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@unitycoder
unitycoder / Internal-GUITextureClipText.shader
Last active January 20, 2019 12:45
UpdateShaders in Editor
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
Shader "Hidden/Internal-GUITextureClipText"
{
Properties { _MainTex ("Texture", 2D) = "white" {} }
CGINCLUDE
#pragma vertex vert
#pragma fragment frag
@majstudio
majstudio / Example.cs
Created January 26, 2018 04:50
Fancy Vector3 Range in Unity Inspector
using UnitEngine;
public class Example : MonoBehaviour
{
//As easy as this !
//You can adjust the slider limits in the inspector as well
public Vector3Range v3Range;
//...
@partlyhuman
partlyhuman / unity-find-usages.sh
Created January 9, 2018 02:28
Find all references to Unity object
#!/bin/bash
# usage: send path of an asset in. the script will find the GUID from the associated meta file, and look for usages of this GUID anywhere.
# of course only works with text mode (YAML) serialization
GUID=$(grep -Po '(?<=guid: )\w+' $1.meta)
echo "Object has GUID $GUID"
echo "Searching for instances..."
find . \( -name "*.asset" -o -name "*.prefab" -o -name "*.unity" \) -exec grep -l $GUID {} \;
@yagero
yagero / EventSystemManaged.cs
Created November 7, 2017 10:14
EventSystemManaged
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class EventSystemManaged : EventSystem
{
static Stack<EventSystem> ms_PrevEventSystem = new Stack<EventSystem>();
static bool ms_Forced = false;
protected override void OnEnable()
@QubitsDev
QubitsDev / ScrollRectAutoScroll.cs
Last active July 22, 2023 21:43
Unity3d ScrollRect Auto-Scroll, Dropdown Use: Places this component in the Template of Dropdown (with the ScrollRect component)
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(ScrollRect))]
[AddComponentMenu("UI/ScrollRect Auto-Scroll")]
public class ScrollRectAutoScroll : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public float scrollSpeed = 10f;
private bool mouseOver = false;
/*
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader.
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites,
then reuse this Material on all appropriate Sprite Renderers.
(You can use Shader.SetGlobalFloat to set that Pixels Per Unit value for all your shaders:
https://docs.unity3d.com/ScriptReference/Shader.SetGlobalFloat.html)
This is not for scaled or rotated artwork. If you need those features, look at low res render textures.
Use this however you want.
@nothke
nothke / Draw.cs
Last active January 20, 2024 06:58
///
/// Draw lines at runtime
/// by Nothke
/// unlicensed, aka do whatever you want with it
/// made during Stugan 2016 :)
/// ..(it's midnight, and Robbie clicks A LOT, LOUDLY!)
///
/// Important:
/// - Should be called in OnPostRender() (after everything else has been drawn)
/// therefore the script that calls it must be attached to the camera
@TarasOsiris
TarasOsiris / ShowToastUnityAndroid.cs
Created April 15, 2016 12:52
Shows toast on Android
public static void ShowToast(string text)
{
if (Application.platform == RuntimePlatform.Android)
{
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
activity.Call("runOnUiThread", new AndroidJavaRunnable(
()=>
{
@MattRix
MattRix / UnityEditorIcons.txt
Last active April 12, 2024 01:09
A list of all the built-in EdtiorGUI icons in Unity. Use EditorGUIUtility.IconContent([icon name]) to access them.
ScriptableObject Icon
_Popup
_Help
Clipboard
SocialNetworks.UDNOpen
SocialNetworks.Tweet
SocialNetworks.FacebookShare
SocialNetworks.LinkedInShare
SocialNetworks.UDNLogo
animationvisibilitytoggleoff
@EsProgram
EsProgram / SceneViewCamera.cs
Last active February 22, 2024 03:41
Unityのカメラ用スクリプト。Sceneビューのようなマウス操作でカメラを移動可能にする。
using UnityEngine;
/// <summary>
/// GameビューにてSceneビューのようなカメラの動きをマウス操作によって実現する
/// </summary>
[RequireComponent(typeof(Camera))]
public class SceneViewCamera : MonoBehaviour
{
[SerializeField, Range(0.1f, 10f)]
private float wheelSpeed = 1f;