Created
October 8, 2015 09:53
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Conway's game of life in Scala
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| object Conway extends App { | |
| var grid = Grid(3, 3) | |
| while (true) { | |
| grid.print | |
| grid = grid.nextGrid | |
| Thread.sleep(2000) | |
| } | |
| } | |
| case class Cell(active: Boolean) { | |
| override def toString() = if (active) "o" else "." | |
| } | |
| class Grid(width: Int, height: Int, cells: Seq[Seq[Cell]]) { | |
| def print = { | |
| val sep = "----" * width + "-\n" | |
| val str = cells.map(row => row.mkString("| ", " | ", " |\n")) | |
| .mkString(sep, sep, sep) | |
| println(str) | |
| } | |
| def nextGrid: Grid = { | |
| val newCells = (0 to height - 1).map(i => (0 to width - 1).map(j => Cell(newState(i, j)))) | |
| new Grid(width, height, newCells) | |
| } | |
| def newState(i: Int, j: Int): Boolean = { | |
| val activeCount = (i - 1 to i + 1).flatMap(x => (j - 1 to j + 1).map(y => (x, y))) | |
| .filter { case (x, y) => !(x == i && y == j) } | |
| .filter { case (x, _) => x >= 0 && x < width } | |
| .filter { case (_, y) => y >= 0 && y < height } | |
| .count { case (x, y) => cells(x)(y).active } | |
| activeCount == 3 || (activeCount == 2 && cells(i)(j).active) | |
| } | |
| } | |
| object Grid { | |
| def apply(width: Int, height: Int): Grid = { | |
| val cells = (0 to height - 1).map(i => (0 to width - 1).map(j => Cell(i == 1))) | |
| new Grid(width, height, cells) | |
| } | |
| } |
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