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#!/usr/bin/python | |
# | |
# Example decompression script for the NXZ file format | |
# | |
# Author: | |
# Andrew Wesie <awesie@gmail.com> | |
# | |
# Algorithm details: | |
# Huffman encoding + LZ77 (64K window) | |
# 274 symbols |
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diff --git a/dlls/ntdll/signal_i386.c b/dlls/ntdll/signal_i386.c | |
index 67a785e..8e00d62 100644 | |
--- a/dlls/ntdll/signal_i386.c | |
+++ b/dlls/ntdll/signal_i386.c | |
@@ -437,6 +437,8 @@ static wine_signal_handler handlers[256]; | |
extern void DECLSPEC_NORETURN __wine_syscall_dispatcher( void ); | |
extern NTSTATUS WINAPI __syscall_NtGetContextThread( HANDLE handle, CONTEXT *context ); | |
+static int wine_cs; | |
+ |
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
typedef unsigned short uint16_t; | |
float constdata[1024]; | |
inline static void ComplexMult(float *y1, float *y2, float x1, float x2, float c1, float c2) | |
{ | |
*y1 = (x1 * c1) + (x2 * c2); |
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diff --git a/libfaad/mdct.c b/libfaad/mdct.c | |
index 247691e..1545357 100644 | |
--- a/libfaad/mdct.c | |
+++ b/libfaad/mdct.c | |
@@ -121,21 +121,18 @@ void faad_mdct_end(mdct_info *mdct) | |
void faad_imdct(mdct_info *mdct, real_t *X_in, real_t *X_out) | |
{ | |
- uint16_t k; | |
- |
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From 9430904a47e10d603e4f0cca1a2900695bb2c25a Mon Sep 17 00:00:00 2001 | |
From: Andrew Wesie <awesie@gmail.com> | |
Date: Mon, 1 Apr 2019 16:54:29 -0500 | |
Subject: [PATCH] Port patches to UniMod. | |
--- | |
util.cpp | 384 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | |
1 file changed, 384 insertions(+) | |
diff --git a/util.cpp b/util.cpp |
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From 1e0c9904c9b6aa1f9a98a8376555eb279cd7dd9d Mon Sep 17 00:00:00 2001 | |
From: Andrew Wesie <awesie@gmail.com> | |
Date: Fri, 19 May 2017 00:04:48 -0500 | |
Subject: [PATCH] Remaining flat interpolation patches. | |
Signed-off-by: Andrew Wesie <awesie@gmail.com> | |
--- | |
dlls/wined3d/glsl_shader.c | 116 +++++++++++++++++++++++++++++++++++---------- | |
1 file changed, 91 insertions(+), 25 deletions(-) |
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<!doctype html> | |
<html> | |
<body> | |
<img src="data:image/x-emf;base64,AQAAAGwAAAAAAAAAAAAAAA8AAAAPAAAAAAAAAAAAAADoAwAA6AMAACBFTUYAAAEA9AQAAAMAAAABAAAAAAAAAAAAAAAAAAAAQAYAAIQDAAA0AgAAPgEAAAAAAAAAAAAAAAAAANycCAA82AQAUAAAAHQEAAAAAAAAAAAAAA8AAAAPAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAQAAAATAAAACgAAAB0AAAAAAQAAAAAAAAAAAAAEAAAACgAAAAgAAAAEAAAAAEAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV |
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// Translation of the script in Kingdoms | |
int RedBookcase1; | |
int RedBookcase2; | |
int RedPlate; | |
int BlueBookcase1; | |
int BlueBookcase2; | |
int BluePlate; | |
object RedWaypoint1a; |
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// By default, Nox wants this file to be encrypted. I was too lazy to worry about that, so instead apply this binary patch: | |
// GAME.EXE 0x11E337 0x01 -> 0xFF | |
// | |
// This file should be in your Nox directory as \mapgen\foobar.thm. The filename determines the map name. Keep under 8 chars. | |
// | |
AMBIENT_LIGHT 255 255 255 | |
DECOR | |
ROOM foo |
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#!/usr/bin/python | |
# | |
# Example decompression script for the NXZ file format | |
# | |
# Author: | |
# Andrew Wesie <awesie@gmail.com> | |
# | |
# Algorithm details: | |
# Huffman encoding + LZ77 (64K window) | |
# 274 symbols |