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/* | |
* Ripples | |
* | |
* Originally by: Reko Meriö | |
* | |
* Highly modified by: Andrew Tuline | |
* | |
* Date: February, 2019 | |
* | |
* Another ripple routine, that now supports simultaneous ripples via a structure. |
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/* rainbow_center | |
By: Andrew Tuline | |
Date: Jan, 2018 | |
Description | |
Rainbow marching from the center to the ends of the strand using the fill_rainbow routine. |
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/* sinelon_pixels | |
* | |
* Moves multiple pixels back and forth using waves of one form or another. | |
* | |
* | |
* By: Mark Kriegsman | |
* | |
* Modified by: Andrew Tuline | |
* | |
* Date: January 2018 |
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/* palette_basic | |
* | |
* By: Andrew Tuline | |
* | |
* Date: October, 2018 | |
* | |
* Basic Palette Usage | |
* | |
*/ |
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/* fill_grad | |
* | |
* By: Andrew Tuline | |
* | |
* Date: August, 2015 | |
* | |
* Here's a simple method to blend between a couple of colours across a strand of LED's. | |
* | |
* It uses FastLED's: | |
* |
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// Just a snippet from FastLED. This is not a complete program. | |
//FORWARD_HUES, BACKWARD_HUES, SHORTEST_HUES, LONGEST_HUES | |
fill_gradient(leds, startpos, CHSV(50, 255,255) , endpos, CHSV(150,255,255), SHORTEST_HUES); | |
fill_gradient(leds, NUM_LEDS, CHSV(50, 255,255), CHSV(100,255,255), LONGEST_HUES); | |
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// https://plus.google.com/u/0/107012178390358476390/posts/DYRrA1iH5j5?cfem=1 | |
#include <FastLED.h> | |
#define LED_PIN 12 | |
#define CLK_PIN 11 | |
#define NUM_LEDS 60 | |
#define BRIGHTNESS 150 | |
#define LED_TYPE APA102 |
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/* inoise8_car | |
* | |
* By: Andrew Tuline | |
* | |
* Date: July, 2018 | |
* | |
* A simple 8 bit routine that moves along a NOISE plane. | |
* | |
* This uses a fixed palette. | |
* |
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/* simplemover | |
* | |
* By: A simple routine to move every 4th LED up the strip and fade behind. | |
* | |
* No delay statements were harmed in the creation of this routine. | |
* | |
* By: Andrew Tuline | |
* | |
* Date: June 11, 2018 | |
* |
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/* mycircle | |
* | |
* By: Andrew Tuline | |
* | |
* Date: May, 2018 | |
* | |
* Connect your LED's end to end and this routine goes round and round. | |
* | |
* There are 2 methods for timing: | |
* |