This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* inoise8_mover_array | |
* | |
* By: Andrew Tuline | |
* | |
* Date: March, 2017 | |
* | |
* We've used sine waves and counting to move pixels around a strand. In this case, I'm using FastLED Noise to move an array of pixels up and down the strand. | |
* | |
* The advantage is that it provides random natural movement without requiring lots of fancy math. | |
* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* End to end blending | |
By: Andrew Tuline | |
Date: Oct 25, 2015 | |
*/ | |
#include "FastLED.h" | |
#define LED_PIN 12 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* fft_log_music | |
* | |
* By: Andrew Tuline | |
* | |
* Date: Mar, 2019 | |
* | |
* | |
* Why use a 7 band MSGEQ7 graphic equalizer chip when you can get many times more frequency bins with software alone and on an Arduino UNO to boot? | |
* | |
* This example combines high speed A/D conversion, FFT (Fast Fourier Transform) pitch detection combined with simple FastLED library display using |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Increase/decrease brigtness of LED's. | |
* | |
* By: Andrew Tuline | |
* | |
* Date: Mar 21, 2019 | |
* | |
* This is a way to increase the brighness of LED's. | |
* | |
* | |
*/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* simplemover | |
* | |
* By: A simple routine to move every 4th LED up the strip and fade behind. | |
* | |
* No delay statements were harmed in the creation of this routine. | |
* | |
* By: Andrew Tuline | |
* | |
* Date: June 11, 2018 | |
* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Title: inoise8_fire.ino | |
* | |
* By: Andrew Tuline | |
* | |
* Date: January 2017 | |
* | |
* This super short sketch displays fire thanks to FastLED's Perlin Noise function and Palettes. | |
* | |
* It needs some tweaking in order to work across a wide range of NUM_LED values, but looks pretty good at 60. | |
* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* lightsaber | |
* | |
* By: Andrew Tuline | |
* | |
* Start up a light saber and watch it shimmer slightly. | |
* | |
* Date: January, 2017 | |
* | |
* To do: | |
* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Circular loader ring (a real basic one) | |
* | |
* By: Andrew Tuline | |
* | |
* Date: May, 2019 | |
* | |
* One version uses a loop and fixed colours, while the other uses a fader. | |
* | |
*/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* File: basicfadeingamma | |
* | |
* By: Andrew Tuline | |
* | |
* Date: April, 2019 | |
* | |
* Based previous work (namely twinklefox) by Mark Kriegsman, this program shows how you can fade-in twinkles by using the fact that a random number generator | |
* with the same seed will generate the same numbers every time. Combine that with millis and a sine wave and you have twinkles fading in/out. |
NewerOlder