectionalLight(0xffffff, 3); | |
light.name = 'light'; | |
light.position.set(10, 10, 10); | |
scene.add(light); | |
} | |
function resizeRendererToDisplaySize(renderer) { | |
const canvas = renderer.domElement; | |
var width = canvas.clientWidth; | |
var height = canvas.clientHeight; | |
var canvasPixelWidth = canvas.clientWidth / window.devicePixelRatio; | |
var canvasPixelHeight = canvas.clientHeight / window.devicePixelRatio; | |
const needResize = canvasPixelWidth !== width || canvasPixelHeight !== height; | |
if (needResize) { | |
renderer.setSize(width, height, false); | |
} | |
return needResize; | |
} |
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