// UVs Vector4[] uvs = new Vector4[] { new Vector4( 0.0, 1.0,0.0, 1.0), new Vector4( 1.0, 0.0,0.0, 1.0), new Vector4( 0.0, 0.0,0.0, 1.0), new Vector4( 1.0, 1.0,0.0, 1.0) }; // Indices of the uvs per each polygon int[] uvsId = new int[] { 0,1,3,2,2,3,5,4,4,5,7,6,6,7,9,8,1,10,11,3,12,0,2,13 }; // Call Common class create mesh using polygon builder method to set mesh instance Mesh mesh = Common.createMeshUsingPolygonBuilder(); // Create UVset VertexElementUV elementUV = mesh.createElementUV(TextureMapping.DIFFUSE, MappingMode.POLYGON_VERTEX, ReferenceMode.INDEX_TO_DIRECT); // Copy the data to the UV vertex element elementUV.setData(uvs); elementUV.setIndices(uvsId);