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GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_STENCIL_TEST);
GL11.glAlphaFunc(GL11.GL_GREATER, GL11.GL_ZERO);
GL11.glBlendFunc(GL11.GL_DST_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
while (i < entities.length && entities[i].getZIndex() < threshold) {
entities[i].render(game, g); // renders with thin white border
i++;
}
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