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@partlyhuman
partlyhuman / unity-find-usages.sh
Created Jan 9, 2018
Find all references to Unity object
View unity-find-usages.sh
#!/bin/bash
# usage: send path of an asset in. the script will find the GUID from the associated meta file, and look for usages of this GUID anywhere.
# of course only works with text mode (YAML) serialization
GUID=$(grep -Po '(?<=guid: )\w+' $1.meta)
echo "Object has GUID $GUID"
echo "Searching for instances..."
find . \( -name "*.asset" -o -name "*.prefab" -o -name "*.unity" \) -exec grep -l $GUID {} \;
View EventSystemManaged.cs
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class EventSystemManaged : EventSystem
{
static Stack<EventSystem> ms_PrevEventSystem = new Stack<EventSystem>();
static bool ms_Forced = false;
protected override void OnEnable()
View Internal-GUITextureClipText.shader
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
Shader "Hidden/Internal-GUITextureClipText"
{
Properties { _MainTex ("Texture", 2D) = "white" {} }
CGINCLUDE
#pragma vertex vert
#pragma fragment frag
@FabienDehopre
FabienDehopre / Identifier.cs
Last active Jan 27, 2021
Validate C# identifier name
View Identifier.cs
using System;
using System.Linq;
using System.Text.RegularExpressions;
public static class IdentifierExtensions
{
// definition of a valid C# identifier: http://msdn.microsoft.com/en-us/library/aa664670(v=vs.71).aspx
private const string FORMATTING_CHARACTER = @"\p{Cf}";
private const string CONNECTING_CHARACTER = @"\p{Pc}";
private const string DECIMAL_DIGIT_CHARACTER = @"\p{Nd}";
View Unity Right Click Open Folder.reg
Windows Registry Editor Version 5.00
[HKEY_CLASSES_ROOT\Folder\shell\Unity5]
@=""
"Icon"="%ProgramFiles%\\Unity\\Editor\\Unity.exe"
"MUIVerb"="Open as Unity Project"
[HKEY_CLASSES_ROOT\Folder\shell\Unity5\Command]
@="cmd /c start /D\"c:\\Program Files\\Unity\\Editor\\\" Unity.exe -projectPath \"%1\""
@majstudio
majstudio / Example.cs
Created Jan 26, 2018
Fancy Vector3 Range in Unity Inspector
View Example.cs
using UnitEngine;
public class Example : MonoBehaviour
{
//As easy as this !
//You can adjust the slider limits in the inspector as well
public Vector3Range v3Range;
//...
View Sprites-PixelArt.shader
/*
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader.
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites,
then reuse this Material on all appropriate Sprite Renderers.
(You can use Shader.SetGlobalFloat to set that Pixels Per Unit value for all your shaders:
https://docs.unity3d.com/ScriptReference/Shader.SetGlobalFloat.html)
This is not for scaled or rotated artwork. If you need those features, look at low res render textures.
Use this however you want.
@QubitsDev
QubitsDev / ScrollRectAutoScroll.cs
Last active Aug 16, 2021
Unity3d ScrollRect Auto-Scroll, Dropdown Use: Places this component in the Template of Dropdown (with the ScrollRect component)
View ScrollRectAutoScroll.cs
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(ScrollRect))]
[AddComponentMenu("UI/ScrollRect Auto-Scroll")]
public class ScrollRectAutoScroll : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public float scrollSpeed = 10f;
private bool mouseOver = false;
@EsProgram
EsProgram / SceneViewCamera.cs
Last active Aug 23, 2021
Unityのカメラ用スクリプト。Sceneビューのようなマウス操作でカメラを移動可能にする。
View SceneViewCamera.cs
using UnityEngine;
/// <summary>
/// GameビューにてSceneビューのようなカメラの動きをマウス操作によって実現する
/// </summary>
[RequireComponent(typeof(Camera))]
public class SceneViewCamera : MonoBehaviour
{
[SerializeField, Range(0.1f, 10f)]
private float wheelSpeed = 1f;
View ShowToastUnityAndroid.cs
public static void ShowToast(string text)
{
if (Application.platform == RuntimePlatform.Android)
{
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
activity.Call("runOnUiThread", new AndroidJavaRunnable(
()=>
{