void LightTracer::render(const ScenePtr& scene) { // where the light tracing actual work happen... // skip the above meaty tasks codes uint64_t totalSampleCount = 0; for (size_t i = 0; i < tiles.size(); ++i) { totalSampleCount += tiles[i]->getTotalSampleCount(); } film->mergeTiles(); // normalize the film in the unbiased filter way film->scaleImage(film->getFilmArea() / totalSampleCount); // since we already done the normalization above // set the normalization flag to false film->writeImage(false); }