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diff --git a/mseoserv/commands/debug.cpp b/mseoserv/commands/debug.cpp
index 5bebb40..38026f9 100644
--- a/mseoserv/commands/debug.cpp
+++ b/mseoserv/commands/debug.cpp
@@ -28,6 +28,66 @@
namespace Commands
{
+void GiveItem(const std::vector<std::string>& arguments, Character* from)
+{
+ Character *victim = from->world->GetCharacter(arguments[0]);
+
+ if (!victim)
+ {
+ from->ServerMsg(from->world->i18n.Format("character_not_found"));
+ }
+ else
+ {
+ int id = util::to_int(arguments[1]);
+ int amount = (arguments.size() >= 3) ? util::to_int(arguments[2]) : 1;
+
+ if (victim->AddItem(id, amount))
+ {
+ PacketBuilder reply(PACKET_ITEM, PACKET_GET, 9);
+ reply.AddShort(0); // UID
+ reply.AddShort(id);
+ reply.AddThree(amount);
+ reply.AddChar(static_cast<unsigned char>(victim->weight));
+ reply.AddChar(static_cast<unsigned char>(victim->maxweight));
+ victim->Send(reply);
+ from->StatusMsg("You have given " + util::to_string(amount) + " " + from->world->eif->Get(id).name + " to " + victim->SourceName().c_str() + ".");
+ }
+ }
+}
+
+void TakeItem(const std::vector<std::string>& arguments, Character* from)
+{
+ int id = util::to_int(arguments[1]);
+ int amount = (arguments.size() >= 3) ? util::to_int(arguments[2]) : 1;
+
+ if (amount <= 0)
+ return;
+
+ Character *victim = from->world->GetCharacter(arguments[0]);
+
+ if (!victim)
+ {
+ from->ServerMsg(from->world->i18n.Format("character_not_found"));
+ }
+ else
+ {
+ if (victim->trading)
+ return;
+
+ if (victim->HasItem(id) >= amount)
+ {
+ victim->DelItem(id, amount);
+
+ PacketBuilder reply(PACKET_ITEM, PACKET_JUNK, 11);
+ reply.AddShort(id);
+ reply.AddThree(amount);
+ reply.AddInt(victim->HasItem(id));
+ reply.AddChar(static_cast<unsigned char>(victim->weight));
+ reply.AddChar(static_cast<unsigned char>(victim->maxweight));
+ victim->Send(reply);
+ from->StatusMsg("You have taken " + util::to_string(amount) + " " + from->world->eif->Get(id).name + " away from " + victim->SourceName().c_str() + ".");
+ }
+ }
+}
+
void SpawnItem(const std::vector<std::string>& arguments, Character* from)
{
int id = util::to_int(arguments[0]);
@@ -198,12 +258,16 @@ void QuestState(const std::vector<std::string>& arguments, Character* from)
}
COMMAND_HANDLER_REGISTER(debug)
+ RegisterCharacter({"give", {"victim"}, {"item", "amount"}, 2}, GiveItem, CMD_FLAG_DUTY_RESTRICT);
+ RegisterCharacter({"take", {"victim"}, {"item", "amount"}, 2}, TakeItem, CMD_FLAG_DUTY_RESTRICT);
RegisterCharacter({"sitem", {"item"}, {"amount"}, 2}, SpawnItem, CMD_FLAG_DUTY_RESTRICT);
RegisterCharacter({"ditem", {"item"}, {"amount", "x", "y"}, 2}, DropItem, CMD_FLAG_DUTY_RESTRICT);
RegisterCharacter({"snpc", {"npc"}, {"amount", "speed", "direction"}, 2}, SpawnNPC, CMD_FLAG_DUTY_RESTRICT);
RegisterCharacter({"dnpc", {}, {}, 2}, DespawnNPC, CMD_FLAG_DUTY_RESTRICT);
RegisterCharacter({"learn", {"skill"}, {"level"}}, Learn, CMD_FLAG_DUTY_RESTRICT);
RegisterCharacter({"qstate", {"quest", "state"}}, QuestState, CMD_FLAG_DUTY_RESTRICT);
+ RegisterAlias("ti", "take");
+ RegisterAlias("gi", "give");
RegisterAlias("si", "sitem");
RegisterAlias("di", "ditem");
RegisterAlias("sn", "snpc");
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