Created
April 17, 2014 09:25
-
-
Save arya-s/10968151 to your computer and use it in GitHub Desktop.
Trying to use JOGL's curve TextRenderer
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package experiments; | |
import static javax.media.opengl.GL.GL_COLOR_BUFFER_BIT; | |
import static javax.media.opengl.GL.GL_DEPTH_BUFFER_BIT; | |
import java.awt.BorderLayout; | |
import java.awt.Container; | |
import java.io.IOException; | |
import java.lang.reflect.InvocationTargetException; | |
import javax.media.opengl.GL4; | |
import javax.media.opengl.GLAutoDrawable; | |
import javax.media.opengl.GLCapabilities; | |
import javax.media.opengl.GLEventListener; | |
import javax.swing.JFrame; | |
import javax.swing.JPanel; | |
import javax.swing.SwingUtilities; | |
import com.jogamp.graph.curve.opengl.RenderState; | |
import com.jogamp.graph.curve.opengl.TextRenderer; | |
import com.jogamp.graph.font.Font; | |
import com.jogamp.graph.font.FontFactory; | |
import com.jogamp.graph.geom.opengl.SVertex; | |
import com.jogamp.newt.awt.NewtCanvasAWT; | |
import com.jogamp.newt.opengl.GLWindow; | |
import com.jogamp.opengl.util.Animator; | |
import com.jogamp.opengl.util.glsl.ShaderState; | |
public class TextRendererTest implements GLEventListener{ | |
private ShaderState shaderState; | |
private RenderState renderState; | |
private TextRenderer textRenderer; | |
private float[] position; | |
private int[] texSize; | |
private int fontSize; | |
private Font font; | |
@Override | |
public void display(GLAutoDrawable glad) { | |
render(glad); | |
} | |
// Render a triangle | |
private void render(GLAutoDrawable glad) { | |
GL4 gl = glad.getGL().getGL4(); | |
gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
shaderState.useProgram(gl, true); | |
textRenderer.resetModelview(null); | |
textRenderer.translate(gl, 10, 10, 0); | |
textRenderer.drawString3D(gl, font, "HELLO WORLD", position, fontSize, texSize); | |
shaderState.useProgram(gl, false); | |
} | |
@Override | |
public void reshape(GLAutoDrawable glad, int x, int y, int width, int height){ | |
System.out.println("Reshape issued by "+Thread.currentThread()+": "+width+"x"+height); | |
} | |
@Override | |
public void init(GLAutoDrawable glad) { | |
GL4 gl = glad.getGL().getGL4(); | |
shaderState = new ShaderState(); | |
renderState = RenderState.createRenderState(shaderState, SVertex.factory()); | |
textRenderer = TextRenderer.create(renderState, 0); | |
textRenderer.init(gl); | |
textRenderer.setAlpha(gl, 1f); | |
textRenderer.setColorStatic(gl, 1f, 1f, 1f); | |
position = new float[]{ 0f, 0f, 0f }; | |
texSize = new int[] { 0 }; | |
fontSize = 38; | |
try { | |
font = FontFactory.get(FontFactory.UBUNTU).getDefault(); | |
} catch (IOException e) { | |
e.printStackTrace(); | |
} | |
} | |
@Override | |
public void dispose(GLAutoDrawable glad) { | |
} | |
public static void main(String args[]) throws InterruptedException, InvocationTargetException { | |
GLCapabilities glCaps = new GLCapabilities(null); | |
final GLWindow glWindow = GLWindow.create(glCaps); | |
glWindow.setTitle("Fullscreen Test"); | |
glWindow.addGLEventListener(new TextRendererTest()); | |
final Animator animator = new Animator(glWindow); | |
animator.start(); | |
final NewtCanvasAWT newtCanvasAWT = new NewtCanvasAWT(glWindow); | |
final Container container = new Container(); | |
container.setLayout(new BorderLayout()); | |
container.add(newtCanvasAWT, BorderLayout.CENTER); | |
final JPanel panel = new JPanel(); | |
panel.setLayout(new BorderLayout()); | |
panel.add(container, BorderLayout.CENTER); | |
final JFrame frame = new JFrame("JOGL Text Test"); | |
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); | |
frame.setContentPane(panel); | |
SwingUtilities.invokeAndWait(new Runnable() { | |
public void run() { | |
frame.setSize(640, 480); | |
frame.validate(); | |
frame.setVisible(true); | |
} | |
}); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment